Skip to content

Command buffers variation of the original work from SquirrelyJones

License

Notifications You must be signed in to change notification settings

vOidSenses/DynamicRipples

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

6 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

DynamicRipples

Dynamic ripple rendering and water surface compositing for Unity 3D

This fork is pretty much the same as the original but uses command buffers instead of second camera.

It's a basic implementation where you need to specify the particle systems that generate ripples in a list. It still needs a dynamic list and something to manage multiple water systems or large oceans.

About

Command buffers variation of the original work from SquirrelyJones

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 54.0%
  • ShaderLab 42.5%
  • HLSL 3.5%