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bootstrap.lic
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bootstrap.lic
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# quiet
=begin
Documentation: https://elanthipedia.play.net/Lich_script_development#bootstrap
=end
$BOOTSTRAP_VERSION = '1.0.1'
class_defs = {
'drinfomon' => :DRINFOMON,
'equipmanager' => :EquipmentManager,
'common' => :DRC,
'common-travel' => :DRCT,
'common-crafting' => :DRCC,
'common-summoning' => :DRCS,
'common-money' => :DRCM,
'common-arcana' => :DRCA,
'common-items' => :DRCI,
'common-healing' => :DRCH,
'common-validation' => :CharacterValidator,
'common-moonmage' => :DRCMM,
'common-theurgy' => :DRCTH
}
arg_definitions = [
[
{ name: 'wipe_constants', regex: /wipe_constants/i, optional: true }
]
]
args = parse_args(arg_definitions, true)
def constant_defined?(symbol)
if $MODERN_LICH && $MODERN_RUBY
Object.constants.include?(symbol)
else
Scripting.constants.include?(symbol)
end
end
def remove_constant(symbol)
if $MODERN_LICH && $MODERN_RUBY
Object.send(:remove_const, symbol)
else
Scripting.send(:remove_const, symbol)
end
end
$MODERN_RUBY = Gem::Version.new(RUBY_VERSION) >= Gem::Version.new('2.3.0')
lich_version = Gem::Version.new(LICH_VERSION.gsub(/(f)/, ''))
$MODERN_LICH = lich_version >= if Regexp.last_match(1)
Gem::Version.new('4.12.0')
else
Gem::Version.new('4.6.49')
end
if args.wipe_constants
class_defs.each_value { |symb| remove_constant(symb) if constant_defined?(symb) }
exit
end
scripts_to_run = args.flex || []
echo scripts_to_run.to_s if UserVars.bootstrap_debug
until scripts_to_run.empty?
script_to_run = scripts_to_run.shift
respond("BS:#{script_to_run}:#{scripts_to_run}") if UserVars.bootstrap_debug
next if (!class_defs[script_to_run] && Script.running?(script_to_run)) || (class_defs[script_to_run] && constant_defined?(class_defs[script_to_run]))
respond("BS:starting:#{script_to_run}") if UserVars.bootstrap_debug
exit unless verify_script(script_to_run)
start_script(script_to_run)
pause 0.05
snapshot = Time.now
if class_defs[script_to_run]
# Most of the scripts we wait on are common utility scripts.
# They run and define a bunch of methods then end. Awesome.
# `drinfomon` is different and has a continuous background loop,
# so it's an "always on" script. But we also need to wait for it
# to have run long enough to parse and define some core data.
# Therefore, our condition on how long to wait for `drinfomon`
# is just until the constant has been defined, otherwise we'd wait forever.
# Alternatively, `drinfomon` could be refactored where the background loop
# is in a script separate from what initially parses exp/info so it behaves
# like the common scripts, but that seemed more stressful/risky than this change.
pause 0.05 until constant_defined?(class_defs[script_to_run]) && (!Script.running?(script_to_run) || script_to_run == 'drinfomon')
pause 0.05
else
until !Script.running?(script_to_run) || Time.now - snapshot > 0.25
pause 0.05
end
end
end