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proc.c
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proc.c
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#include "types.h"
#include "defs.h"
#include "param.h"
#include "memlayout.h"
#include "mmu.h"
#include "x86.h"
#include "proc.h"
#include "spinlock.h"
#include "proghistory.h"
struct {
struct spinlock lock;
struct proc proc[NPROC];
} ptable;
struct
{
struct spinlock lock;
int progid;
struct proghistory history[NHISTORY];
} runhistory;
void addpredictedtime(struct proc *);
void updateproghistory(struct proc *);
static struct proc *initproc;
int nextpid = 1;
extern void forkret(void);
extern void trapret(void);
static void wakeup1(void *chan);
void
pinit(void)
{
initlock(&ptable.lock, "ptable");
}
void initSwapStructs(struct proc* p) {
int i;
for (i = 0; i < MAX_TOTAL_PAGES - MAX_PYSC_PAGES; i++)
p->fileCtrlr[i].state = NOTUSED;
}
//PAGEBREAK: 32
// Look in the process table for an UNUSED proc.
// If found, change state to EMBRYO and initialize
// state required to run in the kernel.
// Otherwise return 0.
static struct proc*
allocproc(void)
{
struct proc *p;
char *sp;
acquire(&ptable.lock);
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++)
if(p->state == UNUSED)
goto found;
release(&ptable.lock);
return 0;
found:
p->state = EMBRYO;
p->pid = nextpid++;
acquire(&tickslock);
p->time.start_time = ticks;
release(&tickslock);
p->time.run_time = 0;
p->time.wait_time = 0;
p->time.sleep_time = 0;
p->time.n_context_switches = 0;
#if defined(SCHEDULER_MLFQ) && defined(MLFQ0)
p->queue = 0;
p->time.time_slice = MLFQ0;
#endif
#if defined(SCHEDULER_RR) && defined(RR0)
p->time.time_slice = RR0;
#endif
release(&ptable.lock);
// Allocate kernel stack.
if((p->kstack = kalloc()) == 0){
p->state = UNUSED;
return 0;
}
sp = p->kstack + KSTACKSIZE;
// Leave room for trap frame.
sp -= sizeof *p->tf;
p->tf = (struct trapframe*)sp;
p->loadOrderCounter = 0;
p->time.faultCounter = 0;
p->time.countOfPagedOut = 0;
if (p->pid > 2)
createSwapFile(p);
// Set up new context to start executing at forkret,
// which returns to trapret.
sp -= 4;
*(uint*)sp = (uint)trapret;
sp -= sizeof *p->context;
p->context = (struct context*)sp;
memset(p->context, 0, sizeof *p->context);
p->context->eip = (uint)forkret;
return p;
}
void updateproctime(void)
{
acquire(&ptable.lock);
struct proc *p;
for (p = ptable.proc; p < &ptable.proc[NPROC]; p++)
{
switch (p->state)
{
case RUNNING:
p->time.run_time++;
break;
case RUNNABLE:
p->time.wait_time++;
break;
case SLEEPING:
p->time.sleep_time++;
break;
default:
break;
}
}
release(&ptable.lock);
}
//PAGEBREAK: 32
// Set up first user process.
void
userinit(void)
{
struct proc *p;
extern char _binary_initcode_start[], _binary_initcode_size[];
acquire(&runhistory.lock);
runhistory.progid = 1;
release(&runhistory.lock);
p = allocproc();
initproc = p;
if((p->pgdir = setupkvm()) == 0)
panic("userinit: out of memory?");
inituvm(p->pgdir, _binary_initcode_start, (int)_binary_initcode_size);
p->sz = PGSIZE;
memset(p->tf, 0, sizeof(*p->tf));
p->tf->cs = (SEG_UCODE << 3) | DPL_USER;
p->tf->ds = (SEG_UDATA << 3) | DPL_USER;
p->tf->es = p->tf->ds;
p->tf->ss = p->tf->ds;
p->tf->eflags = FL_IF;
p->tf->esp = PGSIZE;
p->tf->eip = 0; // beginning of initcode.S
safestrcpy(p->name, "initcode", sizeof(p->name));
#ifdef SCHEDULER_SJF
addpredictedtime(p);
#endif
p->cwd = namei("/");
p->state = RUNNABLE;
}
// Grow current process's memory by n bytes.
// Return 0 on success, -1 on failure.
int
growproc(int n)
{
uint sz;
sz = proc->sz;
if(n > 0){
if((sz = allocuvm(proc->pgdir, sz, sz + n)) == 0)
return -1;
} else if(n < 0){
if((sz = deallocuvm(proc->pgdir, sz, sz + n)) == 0)
return -1;
}
proc->sz = sz;
switchuvm(proc);
return 0;
}
// Create a new process copying p as the parent.
// Sets up stack to return as if from system call.
// Caller must set state of returned proc to RUNNABLE.
int
fork(void)
{
int i, pid;
struct proc *np;
// Allocate process.
if((np = allocproc()) == 0)
return -1;
// Copy process state from p.
if((np->pgdir = copyuvm(proc->pgdir, proc->sz)) == 0){
kfree(np->kstack);
np->kstack = 0;
np->state = UNUSED;
return -1;
}
np->sz = proc->sz;
if (proc->pid > 2){
copySwapFile(proc, np);
np->loadOrderCounter = proc->loadOrderCounter;
for (i = 0; i < MAX_PYSC_PAGES; i++){
np->ramCtrlr[i] = proc->ramCtrlr[i]; //deep copies ramCtrlr list
np->ramCtrlr[i].pgdir = np->pgdir; //replace parent pgdir with child new pgdir
}
for (i = 0; i < MAX_TOTAL_PAGES-MAX_PYSC_PAGES; i++){
np->fileCtrlr[i] = proc->fileCtrlr[i]; //deep copies fileCtrlr list
np->fileCtrlr[i].pgdir = np->pgdir; //replace parent pgdir with child new pgdir
}
}
np->parent = proc;
*np->tf = *proc->tf;
// Clear %eax so that fork returns 0 in the child.
np->tf->eax = 0;
for(i = 0; i < NOFILE; i++)
if(proc->ofile[i])
np->ofile[i] = filedup(proc->ofile[i]);
np->cwd = idup(proc->cwd);
safestrcpy(np->name, proc->name, sizeof(proc->name));
#ifdef SCHEDULER_SJF
addpredictedtime(np);
#endif
pid = np->pid;
np->time.faultCounter = 0;
np->time.countOfPagedOut = 0;
// lock to force the compiler to emit the np->state write last.
acquire(&ptable.lock);
np->state = RUNNABLE;
release(&ptable.lock);
return pid;
}
int forkandrename(char *name)
{
int i, pid;
struct proc *np;
// Allocate process.
if ((np = allocproc()) == 0)
return -1;
// Copy process state from p.
if ((np->pgdir = copyuvm(proc->pgdir, proc->sz)) == 0)
{
kfree(np->kstack);
np->kstack = 0;
np->state = UNUSED;
return -1;
}
np->sz = proc->sz;
if (proc->pid > 2)
{
copySwapFile(proc, np);
np->loadOrderCounter = proc->loadOrderCounter;
for (i = 0; i < MAX_PYSC_PAGES; i++)
{
np->ramCtrlr[i] = proc->ramCtrlr[i]; // deep copies ramCtrlr list
np->ramCtrlr[i].pgdir = np->pgdir; // replace parent pgdir with child new pgdir
}
for (i = 0; i < MAX_TOTAL_PAGES - MAX_PYSC_PAGES; i++)
{
np->fileCtrlr[i] = proc->fileCtrlr[i]; // deep copies fileCtrlr list
np->fileCtrlr[i].pgdir = np->pgdir; // replace parent pgdir with child new pgdir
}
}
np->parent = proc;
*np->tf = *proc->tf;
// Clear %eax so that fork returns 0 in the child.
np->tf->eax = 0;
for (i = 0; i < NOFILE; i++)
if (proc->ofile[i])
np->ofile[i] = filedup(proc->ofile[i]);
np->cwd = idup(proc->cwd);
safestrcpy(np->name, name, sizeof(proc->name));
#ifdef SCHEDULER_SJF
addpredictedtime(np);
#endif
pid = np->pid;
np->time.faultCounter = 0;
np->time.countOfPagedOut = 0;
// lock to force the compiler to emit the np->state write last.
acquire(&ptable.lock);
np->state = RUNNABLE;
release(&ptable.lock);
return pid;
}
// Exit the current process. Does not return.
// An exited process remains in the zombie state
// until its parent calls wait() to find out it exited.
void
exit(void)
{
struct proc *p;
int fd;
if(proc == initproc)
panic("init exiting");
// Close all open files.
for(fd = 0; fd < NOFILE; fd++){
if(proc->ofile[fd]){
fileclose(proc->ofile[fd]);
proc->ofile[fd] = 0;
}
}
if (proc->pid > 2)
removeSwapFile(proc);
begin_op();
iput(proc->cwd);
end_op();
proc->cwd = 0;
acquire(&ptable.lock);
// Parent might be sleeping in wait().
wakeup1(proc->parent);
// Pass abandoned children to init.
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->parent == proc){
p->parent = initproc;
if(p->state == ZOMBIE)
wakeup1(initproc);
}
}
proc->state = ZOMBIE;
acquire(&tickslock);
proc->time.end_time = ticks;
release(&tickslock);
#ifdef SCHEDULER_SJF
updateproghistory(proc);
#endif
#if TRUE
procdump();
#endif
// Jump into the scheduler, never to return.
sched();
panic("zombie exit");
}
// Wait for a child process to exit and return its pid.
// Return -1 if this process has no children.
int
wait(void)
{
struct proc *p;
int havekids, pid;
acquire(&ptable.lock);
for(;;){
// Scan through table looking for zombie children.
havekids = 0;
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->parent != proc)
continue;
havekids = 1;
if(p->state == ZOMBIE){
// Found one.
pid = p->pid;
kfree(p->kstack);
p->kstack = 0;
freevm(p->pgdir);
p->state = UNUSED;
p->pid = 0;
int i;
for (i = 0; i < MAX_PYSC_PAGES; i++)
p->ramCtrlr[i].state = NOTUSED;
for (i = 0; i < MAX_TOTAL_PAGES-MAX_PYSC_PAGES; i++)
p->fileCtrlr[i].state = NOTUSED;
p->parent = 0;
p->name[0] = 0;
p->killed = 0;
release(&ptable.lock);
return pid;
}
}
// No point waiting if we don't have any children.
if(!havekids || proc->killed){
release(&ptable.lock);
return -1;
}
// Wait for children to exit. (See wakeup1 call in proc_exit.)
sleep(proc, &ptable.lock); //DOC: wait-sleep
}
}
int waitandgettime(struct proctime *time)
{
struct proc *p;
int havekids, pid;
acquire(&ptable.lock);
for (;;)
{
// Scan through table looking for zombie children.
havekids = 0;
for (p = ptable.proc; p < &ptable.proc[NPROC]; p++)
{
if (p->parent != proc)
continue;
havekids = 1;
if (p->state == ZOMBIE)
{
// Found one.
time->start_time = p->time.start_time;
time->end_time = p->time.end_time;
time->run_time = p->time.run_time;
time->wait_time = p->time.wait_time;
time->sleep_time = p->time.sleep_time;
time->n_context_switches = p->time.n_context_switches;
time->predicted_time = p->time.predicted_time;
pid = p->pid;
kfree(p->kstack);
p->kstack = 0;
freevm(p->pgdir);
p->state = UNUSED;
p->pid = 0;
int i;
for (i = 0; i < MAX_PYSC_PAGES; i++)
p->ramCtrlr[i].state = NOTUSED;
for (i = 0; i < MAX_TOTAL_PAGES - MAX_PYSC_PAGES; i++)
p->fileCtrlr[i].state = NOTUSED;
p->parent = 0;
p->name[0] = 0;
p->killed = 0;
release(&ptable.lock);
return pid;
}
}
// No point waiting if we don't have any children.
if (!havekids || proc->killed)
{
release(&ptable.lock);
return -1;
}
// Wait for children to exit. (See wakeup1 call in proc_exit.)
sleep(proc, &ptable.lock); // DOC: wait-sleep
}
}
void swtch_process(struct proc *p, struct cpu *c)
{
c->proc = p;
switchuvm(p);
p->state = RUNNING;
swtch(&(c->scheduler), p->context);
switchkvm();
c->proc = 0;
}
void addpredictedtime(struct proc *np)
{
acquire(&runhistory.lock);
#if defined(SJFDEF)
struct proghistory *prog;
int flag = 0;
for (prog = runhistory.history; prog < &runhistory.history[NHISTORY]; prog++)
{
if (prog->state == EMPTY)
continue;
if (strncmp(prog->name, np->name, sizeof(prog->name)))
continue;
flag = 1;
np->time.predicted_time = prog->predicted_time;
np->progid = prog->progid;
break;
}
if (!flag)
{
np->time.predicted_time = SJFDEF;
np->progid = ++runhistory.progid;
}
#endif
release(&runhistory.lock);
return;
}
float getalfa(void)
{
#ifdef ALFA
int x = ALFA;
if (x == 1)
return 0;
else if (x == 2)
return 0.3;
else if (x == 3)
return 0.5;
else if (x == 4)
return 0.7;
else if (x == 5)
return 1;
#endif
return 0.5;
}
void updateproghistory(struct proc *p)
{
acquire(&runhistory.lock);
struct proghistory *prog;
int flag = 0;
for (prog = runhistory.history; prog < &runhistory.history[NHISTORY]; prog++)
{
if (prog->state == EMPTY)
continue;
if (p->progid != prog->progid)
continue;
flag = 1;
float a = getalfa();
prog->last_predicted_time = prog->predicted_time;
prog->predicted_time = (p->time.run_time * a) + ((1 - a) * prog->predicted_time);
prog->last_run_time = p->time.run_time;
break;
}
if (flag)
{
release(&runhistory.lock);
return;
}
for (prog = runhistory.history; prog < &runhistory.history[NHISTORY]; prog++)
{
if (prog->state == USED)
continue;
prog->state = USED;
safestrcpy(prog->name, p->name, sizeof(p->name));
prog->last_predicted_time = prog->predicted_time;
prog->predicted_time = p->time.run_time;
prog->last_run_time = p->time.run_time;
prog->progid = p->progid;
break;
}
release(&runhistory.lock);
}
void SJF(void)
{
struct proc *p;
struct proc *shortest = 0;
struct cpu *c = cpu;
c->proc = 0;
for (p = ptable.proc; p < &ptable.proc[NPROC]; p++)
{
if (p->state != RUNNABLE)
continue;
if (!shortest)
{
shortest = p;
continue;
}
if (p->time.predicted_time < shortest->time.predicted_time)
shortest = p;
}
if (shortest != 0)
swtch_process(shortest, c);
return;
}
void MLFQ(void)
{
struct proc *p;
struct proc *p2;
struct cpu *c = cpu;
c->proc = 0;
q0:
for (p = ptable.proc; p < &ptable.proc[NPROC]; p++)
{
if (p->state == RUNNABLE && p->queue == 0)
swtch_process(p, c);
}
q1:
for (p = ptable.proc; p < &ptable.proc[NPROC]; p++)
{
for (p2 = ptable.proc; p2 < &ptable.proc[NPROC]; p2++)
{
if (p->state == RUNNABLE && p->queue < 1)
goto q0;
}
if (p->state == RUNNABLE && p->queue == 1)
swtch_process(p, c);
}
for (p = ptable.proc; p < &ptable.proc[NPROC]; p++)
{
int lowestqueue = 2;
for (p2 = ptable.proc; p2 < &ptable.proc[NPROC]; p2++)
{
if (p->state == RUNNABLE && p->queue < lowestqueue)
lowestqueue = p->queue;
}
if (lowestqueue == 0)
goto q0;
if (lowestqueue == 1)
goto q1;
if (p->state == RUNNABLE && p->queue == 2)
swtch_process(p, c);
}
return;
}
void RR(void)
{
struct proc *p;
struct cpu *c = cpu;
c->proc = 0;
for (p = ptable.proc; p < &ptable.proc[NPROC]; p++)
{
if (p->state != RUNNABLE)
continue;
swtch_process(p, c);
}
return;
}
//PAGEBREAK: 42
// Per-CPU process scheduler.
// Each CPU calls scheduler() after setting itself up.
// Scheduler never returns. It loops, doing:
// - choose a process to run
// - swtch to start running that process
// - eventually that process transfers control
// via swtch back to the scheduler.
void scheduler(void)
{
for (;;)
{
// Enable interrupts on this processor.
sti();
acquire(&ptable.lock);
#if defined(SCHEDULER_RR)
RR();
#elif defined(SCHEDULER_SJF)
SJF();
#elif defined(SCHEDULER_MLFQ)
MLFQ();
#endif
release(&ptable.lock);
}
}
// Enter scheduler. Must hold only ptable.lock
// and have changed proc->state.
void
sched(void)
{
int intena;
if(!holding(&ptable.lock))
panic("sched ptable.lock");
if(cpu->ncli != 1)
panic("sched locks");
if(proc->state == RUNNING)
panic("sched running");
if(readeflags()&FL_IF)
panic("sched interruptible");
intena = cpu->intena;
swtch(&proc->context, cpu->scheduler);
cpu->intena = intena;
}
// Give up the CPU for one scheduling round.
void
yield(void)
{
acquire(&ptable.lock); //DOC: yieldlock
struct proc *p = proc;
p->time.n_context_switches++;
p->state = RUNNABLE;
#if defined(SCHEDULER_MLFQ) && defined(MLFQ0) && defined(MLFQ1) && defined(MLFQ2)
if (p->queue < 2)
{
p->queue += 1;
}
if (p->queue == 1)
{
p->time.time_slice = MLFQ1;
}
else if (p->queue == 2)
{
p->time.time_slice = MLFQ2;
}
#endif
#if defined(SCHEDULER_RR) && defined(RR0)
p->time.time_slice = RR0;
#endif
sched();
release(&ptable.lock);
}
// A fork child's very first scheduling by scheduler()
// will swtch here. "Return" to user space.
void
forkret(void)
{
static int first = 1;
// Still holding ptable.lock from scheduler.
release(&ptable.lock);
if (first) {
// Some initialization functions must be run in the context
// of a regular process (e.g., they call sleep), and thus cannot
// be run from main().
first = 0;
iinit(ROOTDEV);
initlog(ROOTDEV);
}
// Return to "caller", actually trapret (see allocproc).
}
// Atomically release lock and sleep on chan.
// Reacquires lock when awakened.
void
sleep(void *chan, struct spinlock *lk)
{
if(proc == 0)
panic("sleep");
if(lk == 0)
panic("sleep without lk");
// Must acquire ptable.lock in order to
// change p->state and then call sched.
// Once we hold ptable.lock, we can be
// guaranteed that we won't miss any wakeup
// (wakeup runs with ptable.lock locked),
// so it's okay to release lk.
if(lk != &ptable.lock){ //DOC: sleeplock0
acquire(&ptable.lock); //DOC: sleeplock1
release(lk);
}
// Go to sleep.
proc->chan = chan;
proc->state = SLEEPING;
sched();
// Tidy up.
proc->chan = 0;
// Reacquire original lock.
if(lk != &ptable.lock){ //DOC: sleeplock2
release(&ptable.lock);
acquire(lk);
}
}
//PAGEBREAK!
// Wake up all processes sleeping on chan.
// The ptable lock must be held.
static void
wakeup1(void *chan)
{
struct proc *p;
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++)
if(p->state == SLEEPING && p->chan == chan)
p->state = RUNNABLE;
}
// Wake up all processes sleeping on chan.
void
wakeup(void *chan)
{
acquire(&ptable.lock);
wakeup1(chan);
release(&ptable.lock);
}
// Kill the process with the given pid.
// Process won't exit until it returns
// to user space (see trap in trap.c).
int
kill(int pid)
{
struct proc *p;
acquire(&ptable.lock);
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->pid == pid){
p->killed = 1;
acquire(&tickslock);
p->time.end_time = ticks;
release(&tickslock);
#ifdef SCHEDULER_SJF
updateproghistory(p);
#endif
// Wake process from sleep if necessary.
if(p->state == SLEEPING)
p->state = RUNNABLE;
release(&ptable.lock);
return 0;
}
}
release(&ptable.lock);
return -1;
}
int getPagedOutAmout(struct proc* p){
int i;
int amout = 0;
for (i=0;i < MAX_PYSC_PAGES; i++){
if (p->fileCtrlr[i].state == INUSE)
amout++;
}
return amout;
}
void updateLap(){
struct proc *p;
acquire(&ptable.lock);
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if (p->pid > 2 && p->state > 1 && p->state < 5) //proc is either running, runnable or sleeping
updateAccessCounters(p); //implemented in vm.c
}
release(&ptable.lock);
}
int printpagingstat(void)
{
struct proc *p = proc;
int allocatedPages;
int pagedOutAmount;
allocatedPages = PGROUNDUP(p->sz)/PGSIZE;
pagedOutAmount = getPagedOutAmout(p);
cprintf("\nname: %s, pid: %d, alocatedpages: %d, pagedout: %d, faltcounter: %d, coutofpagedout: %d\n",
p->name,
p->pid,
allocatedPages,
pagedOutAmount,
p->time.faultCounter,
p->time.countOfPagedOut);
cprintf("%d/%d free pages in the system\n",getFreePages(),getTotalPages());
return 1;
}
//PAGEBREAK: 36
// Print a process listing to console. For debugging.
// Runs when user types ^P on console.
// No lock to avoid wedging a stuck machine further.
void procdump(void){
static char *states[] = {
[UNUSED] "unused",
[EMBRYO] "embryo",
[SLEEPING] "sleep ",
[RUNNABLE] "runble",
[RUNNING] "run ",
[ZOMBIE] "zombie"
};
int i;
struct proc *p;
char *state;
uint pc[10];
int allocatedPages;
int pagedOutAmount;
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->state == UNUSED)
continue;
if(p->state >= 0 && p->state < NELEM(states) && states[p->state])
state = states[p->state];
else
state = "???";
allocatedPages = PGROUNDUP(p->sz)/PGSIZE;
pagedOutAmount = getPagedOutAmout(p);
cprintf("\npid: %d, state: %s, alocatedpages: %d, pagedout: %d, faltcounter: %d, coutofpagedout: %d, name: %s\n", p->pid, state, allocatedPages,
pagedOutAmount, p->time.faultCounter, p->time.countOfPagedOut, p->name);
if(p->state == SLEEPING){
getcallerpcs((uint*)p->context->ebp+2, pc);
for(i=0; i<10 && pc[i] != 0; i++)
cprintf(" %p", pc[i]);
}
cprintf("\n");
}
cprintf("%d/%d free pages in the system\n",getFreePages(),getTotalPages());
}