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I'm struggling issue with svg file in iOS with Uno Single Project.
As far as I know, just referencing svg file path in Image choose the appropriate scaled png file that device needs(ex. @3x). but my app can not display the right scaled image, so Image quality is poor.
Current behavior
I'm struggling issue with svg file in iOS with Uno Single Project.
As far as I know, just referencing svg file path in
Image
choose the appropriate scaled png file that device needs(ex. @3x). but my app can not display the right scaled image, so Image quality is poor.I followed the description in Uno Platform document
https://platform.uno/docs/articles/external/uno.resizetizer/doc/using-uno-resizetizer.html?tabs=singleproject%2CAndroid#using-svg-images-vs-png-images-with-svg-underneath
I added UnoImage build action in csroj.
But It didn't help.
Do I miss something when using svg file?
Expected behavior
Svg Image should rendered without lower quality.
How to reproduce it (as minimally and precisely as possible)
https://github.com/yeahg-dev/UnoSvgTest
Environment
Nuget Package:
Uno Sdk : "5.2.175"
Package Version(s):
Affected platform(s):
Visual Studio:
Relevant plugins:
Anything else we need to know?
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