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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "OculusTracker",
"class": "OculusHandTracker",
"language": "GDScript",
"path": "res://scripts/hand_tracking.gd"
}, {
"base": "OculusTracker",
"class": "OculusTouchController",
"language": "GDScript",
"path": "res://addons/godot_ovrmobile/example_scenes/oculus_touch_controller.gd"
}, {
"base": "ARVRController",
"class": "OculusTracker",
"language": "GDScript",
"path": "res://addons/godot_ovrmobile/example_scenes/oculus_tracker.gd"
}, {
"base": "Reference",
"class": "TimeAttackGameData",
"language": "GDScript",
"path": "res://scripts/Classes/TimeAttackGameData.gd"
}, {
"base": "Reference",
"class": "TrainingGameData",
"language": "GDScript",
"path": "res://scripts/Classes/TrainingGameData.gd"
} ]
_global_script_class_icons={
"OculusHandTracker": "",
"OculusTouchController": "",
"OculusTracker": "",
"TimeAttackGameData": "",
"TrainingGameData": ""
}
[application]
config/name="Apple Thinning"
run/main_scene="res://Game.tscn"
config/icon="res://icon.png"
[autoload]
Globals="*res://scripts/Classes/GLOBALS.gd"
[editor_plugins]
enabled=PoolStringArray( )
[gdnative]
singletons=[ "res://addons/godot-openvr/godot_openvr.gdnlib", "res://addons/godot_ovrmobile/godot_ovrmobile.gdnlib" ]
[global]
vram=false
[layer_names]
3d_physics/layer_1="World"
3d_physics/layer_2="Apple"
3d_physics/layer_3="Player"
3d_physics/layer_4="Platform"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
quality/reflections/texture_array_reflections=false
quality/reflections/high_quality_ggx=false
quality/filters/msaa=1
environment/default_environment="res://default_env.tres"