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wrangler.toml
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wrangler.toml
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name = "ubiquity-os-kernel"
main = "src/adapters/cloudflare-worker.ts"
compatibility_date = "2023-12-06"
compatibility_flags = ["nodejs_compat"]
# Prefer this syntax due to a bug in Wrangler: https://github.com/cloudflare/workers-sdk/issues/5634
[env]
[env.dev]
[[env.dev.kv_namespaces]]
binding = "PLUGIN_CHAIN_STATE"
id = "4f7aadc56bef41a7ae2cc8c0582320b3"
[env.production]
[[env.production.kv_namespaces]]
binding = "PLUGIN_CHAIN_STATE"
id = "TO_BE_DEFINED"
# Enables Cloudflare Worker Logs
[observability]
enabled = true
# Variable bindings. These are arbitrary, plaintext strings (similar to environment variables)
# Note: Use secrets to store sensitive data.
# Docs: https://developers.cloudflare.com/workers/platform/environment-variables
# [vars]
# MY_VARIABLE = "production_value"
# Bind a KV Namespace. Use KV as persistent storage for small key-value pairs.
# Docs: https://developers.cloudflare.com/workers/runtime-apis/kv
# [[kv_namespaces]]
# binding = "MY_KV_NAMESPACE"
# id = "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"
# Bind an R2 Bucket. Use R2 to store arbitrarily large blobs of data, such as files.
# Docs: https://developers.cloudflare.com/r2/api/workers/workers-api-usage/
# [[r2_buckets]]
# binding = "MY_BUCKET"
# bucket_name = "my-bucket"
# Bind a Queue producer. Use this binding to schedule an arbitrary task that may be processed later by a Queue consumer.
# Docs: https://developers.cloudflare.com/queues/get-started
# [[queues.producers]]
# binding = "MY_QUEUE"
# queue = "my-queue"
# Bind a Queue consumer. Queue Consumers can retrieve tasks scheduled by Producers to act on them.
# Docs: https://developers.cloudflare.com/queues/get-started
# [[queues.consumers]]
# queue = "my-queue"
# Bind another Worker service. Use this binding to call another Worker without network overhead.
# Docs: https://developers.cloudflare.com/workers/platform/services
# [[services]]
# binding = "MY_SERVICE"
# service = "my-service"
# Bind a Durable Object. Durable objects are a scale-to-zero compute primitive based on the actor model.
# Durable Objects can live for as long as needed. Use these when you need a long-running "server", such as in realtime apps.
# Docs: https://developers.cloudflare.com/workers/runtime-apis/durable-objects
# [[durable_objects.bindings]]
# name = "MY_DURABLE_OBJECT"
# class_name = "MyDurableObject"
# Durable Object migrations.
# Docs: https://developers.cloudflare.com/workers/learning/using-durable-objects#configure-durable-object-classes-with-migrations
# [[migrations]]
# tag = "v1"
# new_classes = ["MyDurableObject"]