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2 | 2 |
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3 | 3 | ## Changes in V1.1.0
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4 | 4 |
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5 |
| -> Note: this update has not been released yet. |
6 |
| -
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7 | 5 | ### Bug Fixes
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8 | 6 |
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9 | 7 | * Fixed potential buffer overflows in text localization (Thanks OMAM)
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10 | 8 | * Reset frame to 0 when grenade bounces [#238](https://github.com/twhl-community/halflife-updated/issues/238) (Thanks FreeSlave)
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11 | 9 | * Fixed weapon events not treating pushable objects as BSP models [#220](https://github.com/twhl-community/halflife-updated/pull/220) (Thanks Toodles2You)
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12 | 10 | * Fixed crowbar applying breakable glass decals to unbreakable pushable objects [#219](https://github.com/twhl-community/halflife-updated/pull/219) (Thanks Toodles2You)
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| 11 | +* [HL25] Fixed client/server view origin/angles sync and view bob affectation |
| 12 | +* [HL25] Fixed crowbar full swing logic (already fixed but reverted to use HL25's version for consistency) |
| 13 | +* [HL25] Fixed `func_pushable` framerate/input handling |
| 14 | +* [HL25] Fixed geiger counter sound at range 800 units and higher |
| 15 | +* [HL25] Fixed "ghost shots" syndrome (backported from Counter-Strike) |
| 16 | +* [HL25] Fixed Gluon gun's flare sprite (already fixed but reverted to use HL25's version for consistency) |
| 17 | +* [HL25] Fixed how flesh sounds are handled on entities |
| 18 | +* [HL25] Fixed monsters turning speed being dependant on framerate (already fixed but reverted to use HL25's version for consistency) |
| 19 | +* [HL25] Fixed potential null pointer on field name when restoring (loading saved game) entities |
| 20 | +* [HL25] Fixed some player movement cases where client can be stuck |
| 21 | +* [HL25] Fixed some joystick and mouse sensitivity issues |
| 22 | +* [HL25] Fixed some unsafe string operations |
| 23 | +* [HL25] Fixed some out of bounds indexes |
| 24 | +* [HL25] Fixed `trigger_hurt` healing dead players in multiplayer |
| 25 | +* [HL25] Fixed incorrect touch function reference in the unused trip beam entity |
| 26 | +* [HL25] Renamed extra CVAR flags including their description to HL25's SDK counterpart for consistency |
| 27 | +* [HL25] Reworked how multiplayer corpses are handled to fix various issues |
| 28 | + |
| 29 | +### Features |
| 30 | + |
| 31 | +* Removed some leftovers related to the Mac platform |
| 32 | +* [HL25] Added `EngineFilteredClientCmd` macro on the client project |
| 33 | +* [HL25] Added `_sv_override_scientist_mdl` CVAR functionality |
| 34 | +* [HL25] Added `sv_allow_autoaim` CVAR functionality |
| 35 | +* [HL25] Added 1280 and 2560 HUD resolutions support (including other changes to the HUD) |
| 36 | +* [HL25] Added changes to 9mm AR's default magazine capacity (25 if singleplayer, 50 if multiplayer) |
| 37 | +* [HL25] Added changes to multiplayer spawn selection logic |
| 38 | +* [HL25] Added changes to the Gauss gun's charging mechanic |
| 39 | +* [HL25] Added changes to the hand grenade throwing arc |
| 40 | +* [HL25] Added changes to the hive hand's (hornet gun) auto-switch weight and recharge time (faster if multiplayer) |
| 41 | +* [HL25] Added changes to the RPG's empty sound, rocket tracking and detonation if touching the sky |
| 42 | +* [HL25] Added changes to the sentences system (moved from `CBaseMonster` to `CBaseToggle`) |
| 43 | +* [HL25] Added changes to the snarks throw |
| 44 | +* [HL25] Added comments about the `netadr_s` structure |
| 45 | +* [HL25] Added "busters" multiplayer game mode |
| 46 | +* [HL25] Added `END3` message to end the game functionality |
| 47 | +* [HL25] Added `func_vehicle` entity |
| 48 | +* [HL25] Added "modern" satchel charge/radio controls (those who want the "legacy" behavior can comment the `MODERN_SATCHEL_CONTROLS` define at the beginning of `dlls/satchel.cpp`) |
| 49 | +* [HL25] Added multiplayer specific limit of live satchels per player |
| 50 | +* [HL25] Added new method to filesystem interface |
| 51 | +* [HL25] Added Python's damage buff in multiplayer (from 40 to 50) |
| 52 | +* [HL25] Added Steam Rich Presence commands calls (disabled due to being reserved to mods hosted on Steam, see `STEAM_RICH_PRESENCE` define) |
| 53 | +* [HL25] Increased max. sentences count from 1536 to 2048 |
| 54 | +* [HL25] Made players non-solid upon dying in multiplayer |
| 55 | +* [HL25] Made dropping active weapon to be reloaded before actually dropping it |
| 56 | +* [HL25] Server will now execute `spserver.cfg` when initializing singleplayer game rules |
| 57 | +* [HL25] Updated procinfo, SDL2, Steam types and VGUI 1 dependencies |
| 58 | + |
13 | 59 |
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14 | 60 | ## Changes in V1.0.0
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15 | 61 |
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