Skip to content

Commit 04f3d11

Browse files
committed
Update full changelog
1 parent e3ee10f commit 04f3d11

File tree

1 file changed

+10
-1
lines changed

1 file changed

+10
-1
lines changed

FULL_UPDATED_CHANGELOG.md

+10-1
Original file line numberDiff line numberDiff line change
@@ -43,6 +43,7 @@ Fixes for bugs introduced in beta builds are not included in this list.
4343
* Fixed player weapons still receiving input when starting to use a func_tank (halflife issue [#3345](https://github.com/ValveSoftware/halflife/issues/3345)) (Thanks Oxofemple.)
4444
* Fixed limit in world weapons (e.g. Hand Grenade) respawning at wrong time if server is near edict limit
4545
* Disabled fall think function for weapons when the player picks it up to prevent possible double-pickup which removes the weapon and crashes the game
46+
* Have clients select weapons by ID, rather than by name [#217](https://github.com/SamVanheer/halflife-updated/pull/217) (Thanks Toodles2You)
4647

4748
### Crowbar
4849

@@ -85,6 +86,7 @@ Fixes for bugs introduced in beta builds are not included in this list.
8586
* Fixed incorrect idle time values for RPG fidget animations (halflife issue [#2495](https://github.com/ValveSoftware/halflife/issues/2495))
8687
* Fixed RPG empty sound playing constantly (halflife issue [#617](https://github.com/ValveSoftware/halflife/issues/617))
8788
* Fixed RPG sometimes getting stuck unable to reload (halflife issue [#3264](https://github.com/ValveSoftware/halflife/issues/3264)) (Thanks Ronin4862)
89+
* Fixed RPG being flagged as unusable while a rocket is loaded [#213](https://github.com/SamVanheer/halflife-updated/pull/213) (Thanks Toodles2You)
8890

8991
### Gauss gun
9092

@@ -93,6 +95,7 @@ Fixes for bugs introduced in beta builds are not included in this list.
9395
* Fixed Gauss gun sound not stopping when players are not in the PAS (halflife issue [#3233](https://github.com/ValveSoftware/halflife/issues/3233))
9496
* Fixed Gauss charge sound not always being reset (halflife issue [#3188](https://github.com/ValveSoftware/halflife/issues/3188))
9597
* Fixed Gauss gun sometimes settting player uranium ammo to -1 (halflife issue [#3343](https://github.com/ValveSoftware/halflife/issues/3343))
98+
* Fixed Gauss gun dealing full damage when saving and loading right after starting a charged shot (Thanks Oxofemple.)
9699

97100
### Egon gun
98101

@@ -112,6 +115,7 @@ Fixes for bugs introduced in beta builds are not included in this list.
112115

113116
* Fixed Hand grenade not playing deploy animation after finishing a throw (halflife issue [#2495](https://github.com/ValveSoftware/halflife/issues/2495))
114117
* Fixed Hand grenades staying primed when switching away or dropping the weapon (halflife issue [#3251](https://github.com/ValveSoftware/halflife/issues/3251))
118+
* Fixed hand grenade animations not playing correctly [#209](https://github.com/SamVanheer/halflife-updated/pull/209) (Thanks Toodles2You)
115119

116120
### Satchel charge
117121

@@ -184,12 +188,13 @@ Fixes for bugs introduced in beta builds are not included in this list.
184188
* Show pickup icons in HUD for all weapons (halflife issue [#3137](https://github.com/ValveSoftware/halflife/issues/3137))
185189
* Fixed picking up weapons that give free/regenerating ammo sometimes showing weapon icon as red (halflife issue [#3250](https://github.com/ValveSoftware/halflife/issues/3250))
186190
* Fixed crash while parsing command menu with unsupported custom button (halflife issue [#1730](https://github.com/ValveSoftware/halflife/issues/1730))
191+
* Reset current history icon slot when resetting item history HUD [#223](https://github.com/SamVanheer/halflife-updated/issues/223) (Thanks malortie)
187192

188193
## Other
189194

190195
* Fixed m_rawinput 1 getting mouse stuck in box (halflife issue [#1377](https://github.com/ValveSoftware/halflife/issues/1377))
191196
* Fixed m_rawinput changes not taking effect if a new map has started and less time has passed than on any previous map or if weapon prediction is disabled (halflife issue [#3255](https://github.com/ValveSoftware/halflife/issues/3255))
192-
* Fixed mouse movement during map load affecting initial view angles
197+
* Mouse movement in the main menu no longer affects in-game view angles when not using raw input
193198
* Stop controlling func_tank on disconnect (prevents crashes) (halflife issue [#2594](https://github.com/ValveSoftware/halflife/issues/2594))
194199
* The player view entity is now restored after loading a save game, which allows trigger_camera entities to work properly if you save while they're active (halflife issue [#3031](https://github.com/ValveSoftware/halflife/issues/3031))
195200
* Re-implemented view roll (halflife issue [#1544](https://github.com/ValveSoftware/halflife/issues/1544))
@@ -278,6 +283,9 @@ Fixes for bugs introduced in beta builds are not included in this list.
278283
* Fixed Alien Slave beams staying forever if they exist during a level change (halflife issue [#3104](https://github.com/ValveSoftware/halflife/issues/3104))
279284
* Fixed cycler_wreckage storing time value in int instead of float
280285
* Disabled jump sounds while player is frozen (e.g. trigger_camera, trigger_playerfreeze)
286+
* Fixed out of bounds access in studiomodel renderer bone setup code (halflife issue [#3360](https://github.com/ValveSoftware/halflife/issues/3360))
287+
* Prevent breakables from spawning multiple items when destroyed by gunfire and explosives at the same time (Thanks Oxofemple.)
288+
* Added cvar `sv_allowbunnyhopping` to control whether the bunny hopping limiter is enabled (halflife issue [#11](https://github.com/ValveSoftware/halflife/issues/11))
281289

282290
## Code cleanup
283291

@@ -417,6 +425,7 @@ Fixes for bugs introduced in beta builds are not included in this list.
417425
* Added `-flifetime-dse=1` flag to Linux Makefile to disable compiler optimization that removed entity memory zero-initialization, resulting in the game crashing when any entity touches the world [#187](https://github.com/SamVanheer/halflife-updated/issues/187) (Thanks FreeSlave)
418426
* Set maximum edicts to 2048 in liblist.gam [#181](https://github.com/SamVanheer/halflife-updated/issues/181)
419427
* Made the Linux version link statically to the C++ runtime to help avoid problems when running mods on older systems (Thanks a1ba and FreeSlave)
428+
* Copy delta.lst when building client or server to ensure mods have correct delta.lst file (Thanks P38TaKjYzY)
420429

421430
## Git repository changes
422431

0 commit comments

Comments
 (0)