-
Notifications
You must be signed in to change notification settings - Fork 512
/
material.ts
398 lines (345 loc) · 13 KB
/
material.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
/*{# Copyright (c) 2010-2012 Turbulenz Limited #}*/
/*
* @title: Material
* @description:
* This sample shows how to load materials, how to create them procedurally, and how to apply them to renderables in the scene.
* You can select and apply different materials using different rendering effects to the rotation model.
*/
/*{{ javascript("jslib/aabbtree.js") }}*/
/*{{ javascript("jslib/camera.js") }}*/
/*{{ javascript("jslib/geometry.js") }}*/
/*{{ javascript("jslib/material.js") }}*/
/*{{ javascript("jslib/light.js") }}*/
/*{{ javascript("jslib/scenenode.js") }}*/
/*{{ javascript("jslib/scene.js") }}*/
/*{{ javascript("jslib/vmath.js") }}*/
/*{{ javascript("jslib/effectmanager.js") }}*/
/*{{ javascript("jslib/shadermanager.js") }}*/
/*{{ javascript("jslib/texturemanager.js") }}*/
/*{{ javascript("jslib/renderingcommon.js") }}*/
/*{{ javascript("jslib/defaultrendering.js") }}*/
/*{{ javascript("jslib/observer.js") }}*/
/*{{ javascript("jslib/resourceloader.js") }}*/
/*{{ javascript("jslib/utilities.js") }}*/
/*{{ javascript("jslib/requesthandler.js") }}*/
/*{{ javascript("jslib/vertexbuffermanager.js") }}*/
/*{{ javascript("jslib/indexbuffermanager.js") }}*/
/*{{ javascript("jslib/services/turbulenzservices.js") }}*/
/*{{ javascript("jslib/services/turbulenzbridge.js") }}*/
/*{{ javascript("jslib/services/gamesession.js") }}*/
/*{{ javascript("jslib/services/mappingtable.js") }}*/
/*{{ javascript("scripts/sceneloader.js") }}*/
/*{{ javascript("scripts/motion.js") }}*/
/*{{ javascript("scripts/htmlcontrols.js") }}*/
/*global TurbulenzEngine: true */
/*global TurbulenzServices: false */
/*global Motion: false */
/*global RequestHandler: false */
/*global TextureManager: false */
/*global ShaderManager: false */
/*global EffectManager: false */
/*global Scene: false */
/*global SceneLoader: false */
/*global Camera: false */
/*global HTMLControls: false */
/*global DefaultRendering: false */
/*global VMath: false */
TurbulenzEngine.onload = function onloadFn()
{
var errorCallback = function errorCallback(msg)
{
window.alert(msg);
};
var graphicsDeviceParameters = { };
var graphicsDevice = TurbulenzEngine.createGraphicsDevice(graphicsDeviceParameters);
if (!graphicsDevice.shadingLanguageVersion)
{
errorCallback("No shading language support detected.\nPlease check your graphics drivers are up to date.");
graphicsDevice = null;
return;
}
// Clear the background color of the engine window
var clearColor = [0.5, 0.5, 0.5, 1.0];
if (graphicsDevice.beginFrame())
{
graphicsDevice.clear(clearColor);
graphicsDevice.endFrame();
}
var mathDeviceParameters = {};
var mathDevice = TurbulenzEngine.createMathDevice(mathDeviceParameters);
var requestHandlerParameters = {};
var requestHandler = RequestHandler.create(requestHandlerParameters);
var textureManager = TextureManager.create(graphicsDevice, requestHandler, null, errorCallback);
var shaderManager = ShaderManager.create(graphicsDevice, requestHandler, null, errorCallback);
var effectManager = EffectManager.create();
var scene = Scene.create(mathDevice);
var sceneLoader = SceneLoader.create();
var renderer;
// Setup world space
var worldUp = mathDevice.v3BuildYAxis();
// Setup a camera to view a close-up object
var camera = Camera.create(mathDevice);
var cameraDistanceFactor = 1.0;
camera.nearPlane = 0.05;
// Choice of materials to view:
//
// 'defaultMaterialName' : A material with a texture and technique set on the object by the scene
// colouredMaterial : A material with a materialColor and technique that uses material Color to render
// newTextureMaterial : A material with a new texture other than the one specified by the scene
// The material list
var materials = {
newTextureMaterial : {
effect : "phong",
parameters : {
diffuse : "textures/brick.png"
}
},
coloredMaterial : {
effect : "constant",
meta : {
materialcolor : true
},
parameters : {
materialColor : VMath.v4Build(1.0, 0.1, 0.1, 1.0)
}
}
};
// We will find the default material name after the scene is loaded
var defaultMaterialName;
// The name of the node we want to rotate to demonstrate the material
var nodeName = "LOD3sp";
var objectNode = null;
var objectInstance = null;
var rotation = Motion.create(mathDevice, "scene");
rotation.setConstantRotation(0.01);
// Initialize the previous frame time
var previousFrameTime = TurbulenzEngine.time;
var renderFrame = function renderFrameFn()
{
var currentTime = TurbulenzEngine.time;
var deltaTime = (currentTime - previousFrameTime);
if (deltaTime > 0.1)
{
deltaTime = 0.1;
}
var deviceWidth = graphicsDevice.width;
var deviceHeight = graphicsDevice.height;
var aspectRatio = (deviceWidth / deviceHeight);
if (aspectRatio !== camera.aspectRatio)
{
camera.aspectRatio = aspectRatio;
camera.updateProjectionMatrix();
}
camera.updateViewProjectionMatrix();
if (objectNode)
{
// Update the scene with rotation
rotation.update(deltaTime);
objectNode.setLocalTransform(rotation.matrix);
}
scene.update();
renderer.update(graphicsDevice, camera, scene, currentTime);
if (graphicsDevice.beginFrame())
{
if (renderer.updateBuffers(graphicsDevice, deviceWidth, deviceHeight))
{
renderer.draw(graphicsDevice, clearColor);
}
graphicsDevice.endFrame();
}
};
// Controls
var htmlControls = HTMLControls.create();
htmlControls.addRadioControl({
id : "radio01",
groupName : "materialType",
radioIndex : 0,
value : "default",
fn : function ()
{
if (objectInstance)
{
var materialName = defaultMaterialName;
var material = materials[materialName];
if (material && material.loaded)
{
// Set the material to use on the node
objectInstance.setMaterial(scene.getMaterial(materialName));
}
}
},
isDefault : true
});
htmlControls.addRadioControl({
id : "radio02",
groupName : "materialType",
radioIndex : 1,
value : "coloured",
fn : function ()
{
if (objectInstance)
{
var materialName = "coloredMaterial";
var material = materials[materialName];
if (material && material.loaded)
{
objectInstance.setMaterial(scene.getMaterial(materialName));
}
}
},
isDefault : false
});
htmlControls.addRadioControl({
id : "radio03",
groupName : "materialType",
radioIndex : 2,
value : "newTexture",
fn : function ()
{
if (objectInstance)
{
var materialName = "newTextureMaterial";
var material = materials[materialName];
if (material && material.loaded)
{
// Set the material to use on the node
objectInstance.setMaterial(scene.getMaterial(materialName));
}
}
},
isDefault : false
});
htmlControls.register();
var intervalID;
var loadingLoop = function loadingLoopFn()
{
if (sceneLoader.complete())
{
TurbulenzEngine.clearInterval(intervalID);
// For the default texture, take the result loaded by the scene
objectNode = scene.findNode(nodeName);
if (objectNode)
{
if (objectNode.hasRenderables())
{
objectInstance = objectNode.renderables[0];
defaultMaterialName = objectInstance.getMaterial().getName();
if (defaultMaterialName)
{
// We don't have the material parameters or effect, but we can refer to it by name
materials[defaultMaterialName] = {};
materials[defaultMaterialName].loaded = true;
scene.getMaterial(defaultMaterialName).reference.add();
}
}
}
var sceneExtents = scene.getExtents();
var sceneMinExtent = mathDevice.v3Build(sceneExtents[0], sceneExtents[1], sceneExtents[2]);
var sceneMaxExtent = mathDevice.v3Build(sceneExtents[3], sceneExtents[4], sceneExtents[5]);
var center = mathDevice.v3ScalarMul(mathDevice.v3Add(sceneMaxExtent, sceneMinExtent), 0.5);
var extent = mathDevice.v3Sub(center, sceneMinExtent);
camera.lookAt(center, worldUp, mathDevice.v3Build(center[0] + extent[0] * 2 * cameraDistanceFactor,
center[1] + extent[1] * cameraDistanceFactor,
center[2] + extent[2] * 2 * cameraDistanceFactor));
camera.updateViewMatrix();
renderer.updateShader(shaderManager);
intervalID = TurbulenzEngine.setInterval(renderFrame, 1000 / 60);
}
};
intervalID = TurbulenzEngine.setInterval(loadingLoop, 1000 / 10);
var postLoad = function postLoadFn()
{
for (var m in materials)
{
if (materials.hasOwnProperty(m))
{
if (scene.loadMaterial(graphicsDevice, textureManager, effectManager, m, materials[m]))
{
materials[m].loaded = true;
scene.getMaterial(m).reference.add();
}
else
{
errorCallback("Failed to load material: " + m);
}
}
}
};
var loadAssets = function loadAssetsFn()
{
// Renderer for the scene (requires shader assets).
renderer = DefaultRendering.create(graphicsDevice,
mathDevice,
shaderManager,
effectManager);
renderer.setGlobalLightPosition(mathDevice.v3Build(0.5, 100.0, 0.5));
renderer.setAmbientColor(mathDevice.v3Build(0.3, 0.3, 0.4));
// Create object using scene loader
sceneLoader.load({
scene : scene,
assetPath : "models/duck.dae",
graphicsDevice : graphicsDevice,
mathDevice : mathDevice,
textureManager : textureManager,
effectManager : effectManager,
shaderManager : shaderManager,
requestHandler: requestHandler,
append : false,
dynamic : true,
postSceneLoadFn : postLoad
});
};
var mappingTableReceived = function mappingTableReceivedFn(mappingTable)
{
textureManager.setPathRemapping(mappingTable.urlMapping, mappingTable.assetPrefix);
shaderManager.setPathRemapping(mappingTable.urlMapping, mappingTable.assetPrefix);
sceneLoader.setPathRemapping(mappingTable.urlMapping, mappingTable.assetPrefix);
loadAssets();
};
var gameSessionCreated = function gameSessionCreatedFn(gameSession)
{
TurbulenzServices.createMappingTable(requestHandler,
gameSession,
mappingTableReceived);
};
var gameSession = TurbulenzServices.createGameSession(requestHandler, gameSessionCreated);
// Create a scene destroy callback to run when the window is closed
TurbulenzEngine.onunload = function destroyScene()
{
TurbulenzEngine.clearInterval(intervalID);
if (gameSession)
{
gameSession.destroy();
gameSession = null;
}
clearColor = null;
rotation = null;
if (scene)
{
scene.destroy();
scene = null;
}
requestHandler = null;
if (renderer)
{
renderer.destroy();
renderer = null;
}
materials = null;
camera = null;
if (textureManager)
{
textureManager.destroy();
textureManager = null;
}
if (shaderManager)
{
shaderManager.destroy();
shaderManager = null;
}
effectManager = null;
TurbulenzEngine.flush();
graphicsDevice = null;
mathDevice = null;
};
};