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build.yml
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name: Build
on:
push:
branches: [ master ]
env:
UPX_VERSION: 4.2.4
CCACHE_VERSION: 4.10.2
CCACHE_NODIRECT: 1
jobs:
windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Restore Ccache database
id: restore-ccache
uses: actions/cache/restore@v4
with:
path: C:\Users\runneradmin\AppData\Local\ccache
key: win-ccache-${{ github.run_id }}
restore-keys: win-ccache-
- name: Install Ccache
run: |
curl -sOSL https://github.com/ccache/ccache/releases/download/v$Env:CCACHE_VERSION/ccache-$Env:CCACHE_VERSION-windows-x86_64.zip
unzip -qj ccache-$Env:CCACHE_VERSION-windows-x86_64.zip ccache-$Env:CCACHE_VERSION-windows-x86_64/ccache.exe
mv ccache.exe cl.exe
mv .github/workflows/Directory.Build.props.ghbuild Directory.Build.props
- name: Initial compile
shell: cmd
run: |
call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\Common7\Tools\VsDevCmd.bat"
MSBuild WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
- name: Generate shader dump
shell: cmd
run: |
cd "WickedEngine"
"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump strip_reflection
- name: Recompile with shader dump
shell: cmd
run: |
call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\Common7\Tools\VsDevCmd.bat"
MSBuild WickedEngine.sln /t:clean /m /p:Configuration=Release /p:Platform=x64
MSBuild WickedEngine.sln /t:Editor_Windows /m /p:Configuration=Release /p:Platform=x64
- name: Save Ccache database
id: save-ccache
if: always() && steps.restore-ccache.cache-hit != 'true'
uses: actions/cache/save@v4
with:
path: C:\Users\runneradmin\AppData\Local\ccache
key: ${{ steps.restore-ccache.outputs.cache-primary-key }}
- name: Move files
shell: cmd
run: |
move BUILD\x64\Release\Editor_Windows\Editor_Windows.exe .\
move Editor\config.ini .\
move Editor\startup.lua .\
move Editor\languages .\
move Editor\fonts .\
- name: Install official UPX
shell: cmd
run: |
curl -sOSL https://github.com/upx/upx/releases/download/v%UPX_VERSION%/upx-%UPX_VERSION%-win64.zip
unzip -qj upx-%UPX_VERSION%-win64.zip upx-%UPX_VERSION%-win64/upx.exe
- name: Compress Editor with UPX
shell: cmd
run: upx --best Editor_Windows.exe
- name: Package Editor
uses: actions/upload-artifact@v4
with:
name: Editor (Windows)
path: |
languages/
fonts/
config.ini
startup.lua
Editor_Windows.exe
linux:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Restore Ccache database
id: restore-ccache
uses: actions/cache/restore@v4
with:
path: ~/.cache/ccache
key: ccache-${{ github.run_id }}
restore-keys: ccache-
- name: Install dependencies
run: |
sudo apt update
sudo apt install libsdl2-dev ccache
- name: Initial compile
run: |
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
CCACHE_NODIRECT=1 make -j$(nproc)
- name: Generate shader dump
run: |
cd build/WickedEngine
./offlineshadercompiler spirv rebuild shaderdump
mv wiShaderDump.h ../../WickedEngine/
- name: Recompile with shader dump
run: |
cd build
CCACHE_NODIRECT=1 make -B -j $(nproc)
- name: Save Ccache database
id: save-ccache
if: always() && steps.restore-ccache.cache-hit != 'true'
uses: actions/cache/save@v4
with:
path: ~/.cache/ccache
key: ${{ steps.restore-ccache.outputs.cache-primary-key }}
- name: Move files
run: |
mv build/Editor/WickedEngineEditor ./Editor_Linux
mv Editor/config.ini ./
mv Editor/startup.lua ./
mv Editor/languages ./
mv Editor/fonts ./
- name: Install official UPX
run: |
curl -sOSL https://github.com/upx/upx/releases/download/v$UPX_VERSION/upx-$UPX_VERSION-amd64_linux.tar.xz
tar xf upx-$UPX_VERSION-amd64_linux.tar.xz upx-$UPX_VERSION-amd64_linux/upx
- name: Compress Editor with UPX
run: upx-$UPX_VERSION-amd64_linux/upx --best Editor_Linux
- name: Package Editor
uses: actions/upload-artifact@v4
with:
name: Editor (Linux)
path: |
languages/
fonts/
config.ini
startup.lua
Editor_Linux
content:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Package Content
uses: actions/upload-artifact@v4
with:
name: Content
path: |
Content/Documentation
Content/models
Content/scripts
Content/terrain