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| 1 | +use super::dialect::gpu; |
| 2 | +use crate::codegen::dialect::gpu::{ |
| 3 | + Binding, ComputeShader, Elem, Item, Location, Variable, Vectorization, Visibility, |
| 4 | + WorkgroupSize, |
| 5 | +}; |
| 6 | + |
| 7 | +/// The compilation struct allows you to create a [compute shader](ComputeShader) based on |
| 8 | +/// [compilation info](CompilationInfo) and [compilation settings](CompilationSettings). |
| 9 | +#[derive(Clone)] |
| 10 | +pub struct Compilation { |
| 11 | + info: CompilationInfo, |
| 12 | + input_bindings: Vec<Binding>, |
| 13 | + output_bindings: Vec<Binding>, |
| 14 | + named_bindings: Vec<(String, Binding)>, |
| 15 | +} |
| 16 | + |
| 17 | +/// The information necessary to compile a [compute shader](ComputeShader). |
| 18 | +#[derive(Clone)] |
| 19 | +pub struct CompilationInfo { |
| 20 | + pub inputs: Vec<InputInfo>, |
| 21 | + pub outputs: Vec<OutputInfo>, |
| 22 | + pub scope: gpu::Scope, |
| 23 | + pub mappings: Vec<InplaceMapping>, |
| 24 | +} |
| 25 | + |
| 26 | +/// Simply indicate the output that can be replaced by the input. |
| 27 | +#[derive(new, Clone, Copy)] |
| 28 | +pub struct InplaceMapping { |
| 29 | + /// Input position. |
| 30 | + pub pos_input: usize, |
| 31 | + /// Output position. |
| 32 | + pub pos_output: usize, |
| 33 | +} |
| 34 | + |
| 35 | +#[derive(Default)] |
| 36 | +pub struct CompilationSettings { |
| 37 | + vectorization: Vectorization, |
| 38 | + inplace_available: bool, |
| 39 | + workgroup_size: WorkgroupSize, |
| 40 | +} |
| 41 | + |
| 42 | +impl CompilationSettings { |
| 43 | + /// Compile the shader with vectorization enabled. |
| 44 | + #[allow(dead_code)] |
| 45 | + pub fn vectorize(mut self, vectorization: Vectorization) -> Self { |
| 46 | + self.vectorization = vectorization; |
| 47 | + self |
| 48 | + } |
| 49 | + /// Compile the shader with inplace enabled. |
| 50 | + /// |
| 51 | + /// Notes: |
| 52 | + /// |
| 53 | + /// This won't guarantee that the shader will use input arrays as outputs, since it is only |
| 54 | + /// possible when [inplace mappings](InplaceMapping) are provided as [compilation info](CompilationInfo) |
| 55 | + pub fn inplace(mut self, available: bool) -> Self { |
| 56 | + self.inplace_available = available; |
| 57 | + self |
| 58 | + } |
| 59 | + /// Set the grid size. |
| 60 | + #[allow(dead_code)] // Only used for fusion for now. |
| 61 | + pub fn workgroup_size(mut self, workgroup_size: WorkgroupSize) -> Self { |
| 62 | + self.workgroup_size = workgroup_size; |
| 63 | + self |
| 64 | + } |
| 65 | +} |
| 66 | + |
| 67 | +/// Information related to an input. |
| 68 | +#[derive(Clone)] |
| 69 | +pub enum InputInfo { |
| 70 | + Array { item: Item, visibility: Visibility }, |
| 71 | + Scalar { elem: Elem, size: usize }, |
| 72 | +} |
| 73 | + |
| 74 | +/// Information related to an output. |
| 75 | +#[derive(Clone)] |
| 76 | +pub enum OutputInfo { |
| 77 | + /// Write the local variable to a new array. |
| 78 | + /// |
| 79 | + /// This will create a new binding in the [compute shader](ComputeShader). |
| 80 | + Array { item: Item, local: u16 }, |
| 81 | + /// Write the local variable to an existing input binding. |
| 82 | + Input { item: Item, input: u16, local: u16 }, |
| 83 | +} |
| 84 | + |
| 85 | +impl Compilation { |
| 86 | + /// Starts a new compilation. |
| 87 | + pub fn new(info: CompilationInfo) -> Self { |
| 88 | + Self { |
| 89 | + info, |
| 90 | + input_bindings: Default::default(), |
| 91 | + output_bindings: Default::default(), |
| 92 | + named_bindings: Default::default(), |
| 93 | + } |
| 94 | + } |
| 95 | + |
| 96 | + /// Performs the compilation with the provided [settings](CompilationSettings). |
| 97 | + pub fn compile(mut self, settings: CompilationSettings) -> ComputeShader { |
| 98 | + self.info.scope.vectorize(settings.vectorization); |
| 99 | + |
| 100 | + self.register_inputs(&settings); |
| 101 | + self.register_outputs(&settings); |
| 102 | + |
| 103 | + let inputs = self.input_bindings; |
| 104 | + let outputs = self.output_bindings; |
| 105 | + let mut named = Vec::with_capacity(2); |
| 106 | + |
| 107 | + named.push(( |
| 108 | + "info".to_string(), |
| 109 | + Binding { |
| 110 | + item: Item::Scalar(Elem::UInt), |
| 111 | + visibility: Visibility::Read, |
| 112 | + location: Location::Storage, |
| 113 | + size: None, // We avoid putting the length here since it will force a new kernel |
| 114 | + // for each tensor rank. |
| 115 | + }, |
| 116 | + )); |
| 117 | + |
| 118 | + for (name, binding) in self.named_bindings.into_iter() { |
| 119 | + named.push((name, binding)); |
| 120 | + } |
| 121 | + |
| 122 | + ComputeShader { |
| 123 | + inputs, |
| 124 | + outputs, |
| 125 | + named, |
| 126 | + workgroup_size: settings.workgroup_size, |
| 127 | + body: self.info.scope, |
| 128 | + num_workgroups: true, |
| 129 | + global_invocation_id: true, |
| 130 | + } |
| 131 | + } |
| 132 | + |
| 133 | + fn register_inputs(&mut self, settings: &CompilationSettings) { |
| 134 | + for input in self.info.inputs.drain(..) { |
| 135 | + match input { |
| 136 | + InputInfo::Array { item, visibility } => { |
| 137 | + let item = item.vectorize(settings.vectorization); |
| 138 | + |
| 139 | + self.input_bindings.push(Binding { |
| 140 | + item: bool_item(item), |
| 141 | + visibility, |
| 142 | + location: Location::Storage, |
| 143 | + size: None, |
| 144 | + }); |
| 145 | + } |
| 146 | + InputInfo::Scalar { elem, size } => { |
| 147 | + let elem = bool_elem(elem); |
| 148 | + |
| 149 | + self.named_bindings.push(( |
| 150 | + format!("scalars_{}", elem), |
| 151 | + Binding { |
| 152 | + item: Item::Scalar(elem), |
| 153 | + visibility: Visibility::Read, |
| 154 | + location: Location::Storage, |
| 155 | + size: Some(size), |
| 156 | + }, |
| 157 | + )); |
| 158 | + } |
| 159 | + } |
| 160 | + } |
| 161 | + } |
| 162 | + |
| 163 | + fn register_outputs(&mut self, settings: &CompilationSettings) { |
| 164 | + let mut index = 0; |
| 165 | + |
| 166 | + if settings.inplace_available { |
| 167 | + let mut mappings = Vec::new(); |
| 168 | + core::mem::swap(&mut self.info.mappings, &mut mappings); |
| 169 | + |
| 170 | + for mapping in mappings { |
| 171 | + self.register_inplace_mapping(mapping); |
| 172 | + } |
| 173 | + } |
| 174 | + |
| 175 | + for array in self.info.outputs.drain(..) { |
| 176 | + match array { |
| 177 | + OutputInfo::Array { item, local } => { |
| 178 | + let item = item.vectorize(settings.vectorization); |
| 179 | + let elem_adapted = bool_item(item); |
| 180 | + |
| 181 | + self.output_bindings.push(Binding { |
| 182 | + item: elem_adapted, |
| 183 | + visibility: Visibility::ReadWrite, |
| 184 | + location: Location::Storage, |
| 185 | + size: None, |
| 186 | + }); |
| 187 | + self.info.scope.write_global( |
| 188 | + Variable::Local(local, item, self.info.scope.depth), |
| 189 | + Variable::GlobalOutputArray(index, elem_adapted), |
| 190 | + ); |
| 191 | + index += 1; |
| 192 | + } |
| 193 | + OutputInfo::Input { item, input, local } => { |
| 194 | + let item = item.vectorize(settings.vectorization); |
| 195 | + |
| 196 | + self.info.scope.write_global( |
| 197 | + Variable::Local(local, item, self.info.scope.depth), |
| 198 | + Variable::GlobalInputArray(input, bool_item(item)), |
| 199 | + ); |
| 200 | + } |
| 201 | + } |
| 202 | + } |
| 203 | + } |
| 204 | + |
| 205 | + fn register_inplace_mapping(&mut self, mapping: InplaceMapping) { |
| 206 | + let output = match self.info.outputs.get_mut(mapping.pos_output) { |
| 207 | + Some(output) => output, |
| 208 | + None => return, // No output to update. |
| 209 | + }; |
| 210 | + |
| 211 | + let (item, local) = match output { |
| 212 | + OutputInfo::Array { item, local } => (item, local), |
| 213 | + OutputInfo::Input { |
| 214 | + item: _, |
| 215 | + input: _, |
| 216 | + local: _, |
| 217 | + } => return, // Output already updated. |
| 218 | + }; |
| 219 | + |
| 220 | + let item = match self.input_bindings.get_mut(mapping.pos_input) { |
| 221 | + Some(binding) => { |
| 222 | + // Update input visibility. |
| 223 | + binding.visibility = Visibility::ReadWrite; |
| 224 | + // Inputs modified inplace should be read without any specified layout. |
| 225 | + self.info |
| 226 | + .scope |
| 227 | + .update_read(mapping.pos_input as u16, gpu::ReadingStrategy::Plain); |
| 228 | + |
| 229 | + // Use the same item as the input. |
| 230 | + // |
| 231 | + // The output can be different (i.e inplace boolean operations on float bindings). |
| 232 | + binding.item |
| 233 | + } |
| 234 | + None => *item, |
| 235 | + }; |
| 236 | + |
| 237 | + // Update the output. |
| 238 | + *output = OutputInfo::Input { |
| 239 | + item, |
| 240 | + input: mapping.pos_input as u16, |
| 241 | + local: *local, |
| 242 | + }; |
| 243 | + } |
| 244 | +} |
| 245 | + |
| 246 | +fn bool_item(ty: Item) -> Item { |
| 247 | + match ty { |
| 248 | + Item::Vec4(elem) => Item::Vec4(bool_elem(elem)), |
| 249 | + Item::Vec3(elem) => Item::Vec3(bool_elem(elem)), |
| 250 | + Item::Vec2(elem) => Item::Vec2(bool_elem(elem)), |
| 251 | + Item::Scalar(elem) => Item::Scalar(bool_elem(elem)), |
| 252 | + } |
| 253 | +} |
| 254 | + |
| 255 | +fn bool_elem(elem: Elem) -> Elem { |
| 256 | + match elem { |
| 257 | + // U32 are used for bool tensors |
| 258 | + Elem::Bool => Elem::UInt, |
| 259 | + _ => elem, |
| 260 | + } |
| 261 | +} |
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