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We support custom normal maps via texture basename suffix _n and also similarly displacement maps named _p.
Those are loaded by trying to locateAsset which prints warnings internally.
The text was updated successfully, but these errors were encountered:
We support custom normal maps via texture basename suffix
_n
and also similarly displacement maps named_p
.Those are loaded by trying to
locateAsset
which prints warnings internally.The text was updated successfully, but these errors were encountered: