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Improve failure sequence. Make game states clear and dramatic. #5

@Poikilos

Description

@Poikilos

Fix anticlimactic failure (not very interesting sound or visuals, opposing heroes just mill around)

  • See voice improvement note regarding "objective failed"
  • A dialog box with large text should appear, and give options about what can happen next (restart, quit to menu, replay, view dungeon).
  • Said "We are under attack" and changed music to battle music about 5 minutes after I was defeated.
  • I can summon workers after defeated, so it isn't clear that I can't make a comeback, though I guess not because the whatever spikey structure is gone.

Versions & Hardware

  • OpenDungeons-0.7.1-Linux64 & OpenDungeonsPlus-0.7.1 flatpak
  • Linux Mint 22.1 Xia based on Ubuntu 24.04 noble based on trixie/sid
  • Intel graphics, Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz CPU

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