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Hi Tom,
Just wanted to learn how do you handle when you folders in c++ classes like Components; In 4.25.4 VS 2019 or Unreal does not see them ; you have identify the full path or at least in my case ; like
if i write directly #include "SHealthComponent.h" it does not see even SHealthComponent.cpp does not see .
Actually when you create from Unreal the SHealthComponent class in a seperate Components directory at the begining; it creates the class but it give compiling error and it is fixed when you fix the header file in the cpp file.
Is there another way to that in 4.25.4 .
It was not like this in prev version of UE4 . Somethng to do file include path parsers with UE4 is broken i believe; not sure if it is fixed in 4.26.
Not a big deal but just wanted to learn if there is any other way to it
The text was updated successfully, but these errors were encountered:
You should be able to use just the sub-folder like Components/SHealthComponent instead now. This is from a change to how unreal handles paths in newer versions.
Hi Toom
Just wanted to learn how do you handle when you folders in c++ classes like Components; In 4.27.2 VS 2019,. I Include
#include "Components/SHealthComponent" OR #include "CoopGame/Public/Components/SHealthComponent.h"
-> error C4458: declaration of 'HealthComp' hides class member. note: see declaration of 'ASCharacter::HealthComp'
I'm use google but can't not import correct path.
You can show me fix it? Thanks.
Hi Tom,
Just wanted to learn how do you handle when you folders in c++ classes like Components; In 4.25.4 VS 2019 or Unreal does not see them ; you have identify the full path or at least in my case ; like
#include "CoopGame/Public/Components/SHealthComponent.h"
if i write directly #include "SHealthComponent.h" it does not see even SHealthComponent.cpp does not see .
Actually when you create from Unreal the SHealthComponent class in a seperate Components directory at the begining; it creates the class but it give compiling error and it is fixed when you fix the header file in the cpp file.
Is there another way to that in 4.25.4 .
It was not like this in prev version of UE4 . Somethng to do file include path parsers with UE4 is broken i believe; not sure if it is fixed in 4.26.
Not a big deal but just wanted to learn if there is any other way to it
The text was updated successfully, but these errors were encountered: