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announcer_display.go
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/
announcer_display.go
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// Copyright 2014 Team 254. All Rights Reserved.
// Author: [email protected] (Patrick Fairbank)
//
// Web handlers for announcer display.
package main
import (
"fmt"
"io"
"log"
"net/http"
"text/template"
)
// Renders the announcer display which shows team info and scores for the current match.
func AnnouncerDisplayHandler(w http.ResponseWriter, r *http.Request) {
if !UserIsReader(w, r) {
return
}
template := template.New("").Funcs(templateHelpers)
_, err := template.ParseFiles("templates/announcer_display.html", "templates/base.html")
if err != nil {
handleWebErr(w, err)
return
}
data := struct {
*EventSettings
}{eventSettings}
err = template.ExecuteTemplate(w, "base", data)
if err != nil {
handleWebErr(w, err)
return
}
}
// The websocket endpoint for the announcer display client to send control commands and receive status updates.
func AnnouncerDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
if !UserIsReader(w, r) {
return
}
websocket, err := NewWebsocket(w, r)
if err != nil {
handleWebErr(w, err)
return
}
defer websocket.Close()
matchLoadTeamsListener := mainArena.matchLoadTeamsNotifier.Listen()
defer close(matchLoadTeamsListener)
matchTimeListener := mainArena.matchTimeNotifier.Listen()
defer close(matchTimeListener)
realtimeScoreListener := mainArena.realtimeScoreNotifier.Listen()
defer close(realtimeScoreListener)
scorePostedListener := mainArena.scorePostedNotifier.Listen()
defer close(scorePostedListener)
audienceDisplayListener := mainArena.audienceDisplayNotifier.Listen()
defer close(audienceDisplayListener)
reloadDisplaysListener := mainArena.reloadDisplaysNotifier.Listen()
defer close(reloadDisplaysListener)
// Send the various notifications immediately upon connection.
var data interface{}
data = struct {
MatchType string
MatchDisplayName string
Red1 *Team
Red2 *Team
Red3 *Team
Blue1 *Team
Blue2 *Team
Blue3 *Team
}{mainArena.currentMatch.CapitalizedType(), mainArena.currentMatch.DisplayName,
mainArena.AllianceStations["R1"].Team, mainArena.AllianceStations["R2"].Team,
mainArena.AllianceStations["R3"].Team, mainArena.AllianceStations["B1"].Team,
mainArena.AllianceStations["B2"].Team, mainArena.AllianceStations["B3"].Team}
err = websocket.Write("setMatch", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
err = websocket.Write("matchTiming", mainArena.matchTiming)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
err = websocket.Write("matchTime", MatchTimeMessage{mainArena.MatchState, int(mainArena.lastMatchTimeSec)})
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
data = struct {
RedScore int
BlueScore int
}{mainArena.redRealtimeScore.Score(mainArena.blueRealtimeScore.CurrentScore.Fouls),
mainArena.blueRealtimeScore.Score(mainArena.redRealtimeScore.CurrentScore.Fouls)}
err = websocket.Write("realtimeScore", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
// Spin off a goroutine to listen for notifications and pass them on through the websocket.
go func() {
for {
var messageType string
var message interface{}
select {
case _, ok := <-matchLoadTeamsListener:
if !ok {
return
}
messageType = "setMatch"
message = struct {
MatchType string
MatchDisplayName string
Red1 *Team
Red2 *Team
Red3 *Team
Blue1 *Team
Blue2 *Team
Blue3 *Team
}{mainArena.currentMatch.CapitalizedType(), mainArena.currentMatch.DisplayName,
mainArena.AllianceStations["R1"].Team, mainArena.AllianceStations["R2"].Team,
mainArena.AllianceStations["R3"].Team, mainArena.AllianceStations["B1"].Team,
mainArena.AllianceStations["B2"].Team, mainArena.AllianceStations["B3"].Team}
case matchTimeSec, ok := <-matchTimeListener:
if !ok {
return
}
messageType = "matchTime"
message = MatchTimeMessage{mainArena.MatchState, matchTimeSec.(int)}
case _, ok := <-realtimeScoreListener:
if !ok {
return
}
messageType = "realtimeScore"
message = struct {
RedScore int
BlueScore int
}{mainArena.redRealtimeScore.Score(mainArena.blueRealtimeScore.CurrentScore.Fouls),
mainArena.blueRealtimeScore.Score(mainArena.redRealtimeScore.CurrentScore.Fouls)}
case _, ok := <-scorePostedListener:
if !ok {
return
}
messageType = "setFinalScore"
message = struct {
MatchType string
MatchDisplayName string
RedScoreSummary *ScoreSummary
BlueScoreSummary *ScoreSummary
RedFouls []Foul
BlueFouls []Foul
RedCards map[string]string
BlueCards map[string]string
}{mainArena.savedMatch.CapitalizedType(), mainArena.savedMatch.DisplayName,
mainArena.savedMatchResult.RedScoreSummary(), mainArena.savedMatchResult.BlueScoreSummary(),
mainArena.savedMatchResult.RedScore.Fouls, mainArena.savedMatchResult.BlueScore.Fouls,
mainArena.savedMatchResult.RedCards, mainArena.savedMatchResult.BlueCards}
case _, ok := <-audienceDisplayListener:
if !ok {
return
}
messageType = "setAudienceDisplay"
message = mainArena.audienceDisplayScreen
case _, ok := <-reloadDisplaysListener:
if !ok {
return
}
messageType = "reload"
message = nil
}
err = websocket.Write(messageType, message)
if err != nil {
// The client has probably closed the connection; nothing to do here.
return
}
}
}()
// Loop, waiting for commands and responding to them, until the client closes the connection.
for {
messageType, data, err := websocket.Read()
if err != nil {
if err == io.EOF {
// Client has closed the connection; nothing to do here.
return
}
log.Printf("Websocket error: %s", err)
return
}
switch messageType {
case "setAudienceDisplay":
// The announcer can make the final score screen show when they are ready to announce the score.
screen, ok := data.(string)
if !ok {
websocket.WriteError(fmt.Sprintf("Failed to parse '%s' message.", messageType))
continue
}
mainArena.audienceDisplayScreen = screen
mainArena.audienceDisplayNotifier.Notify(nil)
default:
websocket.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType))
}
}
}