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Sustained + Lethal hits broken #12
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The sustained hits part is probably fine, but I need to re-visit how lethal hits (automatic wounds) are handled. Currently it's based on back-calculating the probability of rolling a critical, but the sustained hits have a 0% crit chance which messes up that math. I need to make similar changes for the new devastating wounds anyway (auto-fail saving throw); I think in both cases what I need to have better tracking for crits in the probability tables. Currently we track normal dice and mortals; an additional dimension needs to be added for crits / autos. |
The tool will apply the lethal (autowound) effect to the extra hits generated by sustained hits. This is incorrect. The lethal effect should apply to the original roll.
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