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Releases: tilezen/vector-datasource

v0.3.0

09 Oct 17:25
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  • Release date: 2015-09-25
  • Source national_park, protected_area and other significant landuse boundaries from OpenStreetMap to generate AOI polygons and labels earlier starting at zoom 4 globally (was zoom 9). These features also gain protect_class and operator properties.
  • Add OSM roads and other features starting at zoom 8 (transition from Natural Earth data was zoom 9 in earlier releases). Natural Earth urban areas remain until zoom 9, though.
  • Add water boundaries for low zooms (from Natural Earth), to match earlier v0.2.0 work for OSM water boundaries at mid and high zooms.
  • Landuse AOI polygons now include a sort_key hint from the server for easier client side styling. The sort_key is used server side to make the landuse_kind predictable on roads.
  • Underground streams are now marked such with a additional is_tunnel property (zooms 11+)
  • Temporarily reverted changes to administrative boundary lines in v0.2.x that dropped some boundary lines and their kind attributes. They'll be back soon, better than ever.
  • Other minor bug fixes and optimizations.
  • Requires: tileserver v0.3.0 and tilequeue v0.3.0 and TileStache v0.3.0

v0.2.0

09 Oct 17:25
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  • Release date: 2015-09-18
  • Add landuse_kind to features in roads and buildings layers based on the intersection with landuse layer features. TIP: custom style roads and buildings over parks and other area features to improves contrast.
  • Add calculated water boundary=yes line features to water layer to resolve funky "coastlines" crossing water polygons (where river and ocean polygons meet, and where adjacent river polygons meet). There are already stream lines in the water layer, but this might require an style update. TIP: In D3.js, set fill: none on linear features like streams and boundary=yes feeatures.
  • Added power station polygons to landuse layer with kind = plant, generator, or substation.
  • Add house addresses points to buildings layer with kind = address.
  • Resolve duplicate populated places from places layer. Natural Earth only used in low zooms, OSM only used in mid and high zooms.
  • Stop generating tiny invalid geoms that were making D3.js cry.
  • Requires: tileserver v0.2.0 and tilequeue v0.2.0 and TileStache v0.2.0
  • NOTE: For earlier release notes (v0.1.0 and v0.2.0-pre), read the CHANGELOG.