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| `"position"` | Vector3 | New position of the object. | |
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| `"physics"` | bool | This should almost always be False (the default). If True, apply a "physics-based" teleportation to the object. This only works if the object has a rigidbody (i.e. is a model from a model library) and is slightly slower than a non-physics teleport. Set this to True only if you are having persistent and rare physics glitches. | False |
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| `"absolute"` | bool | If True, set the position in world coordindate space. If False, set the position in local coordinate space. | True |
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| `"absolute"` | bool | If True, set the position in world coordinate space. If False, set the position in local coordinate space. | True |
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| `"use_centroid"` | bool | If True, teleport from the centroid of the object instead of the pivot. | False |
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| `"id"` | int | The unique object ID. | |
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@@ -5063,13 +5064,14 @@ Translate an object by an amount, optionally in local or world space.
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