from tdw.add_ons.trigger_collision_manager import TriggerCollisionManager
Listen for trigger collisions between objects.
-
trigger_ids
A dictionary of trigger colliders. Key = The trigger ID. Value = The object ID. -
collisions
A list ofTriggerCollisionEvent
from this frame. -
commands
These commands will be appended to the commands of the nextcommunicate()
call. -
initialized
If True, this module has been initialized.
TriggerCollisionManager()
(no parameters)
self.get_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False
.
Returns: A list of commands that will initialize this add-on.
self.on_send(resp)
This is called after commands are sent to the build and a response is received.
Use this function to send commands to the build on the next frame, given the resp
response.
Any commands in the self.commands
list will be sent on the next frame.
Parameter | Type | Default | Description |
---|---|---|---|
resp | List[bytes] | The response from the build. |
self.before_send(commands)
This is called within Controller.communicate(commands)
before sending commands to the build. By default, this function doesn't do anything.
Parameter | Type | Default | Description |
---|---|---|---|
commands | List[dict] | The commands that are about to be sent to the build. |
self.get_early_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False
.
These commands are added to the list being sent on communicate()
before any other commands, including those added by the user and by other add-ons.
Usually, you shouldn't override this function. It is useful for a small number of add-ons, such as loading screens, which should initialize before anything else.
Returns: A list of commands that will initialize this add-on.
self.add_box_collider(object_id, position, scale)
self.add_box_collider(object_id, position, scale, rotation=None, trigger_id=None)
Add a box-shaped trigger collider to an object.
Parameter | Type | Default | Description |
---|---|---|---|
object_id | int | The ID of the object. | |
position | Dict[str, float] | The position of the trigger collider relative to the parent object. | |
scale | Dict[str, float] | The scale of the trigger collider. | |
rotation | Dict[str, float] | None | The rotation of the trigger collider in Euler angles relative to the parent object. If None, defaults to {"x": 0, "y": 0, "z": 0} . |
trigger_id | int | None | The unique ID of the trigger collider. If None, an ID will be automatically assigned. |
Returns: The ID of the trigger collider.
self.add_cylinder_collider(object_id, position, scale)
self.add_cylinder_collider(object_id, position, scale, rotation=None, trigger_id=None)
Add a cylinder-shaped trigger collider to an object.
Parameter | Type | Default | Description |
---|---|---|---|
object_id | int | The ID of the object. | |
position | Dict[str, float] | The position of the trigger collider relative to the parent object. | |
scale | Dict[str, float] | The scale of the trigger collider. | |
rotation | Dict[str, float] | None | The rotation of the trigger collider in Euler angles relative to the parent object. If None, defaults to {"x": 0, "y": 0, "z": 0} . |
trigger_id | int | None | The unique ID of the trigger collider. If None, an ID will be automatically assigned. |
Returns: The ID of the trigger collider.
self.add_sphere_collider(object_id, position, diameter)
self.add_sphere_collider(object_id, position, diameter, trigger_id=None)
Add a sphere-shaped trigger collider to an object.
Parameter | Type | Default | Description |
---|---|---|---|
object_id | int | The ID of the object. | |
position | Dict[str, float] | The position of the trigger collider relative to the parent object. | |
diameter | float | The diameter of the trigger collider. | |
trigger_id | int | None | The unique ID of the trigger collider. If None, an ID will be automatically assigned. |
Returns: The ID of the trigger collider.
self.reset()
Reset this add-on. Call this before resetting a scene.