from tdw.add_ons.mouse import Mouse
Listen to mouse movement, button events, and whether the mouse is over an object.
-
avatar_id
The ID of the avatar. -
left_button_pressed
If True, the left button was pressed on this frame. -
left_button_held
If True, the left button was held on this frame (and pressed on a previous frame). -
left_button_released
If True, the left button was released on this frame. -
middle_button_pressed
If True, the middle button was pressed on this frame. -
middle_button_held
If True, the middle button was held on this frame (and pressed on a previous frame). -
middle_button_released
If True, the middle button was released on this frame. -
right_button_pressed
If True, the right button was pressed on this frame. -
right_button_held
If True, the right button was held on this frame (and pressed on a previous frame). -
right_button_released
If True, the right button was released on this frame. -
screen_position
The (x, y) pixel position of the mouse on the screen. -
scroll_wheel_delta
The (x, y) scroll wheel delta. -
world_position
The (x, y, z) world position of the mouse. The z depth coordinate is derived via a raycast. -
mouse_is_over_object
If True, the mouse is currently over an object. -
mouse_over_object_id
Ifself.mouse_is_over_object == True
, this is the ID of the object. -
raycast_id
The ID of the mouse raycast. -
commands
These commands will be appended to the commands of the nextcommunicate()
call. -
initialized
If True, this module has been initialized.
Mouse()
Mouse(avatar_id="a")
Parameter | Type | Default | Description |
---|---|---|---|
avatar_id | str | "a" | The ID of the avatar. This is used to convert the mouse screen position to a world position. |
self.get_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False
.
Returns: A list of commands that will initialize this add-on.
self.on_send(resp)
This is called within Controller.communicate(commands)
after commands are sent to the build and a response is received.
Use this function to send commands to the build on the next Controller.communicate(commands)
call, given the resp
response.
Any commands in the self.commands
list will be sent on the next Controller.communicate(commands)
call.
Parameter | Type | Default | Description |
---|---|---|---|
resp | List[bytes] | The response from the build. |
self.before_send(commands)
This is called within Controller.communicate(commands)
before sending commands to the build. By default, this function doesn't do anything.
Parameter | Type | Default | Description |
---|---|---|---|
commands | List[dict] | The commands that are about to be sent to the build. |
self.get_early_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False
.
These commands are added to the list being sent on communicate()
before any other commands, including those added by the user and by other add-ons.
Usually, you shouldn't override this function. It is useful for a small number of add-ons, such as loading screens, which should initialize before anything else.
Returns: A list of commands that will initialize this add-on.