from tdw.add_ons.container_manager import ContainerManager
Manage containment events for 'container' objects.
'Containers' can be concave objects such as baskets but they don't have to be. For example, a table surface can be a 'container' and if another object is on that surface, the table is currently 'containing' that object.
An object is 'contained' by a 'container' if it overlaps with a "containment" space, for example the interior of a pot.
-
events
A dictionary describing which objects contain other objects on this frame. This is updated per-frame. Key = The container shape ID (not the object ID). Value = A list ofContainmentEvent
data. -
container_shapes
A dictionary of container shape IDs. Key = The container shape ID. Value = The object ID. -
tags
Tags describing each container shape. Key = The container shape ID. Value =ContainerTag
. -
commands
These commands will be appended to the commands of the nextcommunicate()
call. -
initialized
If True, this module has been initialized.
ContainerManager()
(no parameters)
self.get_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False
.
Returns: A list of commands that will initialize this add-on.
self.on_send(resp)
This is called within Controller.communicate(commands)
after commands are sent to the build and a response is received.
Use this function to send commands to the build on the next Controller.communicate(commands)
call, given the resp
response.
Any commands in the self.commands
list will be sent on the next Controller.communicate(commands)
call.
Parameter | Type | Default | Description |
---|---|---|---|
resp | List[bytes] | The response from the build. |
self.before_send(commands)
This is called within Controller.communicate(commands)
before sending commands to the build. By default, this function doesn't do anything.
Parameter | Type | Default | Description |
---|---|---|---|
commands | List[dict] | The commands that are about to be sent to the build. |
self.get_early_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False
.
These commands are added to the list being sent on communicate()
before any other commands, including those added by the user and by other add-ons.
Usually, you shouldn't override this function. It is useful for a small number of add-ons, such as loading screens, which should initialize before anything else.
Returns: A list of commands that will initialize this add-on.
self.reset()
Reset this add-on. Call this before resetting a scene.