These lessons will cover the basics of how to populate a scene with objects. The documentation for this section is subdivided into two "lesson tracks":
- Scene Setup (high-level API) describes TDW's high-level built-in scene setup recipes and generators and how to use them.
- Scene Setup (low-level API) describes commonly-used tools for creating your own custom scene setup.
If you're new to TDW, we recommend trying to use the high-level APIs first and learning more about the low-level APIs as-needed. TDW is designed to be easily extended, and you may find that it is easiest to create sub-classes of pre-existing scene setup classes that use your own lower-level custom code, rather than programming a whole new process.
That said, we expect all users to be able to use the low-level scene setup API; users who have some background in 3D graphics or game design in particular may prefer the low-level API options.