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Magnesium.OpenGL Should be absolute time not incremental
elapsedInNanoSecs = (ulong)((timer.ElapsedTicks * 1000000000) / Stopwatch.Frequency); if (noOfFencesCompleted >= noOfFences) { return Result.SUCCESS; } remainingTime = timeout - elapsedInNanoSecs;
The text was updated successfully, but these errors were encountered:
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Magnesium.OpenGL
Should be absolute time not incremental
The text was updated successfully, but these errors were encountered: