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Mg_IDEAS.txt
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Viewport arrays
OpenGL ES 3.2
GL_ARB_viewport_array
#extension GL_ARB_viewport_array : <behavior>
OpenGL ES 3.1
NV_viewport_array
https://www.khronos.org/registry/gles/extensions/NV/NV_viewport_array.txt
#extension GL_NV_viewport_array : <behaviour>
OpenGL 4.3
OpenGL ES 3.1
GL_NV_viewport_array2
https://www.opengl.org/registry/specs/NV/viewport_array2.txt
#extension GL_NV_viewport_array2 : <behavior>
Explicit locations
OpenGL ES 2.0
GL_NV_explicit_attrib_location
https://www.khronos.org/registry/gles/extensions/NV/NV_explicit_attrib_location.txt
#extension GL_NV_explicit_attrib_location : <behavior>
OpenGL 3.3
ARB_explicit_attrib_location
https://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt
#extension GL_ARB_explicit_uniform_location : <behavior>
Bindless textures
OpenGL 4.0
https://www.opengl.org/registry/specs/ARB/bindless_texture.txt
OpenGL ES 3.1/3.2
https://www.khronos.org/registry/gles/extensions/IMG/IMG_bindless_texture.txt
OpenGL GLSL workaround for Metal.
GLSL entrypoint can't be named main HOWEVER we could append a main method body to source code
which calls custom function for every stage before compiling the code
e.g.
void main()
{
custom_func();
}
TODO : Remove all finalize classes from code