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CHANGELOG
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cocos2d-x-3.6 ??
[NEW] 3rd: update chipmunk to v 6.2.2 on Windows 8.1 Universal App
[NEW] 3rd: update freetype to v 2.5.5 on Windows 8.1 Universal App
[NEW] C++: Added SpritePolygon
[NEW] Label: added LabelEffect::ALL which can be used in disableEffect(LabelEffect) to disable all effects
[NEW] Lua-binding: binded ui:WebView and added corresponidng test case
[NEW] MathUtil: added `MathUtil::lerp()`
[NEW] UserDefault: added `UserDefault::setDelegate()`
[NEW] Vec2: added `Vec2::setZero()`
[NEW] Vec3: added `Vec3::lerp()`
[NEW] WP8: remove WP8 support because Angle don't support WP8 any more
[NEW] WP8.1: added back button support
[FIX] Animate3D: modify `Animate3D::setHighQuality()` Animate3D::setQuality(), add a new animation quality type none which means that will not update animation to the bone, it is useful when the Sprite3D is out of the screen, it can safe a lot of cpu time.
[FIX] AnimationCurve: memory leak
[FIX] Bundle3D: memory leak when failed to load file
[FIX] HttpClient: memory leak on iOS
[FIX] JNI: JNI illegal start byte error which causes crashing error on Android 5.0
[FIX] PUParticleSystem3D: refactoring create function using initWithXXX
[FIX] UI:VideoPlayer: crashed when playing streamed MP4 file on iOS
[FIX] VideoPlayer: can not play videos on Android v2.3.x
cocos2d-x-3.6beta0 Apr.14 2015
[NEW] 3rd: update Spine runtime to v2.1.25
[NEW] MotionStreak: add `MotionStreak::getStroke()` and `MotionStreak::setStroke()`
[NEW] Rect: added `Rect::intersectsCircle()`
[NEW] UI:Text: add `Text::disableEffect(LabelEffect)` to disable a specific effect
[FIX] 3rd: link error on VS2012 caused by libpng
[FIX] Label: position is wrong if it is visited by a new camera
[FIX] Particle3D: crash on clone
[FIX] Particle3D: "make local" now working correctly. "Make local" is a properties that toggles particle coordination between local and global.
[FIX] Particle3D: particle rotation now no longer stacks up on each other
[FIX] Particle3D: Ribbon Trail now positions correctly
[FIX] Physics: rigid body's rotation is wrong if it is attatched to a node which rotation is not 0
[FIX] Renderer: RenderQueue command buffer optimizing
[FIX] UI:Button: use too much memory
[FIX] UI:Text: content size is wrong after setting outline effect
cocos2d-x-3.6alpha0 Apr.8 2015
[NEW] 3D: added texturecube support
[NEW] 3D: added skybox support
[NEW] 3D: added node animation support
[NEW] 3D: added terrian support
[NEW] 3rd: updated libcurl to v7.4 on all supported platforms except WP8/WP8.1 universal
[NEW] 3rd: updated chipmunk to v6.2.2
[NEW] 3rd: updated openssl to v1.0.11
[NEW] 3rd: updated freetype to v2.5.5
[NEW] 3rd: updated png to v1.6.16 on all supported platforms except WP8/WP8.1 universal because it is not needed on these two platforms
[NEW] Animate3D: added `Animate3D::setHighQuality()` to set animation quality
[NEW] Label: added disableEffect()
[NEW] Lua-binding: used luajit arm64 version on iOS 64-bit devices
[NEW] Sprite3D: getAABBRecursively return own aabb combining childeren's
[NEW] Vec3: added `Vec3::add(float, float, float)` and `Vec3::setZero()`
[FIX] Audio: memory leak
[FIX] Audio: crashed on iOS 5.1.1
[FIX] C++: lag issue if `Director::setContentScaleFactor` is called frequently
[FIX] C++: CDT builder is enabled by default in cpp template on Android
[FIX] Label: shadow color is incorrect
[FIX] MenuItem: crash if `MenuItem::onExit` is called multiple times
[FIX] Particle3D: particles' rotation affect particle system's rotation
[FIX] Sprite3D: memory leak
[FIX] Vec3: use inline function to improve performance
[FIX] WebView: loadHTMLString() can not work if it is invoked in the same frame of creating a webview on iOS
cocos2d-x-3.5 Mar.23 2015
[NEW] EditBox: support Color4B
[FIX] AutoRelasePool: memory leak if adding an element into pool when releasing auto release pool
[FIX] EditBox: have a 100 bytes input limit on windows
[FIX] FileUtils: getWritablePath() does not return correct writable path on Mac & Windows
[FIX] HttpAsynConnection: can not get error content if response code less than 200 or response code greater or equal than 300
[FIX] HttpResponse: reference count error causes assert error
[FIX] Label: stroke color of system font is incorrect on iOS
cocos2d-x-3.5rc0 Mar.13 2015
[NEW] CocosStudio: add callback when loading a CSB file
[NEW] Particle3D: more Particle Universe features are supported, add observers and event handlers
[FIX] Billboard: fix bug on transparent Billboard because of transparent queue
[FIX] Bundle: bug that create bundle with empty path
[FIX] Camera: camera is detroyed unexpectedly when call removeAllChildren
[FIX] C++: use console in `build/build_native.sh`
[FIX] Label: position is wrong if it is visited by a new camera
[FIX] MotionStreak: can not work with MoveTo and MoveBy
[FIX] MoveTo: disable reverse() because it is meaningless
[FIX] Particle3D: to make path shorter, rename Particle Universe folder to PU, and files CCPUParticle3DXXX to CCPUXXX to fix compiling error on WP8
[FIX] Particle3D: `loadMaterialsFromSearchPaths` bug on linux platform
[FIX] Sprite3D: fix bug on transparent 3D Sprite because of transparent queue
cocos2d-x-3.5beta0 Feb.27 2015
[NEW] Added Particle3D
[NEW] C++: add Romanian language support
[FIX] Audio: audio can not resume if it is interrupted, and back from background
[FIX] Cocos Studio UI: setCameraMask does not work for the Cocos Studio UI
[FIX] C++: compiling error when using CC_USE_CULLING
[FIX] Label: texture size of string has unexpected padding on iOS 7 and upper version
[FIX] HttpClient: if the request data is started by a null character, it does not fill http body
[FIX] HttpClient: memory leak on iOS
[FIX] Sprite3D: `getAttachNode()` will fail when there is no bone with name
cocos2d-x-3.4 Jan.30 2015
[FIX] Animate3D: `setSpeed` has not effect if `Animate3D` is used in Sequence
[FIX] C++: will crash if built with armeabi-v7a enabled on Android devices that with armeabi-v7a architecture but doesn't support NEON instructions
[FIX] C++: may crash if VAO is not supported
[FIX] EditBox: content is not clipped correctly on windows
[FIX] GLProgram: will cause crash on some devices that don't support more than 8 atrributes
[FIX] HttpClient: not set response code when connecting failed on Android
[FIX] Label: alpha channel of text color of system font has not effect
[FIX] Label: use int for dimensions that will lose the precision
[FIX] Label: labels will become white block after resume from background on some Android devices, such as xiaomi3
[FIX] Label: improved parsing performance of bitmap font
[FIX] Label: can not display `&` if using system font on windows
[FIX] Lua-binding:studio-support: AnimationInfo is not binded
[FIX] New audio: not close file descriptor leads to that may causes game freeze if playing two many times(may be more than 1000) on Android
[FIX] Node: anchor point has not effect to rotation, it always rotate along (0, 0)
[FIX] Physics integration: Scale9Sprite can't run `Move` action and `Scale` action if used physical scene
[FIX] SpriteFrameCache: `addSpriteFramesWithFil`e may crash if plist file doesn't exist
[FIX] Sprite3D: material files (.mtl) are not loaded for any object when creating from an .obj file
[FIX] UI::ImageView: rendered content size is wrong if `ignoreSize` is true and `Scale9` is not enabled
[FIX] UI::Slider: when scale9 is enabled, the progress bar's rendering height is wrong
[FIX] UI:Scale9Sprite: some position information will be lost when toggling `Scale9` state
[FIX] UI::TextField: will get wrong event message if clicking `TextField` twice
[FIX] UI::TextField: result of `getContentSize` is wrong if it is invoked in insert or delete event callback
[FIX] UI::WebView: base URL can not work
cocos2d-x-3.4rc1 Jan.15 2015
[NEW] C++: added CC_USE_CULLING macro to control if enable auto culling or not
[NEW] FileUtils::fullPathForFilename will return empty string when file can not be found
[NEW] VertexBuffer&IndexBuffer: allow setting usage(GL_STATIC_DRAW or GL_DYNAMIC_DRAW) in create method
[NEW] Renderer: 3D rendering support for 2d objects
[FIX] DrawNode: fix random crash because of init opengl buffer wrongly
[FIX] DrawNode: drawPoints() can not set ponit size
[FIX] EventDispatcher: crash if adding/removing event listeners and dispatching event in event callback function
[FIX] GLProgramState: may cause GL_INVALID_VALUE error at start up on Android
[FIX] LUA: 0x80000000 can not be converted by lua_tonumber correctly on some devices
[FIX] PhysicsBody: can't get correct position in the same frame of adding PhysicsBody to PhysicsWorld
[FIX] UI: fix crash when navigation controller is null
cocos2d-x-3.4rc0 Jan.9 2015
[NEW] 3rd: update libcurl to v7.39
[NEW] 3rd: update luajit to v2.0.3
[FIX] C++: crash when run clang static analyzer in Xcode
[FIX] DrawNode: can not set color when DrawPoints, wrong behavior of drawRect
[FIX] FileUtils: getData() can't get data from file when file was using by other application on windows
[FIX] FileUtils: getData() will cause memory leak if file size is 0 on windows
[FIX] GLProgram: when there is a shader compile error in shader, it will crash on windows
[FIX] GLProgramState: Assert error because uniforms and attribute is not refreshed when come to foreground on android
[FIX] HttpClient: http requests will be lost in immediately mode on iOS
[FIX] JumpTo: can not be applied more than once
[FIX] Label: may cause infinite loop if using system font on Android
[FIX] Particle: GL_INVALID_OPERATION error because VAO and VBOs is not reset when come to foreground on android
[FIX] Physics integration: physics body is not still after disabling gravitational force by PhysicsBody::setGravityEnable()
[FIX] Sprite3DTest: Sprite3DUVAnimationTest, Sprite3DFakeShadowTest, Sprite3DLightMapTest, Sprite3DBasicToonShaderTest will crash on android when switch to foreground from background
[FIX] Template: multiple dex files define error on Android if using Eclipse to build new generated application
[FIX] VideoPlayer: can not play video if passing path returned from FileUtils::fullPathForFilename() on Android
[FIX] WP8: compiling error on ARM architecture
cocos2d-x-3.4beta0 Dec.31 2014
[NEW] 3D: support frustum culling
[NEW] Action: MoveTo and MoveBy support Vec3
[NEW] Allocator: add custom allocator support, global, default, fixed block, object pool
[NEW] Application: added Turkish and Ukrainian language support
[NEW] UI:LoadingBar: add TextureResType to LoadingBar's create method
[NEW] Director: add setClearColor() to set clear values for the color buffers
[NEW] Node: rotation representation using quaternion
[NEW] UI: Added new layout functionality for Cocos Studio, keeps widget margins a fixed set and adjusts the widget size according to the margins.
[NEW] UI: Add gray shader to ui::Button, ui::CheckBox and ui::Slider when the disable state resources are not provided
[NEW] UI: Modify the default behavior when ui::Button, ui::CheckBox and ui::Slider's selected state resources are not provided, the new behavior is scale the normal state texture when the selected state texture are missing.
[NEW] 3rd party libraries: Add prebuilt version of libcurl to Mac and upgrade iOS,Android,Mac and Win32 libcurl to 7.39.0.
[NEW] Replace network module implementation from libcurl to system network API on IOS and Android
[FIX] ui::Button: fix setTitleColor calls method setColor instead of setTextColor of title label.
[FIX] AssetsManagerEx: Fix assetManager can't download file on Win32
[FIX] FileUtils: WebP format with alpha channel displayed wrong
[FIX] Label: content size of Label is incorrect if the string is set to empty string
[FIX] GLProgramState: fix assert error caused by outdated uniform and attribute cache
cocos2d-x-3.3 Dec.12 2014
[FIX] Billboard: allow billboard rotate along z axis
[FIX] Bundle3D: create aabb for mesh whose aabb does not exist (user custom mesh)
[FIX] EditBox: text position and move animation error on iPhone6 Plus
[FIX] FileUtils: createDirectory(): doesn't invoke closedir() after opendir on platforms other than WP8/WinRT/Windows
cocos2d-x-3.3-rc2 Dec.5 2014
[FIX] C++: use 100% of one core on Windows
[FIX] Label: when a label is added to a invisible parent node, app will crash if switching from background
[FIX] Label: label will not be shown when using system font on Mac
[FIX] Studio reader: replace protocol buffer with flatbuffer
cocos2d-x-3.3-rc1 Nov.29 2014
[NEW] Vec2: added greater than operator
[NEW] Tools: Updated cocos console to v1.4 (from 1.2)
[NEW] WP8: Win8.1 universal app support
[FIX] Audio: `SimpleAudioEngine::sharedEngine()->playBackgroundMusic()` crashed freezen on Lollipop(Android5.0)
[FIX] Button: when the dimension of button title is larger than the button, button will scale to fit the dimension of the button title
[FIX] Button: when the dimension of button title is larger than the button, button will scale to fit the dimension of the button title
[FIX] Camera: does not work correctly when the up is not (0, 1, 0)
[FIX] Director: Uses a low-pass filter to diplay the FPS
[FIX] DrawNode: drawPoint() may cause crash
[FIX] EventKeyboard: can not check right Shift, right Ctrl and right ALT
[FIX] GLProgramCache: doesn't release old program with the same key before adding a new one
[FIX] GLProgramState: enabled GLProgramState restoring on render recreated on WP8
[FIX] Label: label shifting when outline feature enabled
[FIX] Label: when applying additionalKerning to a Label that displays a string with only 1 character, the character is shifted
[FIX] Label: display incompletely with multiline text with outline feature enabled
[FIX] Label: crash if using BMFont but missing corresponding png file
[FIX] Lua: logical error in luaval_to_quaternion
[FIX] New audio: can not loop on Android 2.3.x
[FIX] Random: CCRANDOM_0_1() and CCRANDOM_MINUS_1_1() can be seeded using std::srand(seed)
[FIX] Scale9Sprite: will be flipped if both flipX and flipY are false
[FIX] Scale9Sprite: if scale and flip property are set at the same time, the result would be wrong
[FIX] Scene: setScale() doesn't work as expected
[FIX] Sprite3D: did not create attached sprite from cache
[FIX] Tests: Sprite Performance Test automation works as expected
[FIX] UI: Text: invoke ignoreContentAdatpSize(false) will cause wrong effect
[FIX] VideoPlayer: showed in wrong place on Android v2.3.x
[FIX] WebView: showed in wrong place on Android v2.3.x
[FIX] WP: back key behaviour and Director::getInstance()->end() works not correctly
[FIX] Lua-binding: XmlHttpRequest would truncate binary data
cocos2d-x-3.3-rc0 Oct.21 2014
[NEW] 3d: added light support: direction light, point light, spot light and ambient light
[NEW] Added ClippingRectangleNode
[NEW] Added AssetsManagerEx, which is more powerful than AssetsManager
[NEW] Added a test case of sprite lamp effect
[NEW] Animate3D: can create with start frame and end frame
[NEW] Audio: new audio supports Mac OS X and Windows
[NEW] Application: added openUrl()
[NEW] Armature: added getOffsetPoints()
[NEW] Lua-binding: added Camera3DTest ,BillBoradTest
[NEW] Node: schedule/unschedule lambda functions
[NEW] Rect: added merge()
[NEW] Spine: update to 2.0.18
[NEW] TileMap: added staggered tile map support
[NEW] Utils: added getCascadeBoundingBox()
[NEW] WP8: enabled screen orientation change handling
[FIX] Accelerometer: using Accelerometer will freeze app and then crash on WP8
[FIX] Application: getCurrentLanguageCode() always return empty string
[FIX] Action: kRepeatForever macro superseded by CC_REPEAT_FOREVER macro
[FIX] C++: remove armv7s in VALID_ARCHS for Xcode projects
[FIX] Cocos Studio reader: UI animation playing crash if GUI JSON file is loaded again
[FIX] Cocos Studio reader: improvement ImageViewReader don't necessary loadTexture when imageFilePath is empty
[FIX] EditBox: view rendered in wrong position if click EditBox on iOS 8
[FIX] FileUtils: can not remove files/directory on iOS devices
[FIX] GLProgram: crashed on some Android devices that do not support more than 8 attributes
[FIX] Label: getStringNumLines() may returns wrong result if label is dirty
[FIX] Label: can not change opacity if using FNT font
[FIX] Label: endless loop if not using system font, and constrained length is less than one character width
[FIX] LabelAtlas: opacity do not change when setting parent's opacity
[FIX] Lua-bindings: may crash if passing two-dimensional table from lua to c++
[FIX] New audio: can not play audio after playing some times on Android
[FIX] Node: macro scheduler_selector() superseded by CC_SCHEDULER_SELECTOR(). The same is true for the other schedule_ macros
[FIX] Node: unscheduleAllSelectors() deprecated in favor of unscheudleAllCallbacks()
[FIX] Node: crashed if remove/add child too quickly when using integrated physics
[FIX] TextFieldTTF: will get wrong characters if using Chinese input method on WP8
[FIX] TextureCache: memory leak in reloadTexture()
[FIX] UI: Button: button remains gray when releasing it, this issue only happened if enable scale9 and only has one texture
[FIX] UI: Button: when creating a button with a title only, button content size is not immediately updated
[FIX] UI: EditBox: setMaxLength is invalid on mac
cocos2d-x-3.3-beta0 Sep.20 2014
[NEW] 3d: added `BillBoard`
[NEW] ActionManager: added removeAllActionsByTag()
[NEW] Audio: added new audio system for iOS and Android
[FIX] DrawNode: has as many functions as `DrawPrimitive`
[NEW] GLViewProtocol: added getAllTouches()
[NEW] Node: added stopAllActionsByTag()
[NEW] PhysicsWorld: add setSubsteps() and getSubsteps()
[NEW] Renderer: added TriangleCommand
[NEW] UI: added `WebView` on iOS and Android
[FIX] C++: CMake works for Mac builds
[FIX] C++: Reorganized cocos2d/platform folder. Easier to add new platforms
[FIX] EditBox: moved to ui:EditBox
[FIX] External: ScrollView: scroll view hidden picks up the touch events
[FIX] FastTileMap: change indices to short because not all devices support int indices which will prevent drawing tilemap
[FIX] FileUtils: can not create and delete directory on wp8
[FIX] HttpClient: condition variable sleep on unrelated mutex
[FIX] Image: optimize decompress jpg data
[FIX] Label: outline effect may be wrong if outline width is big and font size is big too
[FIX] MenuItem: memory leak if using menu_selector
[FIX] MeshCommand: generate wrong meterial id which will cause problem that only first mesh is drawn
[FIX] Node: create unneeded temple `Vec2` object in `setPosition(int, int)`, `setPositionX()` and `setPositionY()`
[FIX] Node: skew effect is wrong
[FIX] Node: setNormalizedPosition can not take effect if parent position is not changed
[FIX] TextureAtlas: may crash if only drawing part of it
[FIX] UI: Button: a button can not be touched if it only contains title
[FIX] UI: Button: title can not be scaled if a button is scaled
cocos2d-x-3.3alpha0 Aug.28 2014
[NEW] 3D: Added Camera, AABB, OBB and Ray
[NEW] 3D: Added better reskin model support
[NEW] Core: c++11 random support
[NEW] Core: Using `(std::notrow)` for all the `new` statements
[NEW] Desktop: Added support for applicationDidEnterBackground / applicationWillEnterForeground on desktop
[NEW] Device: added setKeepScreenOn() for iOS and Android
[NEW] EventMouse: support getDelta, getDeltaX, getDeltaY functions
[NEW] FileUtils: add isDirectoryExist(), createDirectory(), removeDirectory(), removeFile(), renameFile(), getFileSize()
[NEW] FileUtilsApple: allow setting bundle to use in file utils on iOS and Mac OS X
[NEW] Image: support of software PVRTC v1 decompression
[NEW] Lua-binding: added release_print that can print log even in release mode
[NEW] Physics Integration: can invoke update in demand
[NEW] Renderer: Added primitive and render primitive command, support passing point, line and triangle data
[NEW] Renderer: Added method for custom precompiled shader program loading on WP8
[NEW] Renderer: Added consistent way to set GL context attributes
[NEW] RenderTexture: add a call back function for saveToFile()
[NEW] RotateTo: added 3D rotation support
[NEW] ScrollView: added `setMinScale()` and `setMaxScale()`
[NEW] Sprite3D: added setCullFace() and setCullFaceEnabled()
[NEW] Sprite3D: added getBoundingBox() and getAABB()
[NEW] SpriteFrameCache: load from plist file content data
[NEW] utils: added gettime()
[NEW] UI: Added UIScale9Sprite
[NEW] UI: ui::Button: support customize how much zoom scale is when pressing a button
[NEW] UI: ui::PageView: added `customScrollThreshold`, could determine the swipe distance to trigger a PageView scroll event
[NEW] UI: ui::TextField: support utf8
[NEW] UI: ui::TextField: support set color and placeholder color
[NEW] UI: ui::Widget: support swallowing touch events
[NEW] Text: added getter and setter for TextColor
[FIX] EditBox: font size is not scaled when GLview is scaled on Mac OS X
[FIX] EditBox: began/end events not work
[FIX] Label: can not set charmap after it is created
[FIX] Label: setTextColor does not have any effect on Mac OS X
[FIX] Label: result of LabelTTF::getBoundingBox() is wrong
[FIX] Label: can not set outline color correctly if using system font on iOS
[FIX] Label: character edge will be cut a little if character size is small
[FIX] LabelBMFont: result of LabelBMFont::getBoundingBox() is wrong
[FIX] ListView: can not insert an item in specific position, it is added at bottom
[FIX] LoadingBar: position is changed if changing direction
[FIX] ParticleSystem: effect is wrong if scene scaled
[FIX] ParticleSystemQuad: setTotalParticles() can't set a value larger than initialized value
[FIX] PhysicsBody: return wrong bitmask
[FIX] Scale9Sprite: new added sprite will be hidden
[FIX] Slider: if the UISlider is faded, the slide ball won't fade together
[FIX] Sprite: will turn black if opacity is set other than 255 and be added into SpriteBatchNode
[FIX] TableView: can handle touch event though its parents are invisible
[FIX] TextField: can not use backspace to delete a character
[FIX] Widget: may crash if remove itself in touch call back function
[FIX] Widget: not support cascaded opacity and cascaded color by default
[FIX] VideoPlayer: memory leak on iOS
[FIX] VideoPlayer: video frame size is not calculated correctly on iOS
[FIX] VideoPlayer: video player not showing on iOS if it's not in FullScreen mode
[FIX] Others: can not import java library shift by engine correctly when using Eclispe on Android
[FIX] Others: optimize FPS control algorithm on Android
[FIX] Lua-binding: replace dynamic_cast to std::is_base_of in object_to_luaval
[3rd] fbx-conv: complex FBX model support which is useful for reskin, multiple meshes and multiple materials support
cocos2d-x-3.2 Jul.17 2014
[NEW] Node: added getChildByName method for get a node that can be cast to Type T
[NEW] FileUtils: could add search path and resolution order path in front
[FIX] Animation3D: getOrCreate is deprecated and replaced with Animation3D::create
[FIX] Animate3D: setSpeed() accept negative value, which means play reverse, getPlayback and setPlayBack are deprecated
[FIX] EditBox: can not set/get text in password mode on Mac OS X
[FIX] Game Controller: joystick y value inversed on iOS
[FIX] GLView: cursor position is not correct if design resolution is different from device resolution
[FIX] Label: color can not be set correctly if using system font on iOS
[FIX] LabelTTF: may lost chinese characters on linux
[FIX] Lua-binding: support UIVideoPlayer
[FIX] Node: setRotation3D not work based on anchor point
[FIX] Node: modify regular of enumerateChildren, now it just searchs its children
[FIX] Physics integration: body shape will be wrong when using negative value to scale
[FIX] ScrollViewDelegate: make the scrollView delegate methods optional
[FIX] Setup.py: will crash on windows because of checking `zsh`
[FIX] SpriteBatchNode: opacity can not work
[FIX] Sprite3D: may crash on Android if playing animation and replace Scene after come from background
[FIX] UIwidget: opacity is wrong when replace texture
[FIX] UIRichText: will crash when using utf8 string and the length exceed specified length
[FIX] UIText: can not wrap words automatically
[FIX] UITextField: keyboard can not hide if touching space outside of keyboard
[FIX] UITextField: can not wrap words automatically
[FIX] UIVideoPlayer: can not exit full screen mode on Android
[FIX] Others: don't release singleton objects correctly that are needed in the whole game, which will be treated
as memory leak when using VLD.
[FIX] Others: compiling error when building for iOS 64-bit devices with Xcode6 beta3
cocos2d-x-3.2rc0 Jul.7 2014
[NEW] FastTMXTiledMap: added fast tmx, which is much more faster for static tiled map
[NEW] GLProgramState: can use uniform location to get/set uniform values
[NEW] HttpClient: added sendImmediate()
[NEW] Label: support setting line height and additional kerning of label that not using system font
[NEW] Lua-binding: Animation3D supported
[NEW] Lua-binding: UIEditor test cases added
[NEW] Lua-binding: UI focus test cases added
[NEW] Node: added getName(), setName(), getChildByName(), enumerateChildren()
and addChild(Node* node, int localZOrder, const std::string &name)
[NEW] Node: physical body supports rotation
[NEW] Sprite3D: support c3b binary format
[NEW] utils: added findChildren() to find all children by name
[NEW] Value: added operator == !=
[FIX] Armature: blend func has no effect
[FIX] Armature: crashed when remove armature in frame event
[FIX] Animation3D: doesn't load original pose, which leads to wrong effect if not playing animation
[FIX] Animation3D: animation for unskined bones lost
[FIX] FileUtils: getStringFromFile may return a unterminated string
[FIX] Lua-binding: Sequence:create will cause drop-dead issue
[FIX] Lua-binding: lua-tests can’t be loaded on 64 bits iOS devices and Linux
[FIX] Node: Node::setScale(float) may not work properly
[FIX] Physics integration: child node can move with its father
[FIX] Physics integration: support scale
[FIX] Sprite3D: 20% performance improved, simplify shader, use VAO and batch draw
[FIX] Studio support: NodeReader may cause crash
[FIX] UIButton: doesn't support TTF font
[FIX] UIButton: `getTitleColor()` doesn't equal to the value set by `setTitleColor()`
[FIX] UIListView: addEventListener can not work
[FIX] UIListView: element position is changed a little when you click and up a list view without move
[FIX] UIListView: element will respond to item_end event when end of scrolling a list view
[FIX] UIVideo: crash when try to remove videoView(STATE_PLAYBACK_COMPLETED) on android
[FIX] WP8: crash of utils::captureScreen()
cocos2d-x-3.2-alpha0 Jun.17 2014
[NEW] Console: add a command to show engine version
[NEW] Node: added setter/getter for NormalizedPosition(). Allows to set positions in normalized values (between 0 and 1)
[NEW] Scene: Added createWithSize() method
[NEW] TextField: added getStringLength()
[NEW] TextureCache: added unbindImageAsync() and unbindAllImageAsync()
[NEW] utils: added captureScreen()
[NEW] UIText: added shadow, outline, glow filter support
[NEW] Sprite3D: support 3d animation
[NEW] Animation3D: 3d animation
[FIX] Application.mk: not output debug message in release mode on Android
[FIX] Android: 3d model will be black when coming from background
[FIX] Android: don't trigger EVENT_COME_TO_BACKGROUND event when go to background
[FIX] Cocos2dxGLSurfaceView.java: prevent flickering when opening another activity
[FIX] Director: Director->convertToUI() returns wrong value.
[FIX] GLProgram: not abort if shader compilation fails, just return false.
[FIX] GLProgramState: sampler can not be changed
[FIX] Image: Set jpeg save quality to 90
[FIX] Image: premultiply alpha when loading png file to resolve black border issue
[FIX] Label: label is unsharp if it's created by smaller font
[FIX] Label: Label's display may go bonkers if invoking Label::setString() with outline feature enabled
[FIX] Label: don't release cached texture in time
[FIX] Label: calculated height of multi-line string was incorrect on iOS
[FIX] Lua-binding: compiling error on release mode
[FIX] Lua-binding: Add xxtea encrypt support
[FIX] Node: setPhysicsBody() can not work correctly if it is added to a Node
[FIX] Node: state of _transformUpdated, _transformDirty and _inverseDirty are wrong in setParent()
[FIX] Node: _orderOfArrival is set to 0 after visit
[FIX] Other: link error with Xcode 6 when building with 32-bit architecture
[FIX] RenderTexture: saveToFile() lost alpha channel
[FIX] Repeat: will run one more over in rare situations
[FIX] Scale9Sprite: support culling
[FIX] Schedule: schedulePerFrame() can not be called twice
[FIX] ShaderTest: 7 times performance improved of blur effect
[FIX] SpriteFrameCache: fix memory leak
[FIX] Texture2D: use image's pixel format to create texture
[FIX] TextureCache: addImageAsync() may repeatedly generate Image for the same image file
[FIX] WP8: will restart if app goes to background, then touches icon to go to foreground
[FIX] WP8: will be black if: 1. 3rd pops up a view; 2. go to background; 3. come to foreground
[FIX] WP8: project name of new project created by console is wrong
[FIX] WP8: missing texture after app switch
[3RD] curl: will crash if use https request on iOS simulator
[3RD] curl: update OpenSSL to v1.0.1h
cocos2d-x-3.1.1 May.31 2014
[FIX] GLProgramState: restores states after coming from background
cocos2d-x-3.1 May.24 2014
[FIX] EventKeyboard::KeyCode: key code for back button changed from KEY_BACKSPACE to KEY_ESCAPE
[FIX] Label: may crash when using outline effect
[FIX] Label: using outline and invoking 'Director::setContentScaleFactor' cause label show nothing
[FIX] ProgressTo: will start from 0 when it reaches 100
[FIX] Physics integration: may crashes if remove bodies at physics contact callback
[FIX] UIWidget: copyProperties() lost copy some properties
[FIX] WP8: orientation is not correct when it is set to portrait
[FIX] WP8: fix for precompiled shaders and precompiled headers
[FIX] WP8: template supports orientation
cocos2d-x-3.1-rc0 May.18 2014
[NEW] Cocos2dxActivity: Adds a virtual method to load native libraries.
[NEW] Directory Structure: reorder some files within the cocos/ folder
[NEW] Sprite3D: a node that renders 3d models
[NEW] EditBox: support secure input on Mac
[FIX] ControlButton: cascade opacity and color error
[FIX] Director: twice calling of onExit
[FIX] Math: Vector2->Vec2, Vector3->Vec3, Vector4->Vec4, Matrix->Mat4
[FIX] GLProgram: uniform CC_Texture0 is pre-defined by cocos2d. MUST NOT be defined in shaders
[FIX] GLProgramState: Supports multitexturing
[FIX] Studio:ActionObject: correct TotalTime of ActionObject
[FIX] Studio: FrameData::copy doesn't copy `isTween` property
cocos2d-x-3.1-alpha1 May.9 2014
[NEW] Animate: Dispatch a custom event after an animation frame is displayed
[NEW] GLProgram: Easy to customize uniforms and attributes by using the new class GLProgramState
[NEW] Template: cpp project support Eclipse c++ project
[NEW] UI: add navigation support
[NEW] UI: add a widget to play video
[NEW] VS: support VS 2013
[FIX] Audio: pause sound automatically when go to background on Android
[FIX] Director: remove keepData and releaseData
[FIX] Label: label is unsharp if it's created by system font with small size on iOS & Mac OS X
[FIX] Label: Label created with system font is still visible when its opacity is 0
[FIX] Label: Label created with system font havs black border on WP8/WINRT
[FIX] Lua: A potential crash in the bindings of sp.SkeletonAnimation.setAnimation
[FIX] Lua: Lua template should fail to launch on lua error
[FIX] ParticleSystem: Particles can be created without a texture
[FIX] ParticleSystem: yFlippedCoord behavior fixed.
Added cocos2d/tools/particle to fix particles that were based on the old (broken) behaviour
[FIX] Setup.py: Added SDK / NDK detection based on PATH
[FIX] UIText: support TTF
[FIX] Value: all types share the same union to reduce memory usage
cocos2d-x-3.1-alpha0 May.1 2014
[NEW] Android: Adds support for get response when Activity's onActivityResult is triggered
[NEW] Core: Adds RefPtr<T> smart pointer support
[NEW] Label: supports auto-culling
[NEW] Math: New unified math library that supersedes Kazmath, CCGeometry and CCAffine*
[NEW] Test: Adds a sample for making a outline sprite by using a custom shader
[FIX] Application: Application::run returns wrong value on Mac platform
[FIX] Build scripts: Improved cmake files for Linux, and Android.mk for Android
[FIX] Image: saveToImage may cause memory leak
[FIX] Lua: cc.pGetAngle may return wrong value
[FIX] Network: HttpRequest uses std::function as callback
[FIX] Particle: The effect of particle loaded from CocosBuilder is incorrectly
[FIX] ParticleSystem: particle direction in verticality is opposite when "configName" has value and "yCoordFlipped" is -1
[FIX] Physics: PhysicsSprite's transform couldn't be updated
[FIX] Value: default value changed to false
[FIX] WP8: Some bug fixes
cocos2d-x-3.0 Apr.23 2014
[NEW] Lua: add `RichText` test cases
[NEW] EditBox: Added missing Text Font and Placeholder feature for Mac platform
[FIX] cocos console: Zipalign the apk generated with release mode
[FIX] Director: Application crashes on closing if CC_ENABLE_CACHE_TEXTURE_DATA is enabled
[FIX] Image: memoery leak
[FIX] Image: crashes when save a jpg file
[FIX] Lua: 'EditBox' can't response 'changed','ended' and 'return' event on Windows
[FIX] Lua: new project will crash on iOS 5.1 devices
[FIX] Others: compiling error when CC_LABELBMFONT_DEBUG_DRAW or CC_LABELATLAS_DEBUG_DRAW is enabled
[3rd] libcurl: support ssl again on iOS
cocos2d-x-3.0rc2 Apr.15 2014
[NEW] Event: Adds `EventListener::setEnabled/isEnabled` to support enable/disable event listeners
[NEW] GLView: Added createWithFullscreen overloaded method for selecting monitor and setting video mode
[FIX] Android: Cocos2dxHelper.runOnGLThread() can't work
[FIX] Animation: Added 'loops' parameter to Animation::createWithSpriteFrames
[FIX] Audio: can not resume after pausing on windows
[FIX] Audio: stopalleffect lead to stop background music on WP8
[FIX] Audio: play effect may lead to memory leak on WP8
[FIX] CocoStudio: Potential crash in SceneReader::createNodeWithSceneFile
[FIX] Control: ControlButton can't swallow touch event
[FIX] Event: Removing and re-adding an event listener will trigger an assert
[FIX] Event: A potential crash when unregistering listener right after its registration
[FIX] Event: EventDispatcher::setDirtyForNode doesn't consider node's children
[FIX] FileUtils: 'isFileExist' doesn't consider SearchPaths and ResolutionOrders
[FIX] Image: The result of 'malloc' is incompatible with type 'unsigned char *' in Image::saveImageToPNG
[FIX] JNI: doesn't cache classloader which may cause crash on Android devices with 4.2 or upper version
[FIX] Network: HTTPClient reports 2xx status codes as errors
[FIX] Lua: Added ScriptHandlerMgr::destroyInstance to avoid memory leak
[FIX] Physics: Skips one frame when delta time is equal to zero
[FIX] Physics: PhysicsShapeEdgeChain::init() always return false
[FIX] Setup: Force updating environment variables in setup.py
[FIX] Value: A potential memory leak in value's default constructor
cocos2d-x-3.0rc1 April.2 2014
[NEW] Application: Adds getCurrentLanguageCode() which returns iso 639-1 language code
[NEW] cocos2d::extension::ScrollView: Elastic bounce back effect support
[NEW] Constructor: Added CC_CONSTRUCTOR_ACCESS macro to re-define constructor/initXXX methods to 'public' access.
[NEW] Label: Added new methods 'set(Anti)AliasTexParameters' for enabling/disabling antialias
[FIX] Android: Reloaded texture is not shown if it has the mipmap
[FIX] Android: Application may become black at first time entering on some devices
[FIX] Audio: Stopped music could also be resumed on iOS
[FIX] CCBReader: Wrong logic in CCBAnimationManager::moveAnimationsFromNode
[FIX] CocoStudio: ActionObject memory leak in ActionManagerEx::initWithDictionary
[FIX] Console: initialize some variables that are not initilized in destructor
[FIX] Console: refactor 'upload' command, encode file with base64, detach 'upload' from main loop
[FIX] EventDispatcher: Potential crashes in EventDispatcher while using SceneGraphPriroity listeners
[FIX] FileUtils: addSearchResolutionsOrder doesn't check whether there is a 'slash' at the end of path
[FIX] FileUtils: Boolean value could not be written to specified plist file
[FIX] GLView: Can't receive touchEnded event when mouse up outside of window on desktop platforms
[FIX] Image: Some functions and variables in Image class is private, it should be protected
[FIX] Label: Crash if label's type is STRING_TEXTURE and label->sortAllChildren is called
[FIX] Label: Display incorrect of multi-line label if invoking 'getLetter'
[FIX] Label: Default Anchor point isn't in middle and shadow offset doesn't consider contentScaleFactor
[FIX] Label: Label's color is incorrect if it's created by font name
[FIX] Label: Missing letters if using old LabelTTF and running on iPhone 64bit simulator(device)
[FIX] Label: Refactor implementation of label's shadow
[FIX] Label: Stroke was not 'outside stroke' for Label which is generated by 'Font name'
[FIX] Label: Wrong logic in Label::setFontAtlas
[FIX] Label: Read file more than once for label created by different font size
[FIX] Label: Getting wrong rectangle by LabelTTF(LabelBMFont)::getBoundingBox.
[FIX] Label: Possible crash if invoking FontAtlasCache::purgeCachedData
[FIX] LuaBinding: Adds `addCustomHandler` in the ScriptHandlerMgr
[FIX] LuaBinding: Upgrading LuaSocket to the latest version
[FIX] Menu: Added missed scaleZ feature in ScaleTo and ScaleBy.
[FIX] Network: Implements 'SIODelegate::fireEventToScript' method to integrate JSB event handling with the original native code.
[FIX] Network: WebsocketTest crashes on win32, mutex varible may be deleted while it's still locked
[FIX] ParticleSystem: Particle will stop animating if it was removed and re-added to another node
[FIX] ParticleSystem: Set particle visible to false then set to true cause crashes
[FIX] Physics: Incorrect function invocation in PhysicsBody::setAngularVelocityLimit
[FIX] Physics: PhysicsBody::setGravityEnable doesn't work correctly sometimes
[FIX] Physics: PhysicsBody moves randomly when switch foreground/background
[FIX] Physics: Refactors PhysicsDebugDraw
[FIX] Tests: Memory leak in CocosDenshionTest
[FIX] Texture2D: Support to update partial texture
[FIX] Tools: The apk generated with release mode in cocos-console can't be installed
[FIX] UI: Widget::addNode is confused, need to add ProtectedNode to remove addNode API.
[FIX] UI: Adding HBox, VBox layouts, refactoring 'doLayout' function
[3RD] Chipmunk: Upgraded to v6.2.1
[3RD] libwebsockets: Upgraded to v1.23
cocos2d-x-3.0rc0 March.14 2014
[All]
[NEW] Action: RotateBy supports 3D rotations
[NEW] Bindings: Using python to automatically generate script bindings
[NEW] ccConfig.h: removed support for CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
[NEW] Console: Added command: 'autotest run|main|next|back|restart'.
[NEW] Console: Added 'resolution', 'projection' commands. Improved API
[NEW] Console: Added more commands: director resume|pause|stopanimation|startanimation.
[NEW] Console: Added command: 'touch tap|swipe' to simulating touch events.
[NEW] Console: Added command: 'upload filename filesize' to upload a file to writable path.
[NEW] Director: Displays 'Vertices drawn' in the stats. Useful to measure performance.
[NEW] GLProgram: initWithVertexShaderByteArray() -> initWithByteArrays()
[NEW] GLProgram: initWithVertexShaderFilename()a -> initWithFilenames()
[NEW] GLProgram: addAttribute() -> bindAttributeLocation()
[NEW] Label: can custom shadow and outline size
[NEW] Label: LabelTTF was re-implemented as a wrapper of Label
[NEW] Node: Added set/get Position3D() and set/get Rotation3D()
[NEW] Node: Calculates rotation X and Y correctly.
[NEW] Node: set/get VertexZ() -> set/get PositionZ()
[NEW] Node: setRotationX() -> setRotationSkewX()
[NEW] Node: setRotationY() -> setRotationSkewY()
[NEW] Node: visit() and draw() new arguments: Renderer, parentTransform, and whether or not the parentTransform has changed since the last frame
[NEW] Language: Added Dutch support
[NEW] Sprite: Added auto-culling support. Performance increased in about 100% when many sprites are outside the screen
[NEW] Setup.sh: added script to set up environment needed for cocos2d-x
[NEW] Scheduler: Added new API [ schedule(std::function, ...), schedule(member_func, ...) ], deprecated the old API [ scheduleSelector(member_func, ...) ]
[FIX] Action: FadeIn and FadeOut behaviours is incorrect if it doesn't start from an edge value( 0 or 255)
[FIX] Array: crash when invoking initWithObjects()
[FIX] Action: Merge cocostudio/CCActionXxx to CCAction
[FIX] Bindings: Adds a macro to disable inserting script binding relevant codes
[FIX] Bindings: Supports 'setTimeout' and 'setInterval' in JSB
[FIX] Bindngs: Exposes the missing data structures of Spine to JS
[FIX] Bindings: cc.BuilderReader.load( path, null, parentSize ); was not allowed
[FIX] Console: crashes on Windows
[FIX] ControlButton: Crash if it was removed from parent in its callback
[FIX] CocoStudio: Logical error in 'TriggerObj::detect()'
[FIX] Director: Crash if invoking Director::end() on WINDOWS
[FIX] Director: setAnimationInterval has not effect on Mac
[FIX] EditBox: position would not be updated if its parent's position changed
[FIX] EditBox: Voice recognition input would cause crash on ios7
[FIX] EGLView: renamed to GLView, no longer a singleton, easier to customize
[FIX] EventDispatcher: removeAllEventListeners() remove event listeners used internally, make textures not reload on Android when come from background
[FIX] EventDispatcher: dispatchEventToListeners() causes "out of range" exception
[FIX] Image: s3tc compressed textures with no mipmaps fail to be loaded
[FIX] Label: A string which only contains CJK characters can't make a line-break when it's needed
[FIX] Label: Character would not be aligned on the baseline when label using distance field
[FIX] Label: Color and opacity can't take effect
[FIX] Label: Font size passed to new Label didn't consider 'contentScaleFactor'
[FIX] Label: loading custom fonts from ttf file fails on windows
[FIX] Label: LabelAtlas::setColor takes no effect
[FIX] MotionStreak: Added unimplemented position getter/setter
[FIX] Node: setAdditionalTransform receives a pointer and not a const reference
[FIX] Node: setRotation() moves opposite when node has a physics body
[FIX] Node: Can not use Node::setPhysicsBody to reset a physics body
[FIX] Object: Object -> Ref, and remove unneeded functions
[FIX] Other: Removes samples except testcpp|testjavascript|testlua. Moves sample games to `cocos2d/samples` repo
[FIX] Physics integration: Improves physical performance
[FIX] Physics integration: PhysicsContact::_contactData may be double freed.
[FIX] Physics integration: PhysicsShapeBox::getSize returns wrong value.
[FIX] ParticleSystemQuad: setTotalParticles() can not set a value larger than initialized value
[FIX] Renderer: Expand textureID bit from 18bits to 32bits. Resolves probably crash on Linux / Android
[FIX] RenderTexture: save screen with RenderTexture got unexpected result
[FIX] RenderTexture: saveToFile() can't write png file correctly
[FIX] Spine: spine::Skeleton would not be updated after being re-added to scene
[FIX] Sprite: not work as expected when CC_SPRITE_DEBUG_DRAW is 1
[FIX] Scheduler: Thread deadlock if new functions are added in callback of Scheduler:: performFunctionInCocosThread
[FIX] Tests: EditBoxText crashes on Win32 when being clicked many times
[FIX] Tests: ChipmunkTest bounding box for debugging couldn't be shown
[FIX] Tests: CocoStudioGuiTest/LabelBMFontTest crashes
[FIX] Tests: Particle test/AddAndRemove test crashes
[FIX] Tests: RenderTextureTest not drawn when coming from background
[FIX] Tests: LabelTTFMultiline show nothing on mac
[FIX] Timer::cancel always call Director::getInstance()->getScheduler() even in another Scheduler
[FIX] Tests: Potential crash by switching repeatly between HttpClientTest, WebSocketTest, SocketIOTest
[FIX] Tests: State is changed to RESUME when game comes back to foreground if pause button was clicked in Interval Test
[FIX] TMXLayer: Removing child from TMXLayer may cause crash
[FIX] TMXObjectGroup: Object values (x, y, width and height) from TMXObjectGroup are incorrect
[FIX] TMXXMLParser: Refactored the codes of parsing pure xml layer format for tilemap
[FIX] TMXXMLParser: 'y' value is parsed incorrectly
[FIX] UI: Changes namespace from 'cocos2d::gui' to 'cocos2d::ui'.
[FIX] UI: Supports RichText
[FIX] Vector: Object which isn't in Vector would also be released when invoking Vector::eraseObject.
[FIX] Websocket: Potential crash when websocket connection closes.
[FIX] Websocket: No callback is invoked when websocket connection fails
[FIX] Xcode 5.1: Added Xcode 5.1 to build arm64 version, but can not require socket module in lua, will fix it soon
[3RD] Kazmath: Upgraded to latest version of Kazmath
cocos2d-x-3.0beta2 Jan.24 2014
[All]
[NEW] Full screen support for desktop platforms.
[NEW] Adds performance test for EventDispatcher.
[NEW] Adds performance test for Containers(Vector<>, Array, Map<K,V>, Dictionary).
[NEW] DrawNode supports to draw triangle, quad bezier, cubic bezier.
[NEW] Console: added the 'textures', 'fileutils dump' and 'config' commands
[NEW] GLCache: glActiveTexture() is cached with GL::activeTexture(). All code MUST call the cached version in order to work correctly
[NEW] Label: Uses a struct of TTF configuration for Label::createWithTTF to reduce parameters and make this interface more easily to use.
[NEW] Label: Integrates LabelAtlas into new Label.
[NEW] Node: Added `setGlobalZOrder()`. Useful to change the Node's render order. Node::setZOrder() -> Node::setLocalZOrder()
[NEW] Renderer: Added BatchCommand. This command is not "batchable" with other commands, but improves performance in about 10%
[FIX] event->stopPropagation can't work for EventListenerTouchAllAtOnce.
[FIX] Uses unified `desktop/CCEGLView.h/cpp` for desktop platforms (windows, mac, linux).
[FIX] Bindings-generator supports Windows again and remove dependency of LLVM since we only need binary(libclang.so/dll).
[FIX] Removes unused files for MAC platform after using glfw3 to create opengl context.
[FIX] Wrong arithmetic of child's position in ParallaxNode::addChild()
[FIX] CocoStudio: TestColliderDetector in ArmatureTest can't work.
[FIX] CocoStudio: The order of transform calculation in Skin::getNodeToWorldTransform() is incorrect.
[FIX] Crash if file doesn't exist when using FileUtils::getStringFromFile.
[FIX] If setting a shorter string than before while using LabelAtlas, the effect will be wrong.
[FIX] Label: Memory leak in FontFreeType::createFontAtlas().
[FIX] Label: Crash when using unknown characters.
[FIX] Label: Missing line breaks and wrong alignment.
[FIX] Label: Corrupt looking characters and incorrect spacing between characters
[FIX] Label: Label:color and opacity settings are invalid afeter these these properties changed: 1)text content changed 2)align style changed 3)max line width limited
[FIX] Label: Crash when using unknown characters
[FIX] Console: log(format, va_args) is private to prevent possible resolution errors
[FIX] Configuration: dumpInfo() -> getInfo()
[FIX] ControlSlider doesn't support to set selected thumb sprite.
[FIX] ControlButton doesn't support to set scale ratio of touchdown state.
[FIX] Particles: Crash was triggered if there is not `textureFileName`section in particle plist file.
[FIX] Renderer: Uses a float as key with only the depth. Viewport, opaque are not needed now
[FIX] Renderer Performance Fix: QuadCommand::init() does not copy the Quads, it only store a reference making the code faster
[FIX] Renderer Performance Fix: Sprite and SpriteBatchNode (and subclasses) has much better performance
[FIX] Renderer Performance Fix: When note using VAO, call glBufferData() instead of glBufferSubData().
[FIX] Renderer Performance Fix: Doesn't sort z=0 elements. It also uses sort() instead of stable_sort() for z!=0.
[FIX] Sprite: removed _hasChildren optimization. It uses !_children.empty() now which is super fast as well
[FIX] Tests: Sprites Performance Test has 4 new tests
[FIX] TextureCache: getTextureForKey and removeTextureForKey work as expected
[FIX] TextureCache: dumpCachedTextureInfo() -> getCachedTextureInfo()
[FIX] Websocket doesn't support send/receive data which larger than 4096 bytes.
[FIX] Object: Remove _retainCount
[FIX] ParallaxNode: Coordinate of Sprite may be wrong after being added into ParallaxNode
[FIX] Crash if there is not `textureFileName`section in particle plist file
[FIX] Websocket cannot send/receive more than 4096 bytes data
[FIX] TextureCache::addImageAsync can't load first image
[FIX] ControlSlider: Can not set "selected thumb sprite"
[FIX] ControlSlider: Can not set "scale ratio"
[FIX] Crash when loading tga format image
[FIX] Keyboard pressed events are being repeatedly fired before keyboard is released
[Android]
[FIX] Background music can't be resumed when back from foreground
[FIX] ANR (Application Not Responding) appears on android 2.3 when pressing hardware button.
[lua binding]
[NEW] Can bind classes that have the same class names but different namesapces
[FIX] Use EventDispatcher to update some test cases
[FIX] sp.SkeletonAnimation:registerScriptHandler should not override cc.Node:registerScriptHandler
[javascript binding]
[NEW] Bind SAXParser
[FIX] Pure JS class that wants to inherite from cc.Class will trigger an irrelevant log
[FIX] Mac and iOS Simulator should also use SpiderMonkey which was built in RELEASE mode
[FIX] Crash when running JSB projects on iOS device in DEBUG mode
[FIX] Crash when Firefox connects to JSB application on Mac platform.
[Desktop]
[NEW] Support fullscreen
[Linux]
[FIX] "Testing empty labels" in LabelTest crashes.
[Mac]
[FIX] Removes unused files after using glfw3 to create opengl context
[Win32]
[FIX] Compiling error when using x64 target
[FIX] Tests: TestCpp works with CMake
[FIX] Bindings-generator supports Windows again and remove dependency of LLVM since it only needs binary of libclang
cocos2d-x-3.0beta Jan.7 2014
[All]
[NEW] New label: shadow, outline, glow support
[NEW] AngelCode binary file format support for LabelBMFont
[NEW] New spine runtime support
[NEW] Add templated containers, such as `cocos2d::Map<>` and `cocos2d::Vector<>`
[NEW] TextureCache::addImageAsync() uses std::function<> as call back
[NEW] Namespace changed: network -> cocos2d::network, gui -> cocos2d::gui
[NEW] Added more CocoStudioSceneTest samples.
[NEW] Added UnitTest for Vector<T>, Map<K, V>, Value.
[NEW] AngelCode binary file format support for LabelBMFont.
[NEW] New renderer: Scene graph and Renderer are decoupled now.
[NEW] Upgrated Box2D to 2.3.0
[NEW] SChedule::performFunctionInCocosThread()
[NEW] Added tga format support again.
[NEW] Adds UnitTest for Template container and Value class
[FIX] A Logic error in ControlUtils::RectUnion.
[FIX] Bug fixes for Armature, use Vector<T>, Map<K, V> instead of Array, Dictionary.
[FIX] Used c++11 range loop(highest performance) instead of other types of loop.
[FIX] Removed most hungarian notations.
[FIX] Merged NodeRGBA to Node.
[FIX] Potential hash collision fix.
[FIX] Updates spine runtime to the latest version.
[FIX] Uses `const std::string&` instead of `const char*`.
[FIX] LabelBMFont string can't be shown integrally.
[FIX] Deprecates FileUtils::getFileData, adds FileUtils::getStringFromFile/getDataFromFile.
[FIX] GUI refactoring: Removes UI prefix, Widget is inherited from Node, uses new containers(Vector<T>, Map<K,V>).
[FIX] String itself is also modified in `String::componentsSeparatedByString`.
[FIX] Sprites with PhysicsBody move to a wrong position when game resume from background.
[FIX] Crash if connection breaks during download using AssetManager.
[FIX] OpenAL context isn't destroyed correctly on mac and ios.
[FIX] Useless conversion in ScrollView::onTouchBegan.
[FIX] Two memory leak fixes in EventDispatcher::removeEventListener(s).
[FIX] CCTMXMap doesn't support TMX files reference external TSX files
[FIX] Logical error in `CallFuncN::clone()`
[FIX] Child's opacity will not be changed when its parent's cascadeOpacityEnabled was set to true and opacity was changed
[FIX] Disallow copy and assign for Scene Graph + Actions objects
[FIX] XMLHttpRequest receives wrong binary array
[FIX] XMLHttpRequest.status needs to be assigned even when connection fails
[FIX] TextureCache::addImageAsync may load a image even it is loaded in GL thread
[FIX] EventCustom shouldn't use std::hash to generate unique ID, because the result is not unique
[FIX] CC_USE_PHYSICS is actually impossible to turn it off
[FIX] Crash if connection breaks during download using AssetManager
[FIX] Project_creator supports creating project at any folder and supports UI
[Android]
[NEW] build/android-build.sh: add supporting to generate .apk file
[NEW] Bindings-generator supports to bind 'unsigned long'.
[FIX] XMLHttpRequest receives wrong binary array.
[FIX] 'Test Frame Event' of TestJavascript/CocoStudioArmatureTest Crashes.
[FIX] UserDefault::getDoubleForKey() doesn't pass default value to Java.
[iOS]
[FIX] Infinite loop in UserDefault's destructor
[Windows]
[NEW] CMake support for windows.
[Bindings]
[NEW] Support CocoStudio v1.2
[NEW] Adds spine JS binding support.
[FIX] Don't bind override functions for JSB and LuaBining since they aren't needed at all.
[FIX] The order of onEnter and onExit is wrong.
[FIX] The setBlendFunc method of some classes wasn't exposed to LUA.
[FIX] Bindings-generator doesn't support 'unsigned long'
[FIX] Potential hash collision by using typeid(T).hash_code() in JSB and LuaBinding
[Lua binding]
[NEW] New label support
[NEW] Physcis integrated support
[NEW] EventDispatcher support
[FIX] CallFuncND + auto remove lua test case have no effect
[FIX] Lua gc will cause correcsponding c++ object been released
[FIX] Some lua manual binding functions don't remove unneeded element in the lua stack
[FIX] The setBlendFunc method of some classes wasn't exposed to LUA
[Javascript binding]
[FIX] `onEnter` event is triggered after children's `onEnter` event
cocos2d-x-3.0alpha1 Nov.19 2013
[all platforms]
[DOC] Added RELEASE_NOTES and CODING_STYLE.md files
[FIX] Texture: use CCLOG to log when a texture is being decoded in software
[FIX] Spine: fix memory leaks
[FIX] fixed a memory leak in XMLHTTPRequest.cpp
[FIX] removeSpriteFramesFromFile() crashes if file doesn't exist.
[FIX] Avoid unnecessary object duplication for Scale9Sprite.
[FIX] create_project.py does not rename/replace template projects completely.
[FIX] Could not set next animation in CCBAnimationCompleted callback.
[FIX] The Node's anchor point was changed after being added to ScrollView.
[FIX] Refactored and improved EventDispatcher.
[FIX] EventListeners can't be removed sometimes.
[FIX] When parsing XML using TinyXML, the data size has to be specified.
[FIX] Parameter type: const char* -> const string&
[FIX] Armature: many bug fixed, add more samples, add function to skip some frames when playing animation
[FIX] Configuration of VAO in runtime
[FIX] Webp Test Crashes.
[FIX] TransitionScenePageTurn: z fighting
[FIX] AssetsManager: Adding test whether the file directory exists when uncompressing file entry,if does not exist then create directory
[FIX] CCBReader: To set anchor point to 0,0 when loading Scale9Sprite
[FIX] OpenGL Error 502 in Hole Demo
[FIX] AssetsManager: downloading progress is not synchronized with actual download
[FIX] SpriteFrameCache: memory leak when loading a plist file
[FIX] removeSpriteFramesFromFile() crashes if file doesn't exist
[FIX] EditBox: can't click the area that outside of keyboard to close keyboard
[FIX] CCBReader: can not set next animation in AnimationCompleted callback
[FIX] Node's anchor point was changed after being added to ScrollView
[FIX] EventDispather: refactor method and fix some bugs
[FIX] EventListner: cann't be removed sometimes
[FIX] UserDefault: didn't set data size when parsing XML using TinyXML
[FIX] Webp test crashed
[FIX] CCHttpClient: The subthread of CCHttpClient interrupts main thread if timeout signal comes.
[NEW] Arm64 support.
[NEW] Added Mouse Support For Desktop Platforms.
[NEW] Point: Adds ANCHOR_XXX constants like ANCHOR_MIDDLE, ANCHOR_TOP_RIGHT, etc.
[NEW] Sprite: Override setScale(float scaleX, float scaleY)
[NEW] External: added | operator for Control::EventType
[NEW] Android & iOS screen size change support
[NEW] GLProgram: setUniformLocationWithMatrix2fv, setUniformLocationWithMatrix3fv
[NEW] Color[3|4][B|F]: comparable and explicit convertible
[NEW] Contorl::EventType add | operation
[NEW] Performance Test: Sprite drawing
[NEW] Adjusted folder structure
[NEW] Added tools to simplify upgrading game codes from v2.x to v3.x
[FIX] Added virtual destructors on Interfaces
[Android]
[FIX] Added EGL_RENDERABLE_TYPE to OpenGL attributes
[FIX] Fixed application will crash when pause and resume.
[FIX] Clear NoSuchMethodError Exception when JniHelper fails to find method id
[FIX] Fixed crash when backging from background
[FIX] LabelTTF: crashed when setting dimension input height value less than the height of the font and the input width value is 0
[FIX] Changed data type of 'char' to signed as default
[NEW] Added xlargeScreens="true" to supports-screens
[NEW] Added build/android-build.py to build all Android samples, and remove all build_native.sh/cmd
[NEW] Added build_native.py to build template projects, and remove build_native.sh/cmd
[NEW] Added Cocos2dxHelper.runOnGLThread(Runnable) again
[NEW] Added support for orientation changed
[NEW] Disabled CDT Builder on Eclipse
[Mac]
[FIX] Removed unused CCLOG() from GL initialization
[FIX] HttpClientTest: crash
[iOS]
[FIX] Can't click the area that outside of keyboard to close keyboard when using EditBox.
[NEW] Added support for orientation changed
[Linux]
[NEW] Used CMake to build linux projects.
[FIX] Closed X display after getting DPI on Linux.
[Win32]
[FIX] Last test case of OpenglTest crashed
[Desktop]
[FIX] Trigger onKeyReleased only after the key has been released.
[NEW] Added mouse support
[Javascript binding]
[FIX] Fixed a memory leak in ScriptingCore::runScript()
[FIX] sys.localStorage.getItem() does not support non-ascii string.
[FIX] cc.Scheduler.schedule(target, func) without repeat argument couldn't repeat schedule forever on device.
[FIX] CCBReader can't play sequence automatically in JSB.
[FIX] Wrong convention to jsval in cccolor4f_to_jsval and cccolor3b_to_jsval
[FIX] sys.localStorage: doesn't support non-ascii string
[FIX] BuilderReader: can't play sequence automatically
[FIX] Wrong conversion to javal in cccolor4f_to_jsval and cccolor3b_to_jsval
[NEW] main.js -> cocos2d-jsb.js
[NEW] Remote debugging using Firefox, "step into" can not work
[NEW] Added binding for Node::setScale(float, float)
[NEW] Impvoved armature binding
[NEW] Added CocoStudio releated binding codes: gui, scene parser, and add corresponding samples
[Lua Binding]
[NEW] Added Armature lua binding and added test samples.
[NEW] Added LuaObjectBridge & LuaJavaBridge to simplify invoking objective-c codes and java codes from lua
[NEW] Added CocoStudio releated binding codes: gui, scene parser, and add corresponding samples
[NEW] Added AssetsManager binding and corresponding sample
[NEW] Added XMLHttpRequest lua binding and corresponding sample
cocos2d-x-3.0alpha0 @Sep.19 2013
[all platforms]
[FIX] TargetAction::reverse() works as expected
[FIX] Fixed crash in OpenGLTest
[FIX] Fixed logic when passing an empty std::vector to WebSocket::init()
[FIX] Fixed crash in ParticleSystemQuad due to improper deletion of VBO and VAO
[FIX] Point::isSegmentIntersect() returns correct value
[FIX] Improved UTF8 response code in XmlHttpRequest
[FIX] Observers with the same target and name but different sender are the same observer in NotificationCenter
[NEW] Added ATITC format support
[NEW] Better integration with physics engine
[NEW] New Event Dispatcher: supports Keybaord, Touches, Accelerometer, Custom events. Added Tests as well
[NEW] New Label code: Faster and more efficient than previous code
[NEW] Added S3TC support
[NEW] Added a method to get duration of timeline for CCBAnimationManager class
[NEW] Array is compatible with STL containers.
[3RD] Upgraded SpiderMonkey to Firefox v23
[Android]
[FIX] Fixed When lock screen or entering background and resume the application textures from pvr.ccz file become black
[FIX] Fixed Stroke font color
[NEW] Uses Native Activity
[iOS]
[FIX] Status bar can be hidden on iOS 7
[FIX] Added iOS7 icons to templates and tests
[Mac OS X]
[NEW] iOS and Mac tempaltes were merged into one single Xcode project file.
[NEW] Added Lua template
[JavaScript bindings]
[FIX] CCBReader is able to set properties to owner if 'owner var' is setted
[FIX] Fixed crash when extending cc.ScrollView in JS
[FIX] cc.registerTargettedDelegate supports pure js object as its target
[FIX] Fixed memory leak in the binding glue code of cc.FileUtils.getStringFromFile(getByteArrayFromFile)
[NEW] Added bindigns for Sprite::getDisplayFrame(), ControlButton callback and RemoveSelf
[Lua bindings]
[NEW] Bind Sprite::getDisplayFrame()
cocos2d-x-3.0alpha0-pre @Jul.30 2013
[all platforms]
[FIX] #2124: Image::initWithImageFileThreadSafe is not thread safe
[FIX] #2230: Node::onEnterTransitionDidFinish was called twice when a node is added in Node::onEnter
[FIX] #2237: calculation offset in font rendering
[FIX] #2303: missing precision when getting strokeColor and fontFillColor