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Describe the bug
Find a weird thing when learning taichi. https://docs.taichi-lang.cn/docs/cloth_simulation For this example, the code works well on linux, but on my mac M1, I find that there will be problem like this. I check the ti example 31, this one works well on my mac. I further check the python example source code, I find in that version, the screen size is 768768. But for the screen size in the document 10241024, there will be problem like this. I wonder what's the problem of this?
It seems that even with 768*768, if I resizing the GUI smaller, then such cases can also be observed. Maybe the sphere drawing somehow is not correct, becasue the physics seem correct. Just the ball visuals may become too big in some screen size, when resizing the window, sometimes it's okay, sometimes there will be such problem.
This will works well if I remove the scene.particle, instead draw two traingles there to represent the sphere. This time no matter how to resize, the stuff looks well. I wonder why the scene.particles is related to the window size? Is this a design or a bug?
Describe the bug
Find a weird thing when learning taichi. https://docs.taichi-lang.cn/docs/cloth_simulation For this example, the code works well on linux, but on my mac M1, I find that there will be problem like this. I check the
ti example 31
, this one works well on my mac. I further check the python example source code, I find in that version, the screen size is 768768. But for the screen size in the document 10241024, there will be problem like this. I wonder what's the problem of this?To Reproduce
https://github.com/taichi-dev/taichi/blob/master/python/taichi/examples/ggui_examples/mass_spring_3d_ggui.py#L125
Log/Screenshots
I find that with 768*768, the error is also there and doesn't influence
Additional comments
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