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How best to accelerate sparse scene queries in raytracing? #6093

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Taichi's SNode is more or less designed for spatially sparse objects on a regular grid. Triangle or mesh primitive ray-tracing acceleration does not map well to a regular grid (think nyqusit frequency as a fundamental limitation), thus you don't see people use regular octree or VDB similar systems for general scene data. It will be pretty good for volume data which is usually sampled on a regular grid.

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@rigGitLikeYouDigGit
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@bobcao3
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bobcao3 Sep 18, 2022
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