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graph_iterator.h
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graph_iterator.h
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#include <torch/csrc/jit/ir/ir.h>
namespace torch {
namespace jit {
// This class facilitates depth-first iteration over all nodes in a graph.
class DepthFirstGraphNodeIterator {
Node* current_;
public:
// Constructor.
explicit DepthFirstGraphNodeIterator(std::shared_ptr<Graph>& graph)
: current_(*(graph->block()->nodes().begin())) {}
// Moves up and to the next node (may move up recursively).
void move_up() {
if (current_ == nullptr) {
return;
}
// Basically we start from the child block (which is current_)
// and we try to find the block that owns it. Now we need to check
// if that block is the graph root block, or if it is an If/Loop/etc
// block.
//
// If it's the graph root block we can stop because there is no "up"
// but if it is a node (e.g. If/Loop/etc) we need to apply logic
// based on where we are coming from to move to the next block.
// This might mean that we need to traverse up again (e.g. if we've
// reached the end of the else clause in an if block we need to go)
// up to the parent block that contains the if.
//
// Similarly if we've reached the end of the parent block containing
// the else clause we might need to go up again so this is a recursive
// function.
//
// BlockNode (if/loop/with)
// |
// [Block1] ... [Block2]
// |
// [ Node1, Node2, Node3, FromNode]
//
auto parent_block = current_->owningBlock();
TORCH_INTERNAL_ASSERT(parent_block, "Every node must be owned by a block");
// Get the node that owns the parent block. This node has to be an if,
// loop, or with.
auto parent_node = parent_block->owningNode();
if (parent_node == nullptr) {
// If there's no node that owns this current block then we're at the
// top of the graph and since we're trying to move up we have reached
// the end of the traversal.
current_ = nullptr;
return;
}
// Check the type of node this root is.
if (parent_node->kind() == prim::If) {
// Need to check if we came from the `then` branch or the `else` branch.
auto* then_block = parent_node->blocks().at(0);
auto* else_block = parent_node->blocks().at(1);
if (parent_block == else_block) {
// If else block then we move to the next node in the parent block.
current_ = parent_node->next();
if (current_->kind() == prim::Return) {
move_up();
}
} else {
// If then block then move to the else block if it is not empty.
TORCH_INTERNAL_ASSERT(parent_block == then_block);
bool else_block_empty =
else_block->nodes().begin() == else_block->nodes().end();
if (!else_block_empty) {
current_ = *(else_block->nodes().begin());
} else {
// Since it's empty we move to the next node.
current_ = parent_node->next();
if (current_->kind() == prim::Return) {
move_up();
}
}
}
} else if (
parent_node->kind() == prim::Loop ||
parent_node->kind() == prim::With) {
current_ = parent_node->next();
if (current_->kind() == prim::Return) {
move_up();
}
} else {
TORCH_INTERNAL_ASSERT(
false, "Only if/loop/with nodes should have child blocks");
}
}
// Moves to the next adjacent node or up in to the parent if that is not
// possible.
void move_next() {
if (current_ == nullptr) {
return;
}
// Increment to the next node in the current block.
current_ = current_->next();
// Check if we're at the end of the block. If so we need
// to move upwards (if it makes sense to).
if (current_->kind() == prim::Return) {
move_up();
}
}
// Moves to the next node in the graph into children if it can.
void move_into() {
if (current_ == nullptr) {
return;
}
// Check if we're currently on a node that contains sub-nodes.
if (current_->kind() == prim::If || current_->kind() == prim::Loop ||
current_->kind() == prim::With) {
auto* first_block = current_->blocks().at(0);
current_ = first_block->param_node();
// Move next will move up and out of the current node if the block is
// empty. `move_up` which is called by `move_next` will handle the
// difference between If, Loop, and With blocks appropriately.
move_next();
} else {
move_next();
}
}
// Get the next Node in the graph. \returns nullptr if there are no nodes
// left.
Node* next() {
auto result = current_;
// Try move into the existing node to set the next node to be returned.
// This will move to the next node if not possible, or move upwards and
// to the next.
move_into();
return result;
}
};
} // namespace jit
} // namespace torch