Last Updated:21 May, 2015
Welcome to Egret Engine !
Special Thanks to:
- Joy of Fish Information Technology Co.,Ltd.
- Nanjing Nibaguai Networking Technology Co.,Ltd.
- Beijing Smallapple Networking Technology Co.,Ltd.
- MiTalk Team, XiaoMi Tech.
- Wish Start (Beijing)Technology Co.,Ltd.
- Front-end team, games business department, Huanju Time Inc.
- Beijing Duo Fang Lajiao Networking Technology Co.,Ltd.
- Kaiteng Workshop,Kaixin Networking Technology Co.,Ltd.
Egret 1.7.2 Community Experienced Version is the 2nd CE version after Egret Engine 1.7 official release.In this version, we've mainly focused on sound module and bug fix. Note: Community Trial Version includes all the features in the latest final version and some up-to-date fixes and updates.
- Fixed Sprite’s and Shape’s inability (under cacheAsBitmap) to change accordingly when graphics change
- Added letterSpacing and lineSpacing properties to BitmapText
- Improved DisplayObject’s rotation accuracy
- Fixed the bug of error alert when loading images in iOS6
- Fixed cacheAsBitmap DisplayObject’s cropping under WebGL mode
- Reconstructed sound module. Added position property, resume method and stop method
- Able to support WebAudio in iOS7.0 and beyond
- Fixed TreeEvent.ITEM_OPENING’s preventDefault invalidity
- Fixed TextInput prompt bug
- Fixed big projects’ publishing anomaly under Windows
- Added DataEyeSDK
- Math library
- Memory management
- Crash caused by RenderTexture
- Possible deadlocks caused by asynchronous texture loading
- Text display anomaly in Android 5.X.X systems
- JNI related memory problems
- Android Graphics API currently only supports simple line-drawing actions.
- Android TextField API does not support bold and italic font.
- iOS Support now only supports iOS7+ versions.