From 34f86b2ff76e757f3966711eb460a68f68a2d49d Mon Sep 17 00:00:00 2001 From: sun_ Date: Sun, 12 Aug 2018 15:29:40 +0800 Subject: [PATCH] Update README.md --- README.md | 57 ++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 56 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 1c58cbd..aad27ca 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,58 @@ # SwiftSDL2 -A description of this package. +A Swift wrapper for the SDL2 API + +## Installation + +You should install [SDL2](https://www.libsdl.org/) before use this library, on macOS, you can: + +```bash +brew install sdl2 +``` + +### Swift Package Manager + +SwiftSDL2 primarily uses [SwiftPM](https://swift.org/package-manager/) as its build tool, so we recommend using that as well. If you want to depend on SwiftFFmpeg in your own project, it's as simple as adding a `dependencies` clause to your `Package.swift`: + +```swift +dependencies: [ + .package(url: "https://github.com/sunlubo/SwiftSDL2.git", from: "0.0.1") +] +``` + +## Usage + +```swift +import SwiftSDL2 +import Darwin + +try initSDL(flags: [.video, .audio]) + +let window = Window(title: "hello", width: 640, height: 480, flags: .resizable) +let renderer = Renderer(window: window) +let texture = Texture(renderer: renderer, format: .rgba8888, access: .target, width: 640, height: 480) + +while true { + var event = Event() + Events.pollEvent(&event) + if event.type == .quit { + break + } + + let x = arc4random() % 540 + let y = arc4random() % 430 + let rect = Rect(x: Int(x), y: Int(y), w: 100, h: 50) + + try renderer.setTarget(texture) + try renderer.setDrawColor(Color(r: 0x00, g: 0x00, b: 0x00, a: 0x00)) + try renderer.clear() + try renderer.drawRect(rect) + try renderer.setDrawColor(Color(r: 0xFF, g: 0x00, b: 0x00, a: 0x00)) + try renderer.fillRect(rect) + try renderer.setTarget(nil) + try renderer.copy(texture: texture, srcRect: nil, dstRect: nil) + renderer.present() +} + +quitSDL() +```