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Currently, we only have one ruleset implemented within Mimir. This ruleset treats rules with more requirements as more "specific" and only evaluates the most specific rule.
This behaviour is desirable for performance because we can sort the ruleset in descending order of specificity and avoid iterating over the entire ruleset (breaking out early if we find a matching rule).
However, there are scenarios in which we might want to willingly evaluate all rules in a ruleset, irrespective of specificity. For example, suppose we use a ruleset to store the behaviour for unlocking achievements. In that case, we want to evaluate and find all achievements that should be unlocked, not just the achievement with the most requirements (this is the behaviour that would currently happen in Mimir).
With this in mind, we should refactor the codebase to replace the concrete implementation of the current ruleset with a trait-based approach to define rulesets.