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Merge pull request #320 from ykafia/spirv-part2-correction
fix: Correction of the blog post part 2 with date change
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posts/2024-11-10-investigating-spirv-for-the-shader-system-part-2.md posts/2024-11-20-investigating-spirv-for-the-shader-system-part-2.md

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@@ -18,30 +18,31 @@ In this second part we're going to dive deeper in how the current SDSL compiler
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opacity: 0.75;
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}
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img[alt=thinking] {
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max-width: 24rem;
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max-width: 50dvw;
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max-height: 24rem;
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display: block;
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float: none;
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margin-left: auto;
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margin-right: auto;
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}
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img[alt=creeping] {
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max-width: 24rem;
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max-width: 50dvw;
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display: block;
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float: none;
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margin-left: auto;
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margin-right: auto;
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}
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img[alt=creeping2] {
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max-width: 12rem;
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max-width: 50dvw;
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max-height: 12rem;
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display: block;
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float: none;
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margin-left: auto;
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margin-right: auto;
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opacity : 60%;
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opacity : 50%;
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}
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img[alt=onfire] {
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max-width: 24rem;
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max-width: 50dvw;
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display: block;
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margin-left: auto;
@@ -245,7 +246,6 @@ IT'S CODING TIME!
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![onfire](/images/blog/2024-11-10-spirv2/thumbnail_Youness2.png)
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```csharp
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// A RefInstruction will hold a Span and some cool methods and tools to extract information from this instruction.
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// We could also create an Instruction struct containing a Memory<int> and doing the same...
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public ref struct RefInstruction(Span<int> words)

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