From ad9ba62986c9a46d55fc5c8b794faf457dd040be Mon Sep 17 00:00:00 2001 From: tebjan Date: Mon, 8 Jan 2024 19:06:12 +0100 Subject: [PATCH 01/11] First section --- ...2024-01-05-announcing-stride-4-2-in-dotnet-8.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md index 518f69df..df5dc4fb 100644 --- a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md +++ b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md @@ -21,6 +21,20 @@ A massive thank you to the open-source Stride community for your dedicated contr You can [download the Stride 4.2 Installer](https://www.stride3d.net/download/) today. Release notes are available [here](https://doc.stride3d.net/latest/en/ReleaseNotes/ReleaseNotes.html). +## Unity Licensing Model Impact: A Catalyst for Change + +Recent changes in the game development industry, particularly regarding Unity's licensing model, have led to a notable shift in the community's approach to selecting development tools. Stride 4.2 emerges in this context as a viable and compelling alternative, particularly for those seeking a C#-based engine. + +### Responding to Industry Needs + +In light of these industry changes, we have observed a marked increase in the adoption of Stride. This is reflected in our user statistics, which show a significant uptick in new users turning to Stride for their development needs. We believe this demonstrates the engine's capacity to meet the evolving demands of game developers. + +### The Role of Our Community + +The development of Stride 4.2 has been a community-driven effort. The contributions from our community have been invaluable in shaping the direction and features of this release. This collaborative effort underlines our commitment to developing a game engine that is not only technically sound but also aligned with the needs and aspirations of our user base. + +In the following sections, we will discuss the specific features and improvements that Stride 4.2 brings, offering insights into how they contribute to enhancing the game development experience. + ## What's new in Stride 4.2 Stride 4.2 includes numerous enhancements and improvements. From 1797bd05054593b43be29de15d826cc11f71f6f0 Mon Sep 17 00:00:00 2001 From: tebjan Date: Sun, 14 Jan 2024 23:18:23 +0100 Subject: [PATCH 02/11] Adds update cycle section --- ...01-05-announcing-stride-4-2-in-dotnet-8.md | 29 +++++++++++++++++-- 1 file changed, 26 insertions(+), 3 deletions(-) diff --git a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md index df5dc4fb..45aa97fd 100644 --- a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md +++ b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md @@ -25,7 +25,7 @@ You can [download the Stride 4.2 Installer](https://www.stride3d.net/download/) Recent changes in the game development industry, particularly regarding Unity's licensing model, have led to a notable shift in the community's approach to selecting development tools. Stride 4.2 emerges in this context as a viable and compelling alternative, particularly for those seeking a C#-based engine. -### Responding to Industry Needs +### Stride's Increasing Popularity In light of these industry changes, we have observed a marked increase in the adoption of Stride. This is reflected in our user statistics, which show a significant uptick in new users turning to Stride for their development needs. We believe this demonstrates the engine's capacity to meet the evolving demands of game developers. @@ -33,8 +33,31 @@ In light of these industry changes, we have observed a marked increase in the ad The development of Stride 4.2 has been a community-driven effort. The contributions from our community have been invaluable in shaping the direction and features of this release. This collaborative effort underlines our commitment to developing a game engine that is not only technically sound but also aligned with the needs and aspirations of our user base. -In the following sections, we will discuss the specific features and improvements that Stride 4.2 brings, offering insights into how they contribute to enhancing the game development experience. +## Addressing the Pace of Updates in Stride + +Understanding the pace at which Stride is updated is key to recognizing the unique nature of our development process and the factors that influence it. + +### Nature of the Development Team + +Stride's evolution is primarily driven by a dedicated team of developers who contribute in their spare time. This volunteer-based approach reflects the passion and commitment of our community, but also brings certain limitations in terms of the speed at which we can deliver updates. We are grateful for the continued efforts of our contributors, whose dedication makes each version of Stride possible. + +### Current Funding and Resource Constraints + +The current level of donations and funding directly impacts our capacity for full-time development. While we have been able to engage developers on a per-project basis, the resources available do not yet allow for a sustained full-time development workforce. This financial reality plays a significant role in determining the frequency and scope of our updates. + +### Impact on Update Frequency +As a result of these constraints, the pace at which Stride is updated may not match that of other engines with more substantial funding and larger development teams. However, we are committed to ensuring that each update is meaningful and enhances the overall quality and capabilities of the engine. + +### Call for Support and Contributions + +To accelerate the pace of development and bring more frequent updates, we warmly invite more contributions, both in terms of development support and funding. Donations, big or small, make a significant difference, and we encourage those who can to contribute. Additionally, we are always looking for more contributors, especially those with skills in .NET, Android, and iOS development, to help us expand Stride's capabilities, particularly in mobile development. + +### Outlook for the Future + +With increased support and contributions, we are optimistic about the future pace of Stride's development. Our goal is to not only maintain Stride's high standards of quality but also to increase the frequency of updates, bringing new features and improvements to our users more regularly. + +In the following sections, we will discuss the specific features and improvements that Stride 4.2 brings, offering insights into how they contribute to enhancing the game development experience. ## What's new in Stride 4.2 Stride 4.2 includes numerous enhancements and improvements. @@ -173,4 +196,4 @@ In particular we want to thanks these donors: * {% include sponsor-org.md key:'lucid' emoji:'🥇' %} * {% include sponsor-user.md key:'skidvis' emoji:'🥇' %} -This article was co-authored by [Aggror Jorn](https://github.com/Aggror). +This article was co-authored by [Aggror Jorn](https://github.com/Aggror), [Tebjan Halm](https://github.com/tebjan). \ No newline at end of file From 73c720dadc6adf9f384b5c6d65b7736133da6c33 Mon Sep 17 00:00:00 2001 From: tebjan Date: Mon, 15 Jan 2024 01:04:09 +0100 Subject: [PATCH 03/11] Adds link to update guide --- posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md index 45aa97fd..835ef18d 100644 --- a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md +++ b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md @@ -21,6 +21,8 @@ A massive thank you to the open-source Stride community for your dedicated contr You can [download the Stride 4.2 Installer](https://www.stride3d.net/download/) today. Release notes are available [here](https://doc.stride3d.net/latest/en/ReleaseNotes/ReleaseNotes.html). +Make sure you read the [guide to update Stride and projects properly]([text](https://doc.stride3d.net/latest/en/manual/get-started/update-stride.html)). + ## Unity Licensing Model Impact: A Catalyst for Change Recent changes in the game development industry, particularly regarding Unity's licensing model, have led to a notable shift in the community's approach to selecting development tools. Stride 4.2 emerges in this context as a viable and compelling alternative, particularly for those seeking a C#-based engine. From e314ee89b3f1ab42e7e07338bfb7add82db59617 Mon Sep 17 00:00:00 2001 From: tebjan Date: Mon, 15 Jan 2024 22:15:42 +0100 Subject: [PATCH 04/11] Text improvements, a bit shorter. --- ...01-05-announcing-stride-4-2-in-dotnet-8.md | 38 ++++++++++--------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md index 835ef18d..d32ed309 100644 --- a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md +++ b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md @@ -25,41 +25,45 @@ Make sure you read the [guide to update Stride and projects properly]([text](htt ## Unity Licensing Model Impact: A Catalyst for Change -Recent changes in the game development industry, particularly regarding Unity's licensing model, have led to a notable shift in the community's approach to selecting development tools. Stride 4.2 emerges in this context as a viable and compelling alternative, particularly for those seeking a C#-based engine. +The game development world has seen quite a stir with recent changes in Unity's licensing model. These shifts have led many in our community to rethink their choice of development tools. Stride 4.2 steps up in this scenario as a solid, C#-based alternative, offering a familiar yet distinct approach for game developers. -### Stride's Increasing Popularity +### Stride's Rising Popularity -In light of these industry changes, we have observed a marked increase in the adoption of Stride. This is reflected in our user statistics, which show a significant uptick in new users turning to Stride for their development needs. We believe this demonstrates the engine's capacity to meet the evolving demands of game developers. +It's been an exciting time for us. We've noticed more and more developers giving Stride a try, a trend clearly reflected in our growing user numbers. During the carzy unbity days, we were number 3 in the pupularity rankings, just after Godot and Bevy. Also a big shoutout to gamefromscratch for his video "[Stride For Unity Developers](https://www.youtube.com/watch?v=u_ksFlHHXYU)", which definitely helped. -### The Role of Our Community +### The Heartbeat of Stride: Our Community -The development of Stride 4.2 has been a community-driven effort. The contributions from our community have been invaluable in shaping the direction and features of this release. This collaborative effort underlines our commitment to developing a game engine that is not only technically sound but also aligned with the needs and aspirations of our user base. +What really makes Stride tick is you – the community. Your feedback, contributions, and ideas have been the driving force behind Stride 4.2. It’s your hands-on experience and insights that have helped shape this release, making Stride not just a tool but a community achievement. ## Addressing the Pace of Updates in Stride -Understanding the pace at which Stride is updated is key to recognizing the unique nature of our development process and the factors that influence it. +Let's talk about how often Stride gets updated. We know it's something on your mind, and there's a story behind it. -### Nature of the Development Team +### The People Behind Stride -Stride's evolution is primarily driven by a dedicated team of developers who contribute in their spare time. This volunteer-based approach reflects the passion and commitment of our community, but also brings certain limitations in terms of the speed at which we can deliver updates. We are grateful for the continued efforts of our contributors, whose dedication makes each version of Stride possible. +Stride is brought to life by a group of passionate developers, much like yourself, who contribute in their free time. This means our pace might not match that of other engines backed by full-time teams, but it also means every update is a labor of love. -### Current Funding and Resource Constraints +### Facing the Realities: Funding and Resources -The current level of donations and funding directly impacts our capacity for full-time development. While we have been able to engage developers on a per-project basis, the resources available do not yet allow for a sustained full-time development workforce. This financial reality plays a significant role in determining the frequency and scope of our updates. +Here’s the deal: our funding levels shape how much we can do. We’re grateful for every bit of support we receive, but we’re still on our way to having a full-time development force. This financial reality does affect how fast we can roll out updates. -### Impact on Update Frequency +### Making Every Update Count -As a result of these constraints, the pace at which Stride is updated may not match that of other engines with more substantial funding and larger development teams. However, we are committed to ensuring that each update is meaningful and enhances the overall quality and capabilities of the engine. +Although we might not be the fastest out there, we focus on making each update meaningful. Quality, stability, and usability are what we aim for every time we release a new version of Stride. -### Call for Support and Contributions +### Join Us on This Journey -To accelerate the pace of development and bring more frequent updates, we warmly invite more contributions, both in terms of development support and funding. Donations, big or small, make a significant difference, and we encourage those who can to contribute. Additionally, we are always looking for more contributors, especially those with skills in .NET, Android, and iOS development, to help us expand Stride's capabilities, particularly in mobile development. +We’re always excited to welcome new contributors to the Stride family. Whether it’s through code contributions, spreading the word, or donations, every bit helps us grow stronger. If you’ve got skills in .NET, Android, and iOS development, there’s a special place for you here. [Support us on OpenCollective](https://opencollective.com/stride3d). -### Outlook for the Future +### The Impact of Your Support -With increased support and contributions, we are optimistic about the future pace of Stride's development. Our goal is to not only maintain Stride's high standards of quality but also to increase the frequency of updates, bringing new features and improvements to our users more regularly. +We believe that every donation has a substantial impact, perhaps more so than in some other projects. Why? Because C# as a language offers high productivity, and the Stride codebase has a great architecture. This means that every dime you contribute goes a long way. -In the following sections, we will discuss the specific features and improvements that Stride 4.2 brings, offering insights into how they contribute to enhancing the game development experience. +Consider this: if Stride had the same level of financial support as engines like Godot, we believe our progress would skyrocket. With C#'s productivity and Stride's well-structured code, your donations have the potential to accelerate our development pace significantly. It's not just about keeping the lights on; it's about pushing Stride to new heights, faster and more effectively than many other projects. + +### Looking Ahead + +With your support, we’re optimistic about picking up the pace. Our goal is to bring you new features and improvements more regularly, making Stride even better with each release. ## What's new in Stride 4.2 Stride 4.2 includes numerous enhancements and improvements. From d3950fb5f02fb06c0c23dc4dfba8cb80859994cc Mon Sep 17 00:00:00 2001 From: tebjan Date: Fri, 26 Jan 2024 20:20:20 +0100 Subject: [PATCH 05/11] Changed section about sponsoring impact --- posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md index d32ed309..ad9caea2 100644 --- a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md +++ b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md @@ -59,7 +59,7 @@ We’re always excited to welcome new contributors to the Stride family. Whether We believe that every donation has a substantial impact, perhaps more so than in some other projects. Why? Because C# as a language offers high productivity, and the Stride codebase has a great architecture. This means that every dime you contribute goes a long way. -Consider this: if Stride had the same level of financial support as engines like Godot, we believe our progress would skyrocket. With C#'s productivity and Stride's well-structured code, your donations have the potential to accelerate our development pace significantly. It's not just about keeping the lights on; it's about pushing Stride to new heights, faster and more effectively than many other projects. +Imagine how much we could do if Stride got as much financial support as other big engines. With C#'s easy productivity and Stride's well-organized code, your donations could help us improve way faster. It's not just about keeping the lights on; it's about making Stride better and faster than many other projects. Your support can take Stride to new heights! ### Looking Ahead From be02e90fbf4e340cfeabb806f253bd3750f64bfc Mon Sep 17 00:00:00 2001 From: tebjan Date: Thu, 1 Feb 2024 00:50:08 +0100 Subject: [PATCH 06/11] Updates contributor stats. --- posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md index ad9caea2..341b0345 100644 --- a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md +++ b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md @@ -15,7 +15,7 @@ Table of Contents: [[TOC]] -A massive thank you to the open-source Stride community for your dedicated contributions. This release saw X contributions from over Y amazing contributors, each playing a crucial role in making Stride 4.2 a reality. +A massive thank you to the open-source Stride community for your dedicated contributions. This release saw over 75 contributions from more than 22 amazing contributors, each playing a crucial role in making Stride 4.2 a reality. ## Download and Upgrade From 236819234e2dc904dc0284460888bf7e7d41bf23 Mon Sep 17 00:00:00 2001 From: tebjan Date: Thu, 1 Feb 2024 00:53:20 +0100 Subject: [PATCH 07/11] Small improvements. --- posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md index 341b0345..9cd703d2 100644 --- a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md +++ b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md @@ -166,6 +166,8 @@ Although there have been [many fixes](https://github.com/stride3d/stride/pulls?p - [C# Beginner Tutorial Build Errors #1652](https://github.com/stride3d/stride/issues/1652) - [Can not create "C# Beginner" project #1650](https://github.com/stride3d/stride/issues/1650) +See the full list in the [Release Notes](https://doc.stride3d.net/latest/en/ReleaseNotes/ReleaseNotes.html). + ## Also good to know Although not directly tied to Release 4.2, we have made some other big changes. For instance to our website and documentation. We also had another community meeting to address all those new members. - [Website and documentation revamped and build process updated](https://www.stride3d.net/blog/announcing-website-update/) @@ -202,4 +204,4 @@ In particular we want to thanks these donors: * {% include sponsor-org.md key:'lucid' emoji:'🥇' %} * {% include sponsor-user.md key:'skidvis' emoji:'🥇' %} -This article was co-authored by [Aggror Jorn](https://github.com/Aggror), [Tebjan Halm](https://github.com/tebjan). \ No newline at end of file +This article was co-authored by [Aggror Jorn](https://github.com/Aggror) and [Tebjan Halm](https://github.com/tebjan). \ No newline at end of file From 39b63b7c8f65c4224f2fa50a2529cc56f9dabcc1 Mon Sep 17 00:00:00 2001 From: tebjan Date: Thu, 1 Feb 2024 04:36:42 +0100 Subject: [PATCH 08/11] Removes Stride 4.2 Feature Overview for now --- ...01-05-announcing-stride-4-2-in-dotnet-8.md | 62 ------------------- 1 file changed, 62 deletions(-) diff --git a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md index 9cd703d2..5ed0c9cb 100644 --- a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md +++ b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md @@ -94,68 +94,6 @@ Stride 4.2 includes numerous enhancements and improvements. - We recommend storing assets within your project's resource directory to avoid issues that may arise when sharing the project or moving files around. - Whenever users import assets that are located outside of the resource directory, they will now be presented with a dialog box asking them whether the file should be copied to that directory. -## Stride 4.2 Feature Overview - -### F# and Visual Basic Integration - -A pivotal PR has enabled **F#** and **Visual Basic** support for game development in Stride. This feature is currently limited to a code-only approach. Detailed insights and tutorials will be provided in upcoming blog posts. - -We will use the [Stride Community Toolkit [WIP]](https://stride3d.github.io/stride-community-toolkit/), with further details to be covered in a separate post. - -Below is a simple example of rendering a capsule using F#: - -```fsharp -open Stride.CommunityToolkit.Engine; -open Stride.CommunityToolkit.ProceduralModels; -open Stride.Core.Mathematics; -open Stride.Engine; - -let game = new Game() - -let Start rootScene = - game.SetupBase3DScene() - game.AddProfiler() |> ignore - - let firstBox = game.CreatePrimitive(PrimitiveModelType.Capsule); - firstBox.Transform.Position <- new Vector3(0f, 2.5f, 0f) - firstBox.Scene <- rootScene - -[] -let main argv = - game.Run(start = Start) - 0 -``` - -{% img 'Example basic 3d scene with a capsule' '/images/blog/2023-11/stride-game-engine-example01-basic-3d-scene.webp' %} - -The equivalent Visual Basic example: - -```vb -Imports Stride.CommunityToolkit.Engine -Imports Stride.CommunityToolkit.ProceduralModels -Imports Stride.Core.Mathematics -Imports Stride.Engine - -Module Program - Private game As New Game() - - Sub Main() - GameExtensions.Run(game, Nothing, AddressOf StartGame) - End Sub - - Private Sub StartGame(rootScene As Scene) - game.SetupBase3DScene() - game.AddProfiler() - - Dim entity = game.CreatePrimitive(PrimitiveModelType.Capsule) - entity.Transform.Position = New Vector3(0, 8, 0) - entity.Scene = rootScene - End Sub -End Module - -``` - -These examples showcase how F# and Visual Basic can be utilized in Stride. The Stride Community Toolkit provides a set of helpers and extensions designed to enhance your experience with the Stride Game Engine. ## Fixes Although there have been [many fixes](https://github.com/stride3d/stride/pulls?page=2&q=is%3Apr+merged%3A%3E2023-10-10), we like to point out some of them out: From 008bbde805a153c0c81dc4951544b3242de2c43f Mon Sep 17 00:00:00 2001 From: tebjan Date: Thu, 1 Feb 2024 04:36:59 +0100 Subject: [PATCH 09/11] Adds Bepu physics announcement --- ...01-05-announcing-stride-4-2-in-dotnet-8.md | 22 ++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) diff --git a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md index 5ed0c9cb..f73d1b24 100644 --- a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md +++ b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md @@ -106,13 +106,33 @@ Although there have been [many fixes](https://github.com/stride3d/stride/pulls?p See the full list in the [Release Notes](https://doc.stride3d.net/latest/en/ReleaseNotes/ReleaseNotes.html). +## Exciting Development in Stride Physics + +Stride 4.2's release isn't just about what's in the box; it's also about what it enables for the future. A standout development in this context is the integration of a new physics package in Stride. + +### Introducing Bepu Physics in Stride + +Our Discord community is buzzing with the news of Bepu physics, a project initiated by our user [Nicogo1705](https://github.com/Nicogo1705). + +[BepuPhysics v2](https://github.com/bepu/bepuphysics2) is a high-performance, multi-threaded physics library, written entirely in C#. Its compatibility with Stride's C# ecosystem offers the perfect alternative to the Bullet 3D physics engine, which relies on C++ Interop. + +With additional support from [Doprez](https://github.com/Doprez) and [Eideren](https://github.com/Eideren), the efforts in integrating Bepu physics have already shown impressive results, especially in editor compatibility and performance. As you can see in this video, running on almost 10 year old harware: + +{% youtube '1OqtaVqSP78' %} + +Nicogos YouTube channel features [some more demo videos](https://www.youtube.com/@Nicogo17/videos). + +Github: [Nicogo1705/Stride.BepuPhysics](https://github.com/Nicogo1705/Stride.BepuPhysics) + +### Future Prospects and Discalimer +Currently an independent package, Bepu physics is charting a course towards deeper integration within Stride. While it stands as a potential future replacement for Bullet physics, the package is still evolving. Future updates may necessitate adjustments to projects using its current version. We encourage users to stay updated and adaptable as we continue refining Bepu physics with with the community's support. + ## Also good to know Although not directly tied to Release 4.2, we have made some other big changes. For instance to our website and documentation. We also had another community meeting to address all those new members. - [Website and documentation revamped and build process updated](https://www.stride3d.net/blog/announcing-website-update/) - [Contributor section moved to docs](https://doc.stride3d.net/latest/en/contributors/index.html) - [Community meeting October 2023](https://www.stride3d.net/blog/community-meeting-october-2023/) - ## Links - GitHub: [{{site.links.github-stride-url}}]({{site.links.github-stride-url}}) - Website: [{{site.links.stride-url}}]({{site.links.stride-url}}) From d07ea339812f655d1e7dbb67817b8f921fabea61 Mon Sep 17 00:00:00 2001 From: tebjan Date: Thu, 1 Feb 2024 04:50:19 +0100 Subject: [PATCH 10/11] typo fix --- posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md index f73d1b24..f6f43b8f 100644 --- a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md +++ b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md @@ -29,7 +29,7 @@ The game development world has seen quite a stir with recent changes in Unity's ### Stride's Rising Popularity -It's been an exciting time for us. We've noticed more and more developers giving Stride a try, a trend clearly reflected in our growing user numbers. During the carzy unbity days, we were number 3 in the pupularity rankings, just after Godot and Bevy. Also a big shoutout to gamefromscratch for his video "[Stride For Unity Developers](https://www.youtube.com/watch?v=u_ksFlHHXYU)", which definitely helped. +It's been an exciting time for us. We've noticed more and more developers giving Stride a try, a trend clearly reflected in our growing user numbers. During the carzy unbity days, we were number 3 in the popularity rankings, just after Godot and Bevy. Also a big shoutout to gamefromscratch for his video "[Stride For Unity Developers](https://www.youtube.com/watch?v=u_ksFlHHXYU)", which definitely helped. ### The Heartbeat of Stride: Our Community From a28761350fc712372e38234064c4dc4695d1d986 Mon Sep 17 00:00:00 2001 From: tebjan Date: Thu, 1 Feb 2024 04:56:01 +0100 Subject: [PATCH 11/11] Minor. --- posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md index f6f43b8f..62fa6601 100644 --- a/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md +++ b/posts/2024-01-05-announcing-stride-4-2-in-dotnet-8.md @@ -41,7 +41,7 @@ Let's talk about how often Stride gets updated. We know it's something on your m ### The People Behind Stride -Stride is brought to life by a group of passionate developers, much like yourself, who contribute in their free time. This means our pace might not match that of other engines backed by full-time teams, but it also means every update is a labor of love. +Stride is kept alive by a group of passionate developers, much like yourself, who contribute in their free time. This means our pace might not match that of other engines backed by full-time teams, but it also means every update is a labor of love. ### Facing the Realities: Funding and Resources