Releases: stephengold/jme3-utilities
Releases · stephengold/jme3-utilities
jme3-utilities-debug v0.5.6
- Handle null spatials in SkeletonDebugControl
jme3-utilities-heart v0.9.7
- fixed aliasing bugs/hazards in MyAsset
- added methods to MyControl, MySpatial and MyString, partly from debug library
jme3-utilities-debug v0.5.5
- Added API to change the skeleton used by a SkeletonDebugControl
- Fixed some aliasing bugs
jme3-utilities-heart v0.9.6
- Added wireframe shaders and material definitions, partly from SkyControl
- Added 4 new methods to the MyAnimation class
jme3-utilities-debug v0.5.4
- Bug fix for SkeletonDebugControl: copy the transform of animated geometry on every update, in case it changes
- Added custom bone colors to SkeletonDebugControl
SkyControl/jme3-utilites-heart split release
SkyControl now depends on the new core utility library "jme3-utilities-heart". Similarly, the jme3-utilities-debug, -ui, and -x libraries now depend on jme3-utilities-heart instead of SkyControl. Other notable changes, including some API rework, are summarized in the release notes for each library.
Libraries included in this release:
- SkyControl v0.9.5
- jme3-utilities-debug v0.5.3
- jme3-utilities-ui v0.5.3
- jme3-utilities-x v0.2.1
Coming soon:
- jme3-utilities-nifty v0.6.4
jme3-utilities-nifty v0.6.4
- The library now depends on jme3-utilities-heart instead of SkyControl.
- Register each window controller with its screen controller.
- Added some methods, raised the visibility of others.
jme3-utilities-heart v0.9.5
A new library of core utilities split from SkyControl and jme3-utilities-x.
Notable changes:
- Changed semantics of escape(), quote(), and unescape() in MyString.
- Added new methods to MyAnimation, MySkeleton, MyVector3f.
- Removed the Indices class.
- Removed findMinMaxHeights() and getMaxY() from MySpatial.
jme3-utilities-ui v0.5.2
Bugfix: When disabling an InputMode, remove the listener.
SkyControl release 0.9.4
fix a logic bug which set the main light to the wrong color