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In order to support WebGL 2.0 a couple things will need to change; namely runtime reflection and getter/setter generators.
I've been working on modularizing some of gl-shader for my own experiments with WebGL2. You can see some of the work here:
gl-shader
The text was updated successfully, but these errors were encountered:
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In order to support WebGL 2.0 a couple things will need to change; namely runtime reflection and getter/setter generators.
I've been working on modularizing some of
gl-shader
for my own experiments with WebGL2. You can see some of the work here:The text was updated successfully, but these errors were encountered: