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WebGL 2.0 #6

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mattdesl opened this issue Jun 24, 2015 · 0 comments
Open

WebGL 2.0 #6

mattdesl opened this issue Jun 24, 2015 · 0 comments

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@mattdesl
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In order to support WebGL 2.0 a couple things will need to change; namely runtime reflection and getter/setter generators.

I've been working on modularizing some of gl-shader for my own experiments with WebGL2. You can see some of the work here:

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