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Hexaco.py
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"""
This file is part of HexACO.
HexACO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
HexACO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with HexACO. If not, see <http://www.gnu.org/licenses/>.
########################################################################
Main Hexaco
########################################################################
Description
-----------
Creates all software components and manages the main game loop """
from Engine import GraphicsEngine
from Engine import GameEngine
from Engine.GameSettings import TURNS
try:
from Tkinter import *
except ImportError:
from tkinter import *
from time import sleep
ROOT = Tk()
# Create the engines
GAME_ENGINE = GameEngine()
GRAPHICS_ENGINE = GraphicsEngine(master=ROOT)
# Set all constants
GRAPHICS_ENGINE.set_hex_radius()
# Alert other engines when a new game_object is added
GAME_ENGINE.callback_for_new_object(GRAPHICS_ENGINE.add_component)
# Initialize all engines
GAME_ENGINE.initialize()
i = TURNS or -1
print ("Starting main game loop")
while i is not 0:
i -= 1
GRAPHICS_ENGINE.set_turn_text(i)
GAME_ENGINE.update()
GRAPHICS_ENGINE.updateScreen()
sleep(0.)