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Become a sponsor to Michalis Kamburelis

Thank you for sponsoring me!

My most important projects revolve around Castle Game Engine, glTF, X3D, games and modern Pascal.

2 sponsors have funded michaliskambi’s work.

@michaliskambi

This will be a proof that I can live through funding of my beloved open-source creation. Expect tears of joy, and more work on the engine, as I shift to spending more daily time on the engine. I will do a little happy dance with my cat!

@bbrtj
@chrisv5

Featured work

  1. castle-engine/castle-engine

    Cross-platform (desktop, mobile, console) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, Spine and more. Fast clean code using modern Pascal. Free and open-source.

    Pascal 973
  2. castle-engine/castle-model-viewer

    Viewer for many 3D and 2D model formats: glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL, Spine JSON, sprite sheets in Cocos2D and Starling XML formats

    Pascal 92
  3. michaliskambi/modern-pascal-introduction

    Modern Object Pascal Introduction for Programmers, in AsciiDoc

    Pascal 157
  4. pasdoc/pasdoc

    Documentation tool for ObjectPascal (Free Pascal, Lazarus, Delphi) source code

    HTML 176

0% towards $250 per month goal

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$ a month

You'll receive any rewards listed in the $5 monthly tier. Additionally, a Public Sponsor achievement will be added to your profile.

$5 a month

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Each month, you can request next Castle Game Engine feature.

Each month I spend at least a weekend (usually more) to develop a new engine feature, collectively decided by my sponsors on GitHub and Patreon. This way you have a direct influence over the work I'm doing. Some features may result in new CGE "core" code, some of them may be in CGE Additional Components, so it's OK to even request something a bit out of scope of CGE -- as long as it's doable :)

There's no formal process to submit your requests now, simply contact me in any way you prefer. You can send a direct email to [email protected] .

$25 a month

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You get access to Castle Game Engine automatic cloud builds (Jenkins) server. You can use it for your projects (open or closed-source). This allows to automatically build games using Castle Game Engine for various platforms (Android and various desktop OS/CPU combinations), run tests, generate snapshots for testing (private or public), generate API documentation and more. I will give you an account, and also help set everything up.