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This repository has been archived by the owner on Dec 31, 2019. It is now read-only.
Hi - I'd really like to use this, but I can't get the examples to build with Unity 4.22 and Xcode 5.0. There's a trivial change of AppController.h to UnityAppController.h but some very non-trivial problems during linking. Here's the one that I'm currently blocked on:
Undefined symbols for architecture armv7:
"_sMotionManager", referenced from:
-[ARUNBridge_iOS initializeEngineWithCameraMode:] in ARUNBridge.o
ld: symbol(s) not found for architecture armv7
The text was updated successfully, but these errors were encountered:
There can only be one CMMotionManager, but Unity hides it in their template code they generate. With Unity 4 they started declaring sMotionManager static so a symbol isn't generated for it. You can fix this by deleting the "static" qualifier, so a symbol is generated by the compiler. sMotionManager is defined in iPhone_Sensors.mm.
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Hi - I'd really like to use this, but I can't get the examples to build with Unity 4.22 and Xcode 5.0. There's a trivial change of AppController.h to UnityAppController.h but some very non-trivial problems during linking. Here's the one that I'm currently blocked on:
Undefined symbols for architecture armv7:
"_sMotionManager", referenced from:
-[ARUNBridge_iOS initializeEngineWithCameraMode:] in ARUNBridge.o
ld: symbol(s) not found for architecture armv7
The text was updated successfully, but these errors were encountered: