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This repository has been archived by the owner on Sep 15, 2020. It is now read-only.
This code assumes that port 12000 is open and doesn't even catch potential errors. If the port is blocked the GUI simply shows a whitescreen when trying to start a game without further information.
The text was updated successfully, but these errors were encountered:
We don't have an fallback-strategie as far as I can see, so should we introduce some changes to our port-handling like saying we have default 12000 and if blocked, server will try to listen on 12001. If this is blocked/used aswell, we increment till 12010 or something like that.
I think this could be quite resonable regarding the needed effort to implement this.
Nein, der Server läuft auf 13050 und das Backend auf 12000, dass du das nach so langer Zeit in der Entwicklung noch nicht weißt ist beängstigend ^^ wir müssen das echt noch besser dokumentieren.
Aber scheinbar returned portfinder.getPortPromise sowieso den nächsten freien Port, das sollten wir mal anschauen - aber so oder so sollten Promise errors gehändelt werden.
This code assumes that port 12000 is open and doesn't even catch potential errors. If the port is blocked the GUI simply shows a whitescreen when trying to start a game without further information.
The text was updated successfully, but these errors were encountered: