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This is the second most often requested feature for Arc App, after the Moves data importer.
I was just about to add it to the tasks list in the Arc App private repo when I realised there's no reason why it can't be done in LocoKit directly.
This also relates to #24. That task is for importing this data from HealthKit. Possibly the same TimelineItem property (item.activeEnergyBurned) should be used for this one. Although I suspect it might make sense to store it in a separate property and database field, so that it can be distinguished from more accurate calorie burn data sourced from wearable devices.
burned cal = activity multiplayer ✕ time (minutes/60) ✕ average speed (km/h) ✕ weight (in kg)
Activity multiplayer is based on above link, and after some math and comparing to Moves results, here are the values:
Walking: 0.79
Cycling: 0.37
Running: 1.03
Example of 30 minute walk for 6km/h:
0.79 ✕ 0.5 ✕ 6 ✕ 80 = 189kcal
As I said, this values return almost the same results as the Moves app, but that of course doesn't mean that moves app returns correct values 🤔
This is the second most often requested feature for Arc App, after the Moves data importer.
I was just about to add it to the tasks list in the Arc App private repo when I realised there's no reason why it can't be done in LocoKit directly.
This also relates to #24. That task is for importing this data from HealthKit. Possibly the same TimelineItem property (
item.activeEnergyBurned
) should be used for this one. Although I suspect it might make sense to store it in a separate property and database field, so that it can be distinguished from more accurate calorie burn data sourced from wearable devices.Misc Notes
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