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The mass accumulation mechanic needs to be designed and implemented. The mechanic should determine how a GameObject celestial body can interact with other objects. Smaller objects may orbit around the larger object or the larger object may absorb the smaller object.
The text was updated successfully, but these errors were encountered:
The mass accumulation mechanic needs to be designed and implemented. The mechanic should determine how a GameObject celestial body can interact with other objects. Smaller objects may orbit around the larger object or the larger object may absorb the smaller object.
The text was updated successfully, but these errors were encountered: