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kivy_gui.py
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kivy_gui.py
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import collections
from pathlib import Path
import chess
import chess.svg
from cairosvg import svg2png
from chess import Board
from kivy.app import App
from kivy.cache import Cache
from kivy.clock import Clock
from kivy.graphics.vertex_instructions import Rectangle
from kivy.uix.button import Button
from kivy.uix.gridlayout import GridLayout
from kivy.uix.label import Label
from kivy.uix.popup import Popup
from chess_model import ChessModel
from data_utils import target_to_move
class ChessButton(Button):
def __init__(self, id, **kwargs):
super().__init__(**kwargs)
self.id = id
class BoardButton(Button):
def __init__(self, board_position, **kwargs):
self.board_position = board_position
super().__init__(**kwargs)
class ChessGUI(App):
def __init__(self, model_path, verbose=False, **kwargs):
super().__init__(**kwargs)
self.board_size = 8
self.button_positions = {}
self.board = Board()
moves_folder = Path("moves/")
if not moves_folder.exists():
moves_folder.mkdir(exist_ok=False)
svg2png(
bytestring=chess.svg.board(self.board, size=350),
write_to=f"moves/chess.png",
)
self.move_str = ""
self.engine = ChessModel(model_path, verbose=verbose)
def build(self):
self.layout = GridLayout(cols=self.board_size, padding="31px")
with self.layout.canvas:
self.rect = Rectangle(source="chess.png")
Clock.schedule_interval(self.update, 1)
self.add_board_buttons()
return self.layout
def update(self, *args):
self.rect.size = self.root.size
self.rect.pos = self.root.pos
self.rect.size = (self.rect.size[0] + 0.1, self.rect.size[1])
def reset_board(self):
[Path(m).unlink() for m in list(Path("moves/").glob("chess*"))]
self.board = Board()
self.move_str = ""
save_name = "chess.png"
svg2png(bytestring=chess.svg.board(self.board, size=350), write_to=save_name)
self.rect.source = save_name
def check_pawn_promotion(self, move):
move_str = str(move)
move_from = move_str[:2]
piece_to_move = str(self.board.piece_at(chess.parse_square(move_from)))
if piece_to_move not in ["p", "P"]:
return move
move_to = move_str[2:]
if move_from[1] in ["2", "7"] and move_to[1] in ["1", "8"]:
move.promotion = chess.QUEEN
return move
def update_button(self, button):
self.move_str += button.id
# print(self.move_str)
if len(self.move_str) == 4:
Cache.remove("kv.image")
Cache.remove("kv.texture")
move = chess.Move(
from_square=chess.parse_square(self.move_str[:2]),
to_square=chess.parse_square(self.move_str[2:4]),
)
move = self.check_pawn_promotion(move)
print(f"Your move: {move}")
if move in self.board.legal_moves:
self.board.push(move)
[Path(m).unlink() for m in list(Path("moves/").glob("chess*"))]
save_name = f"moves/chess_{str(move)}_{self.board.turn}.png"
svg2png(
bytestring=chess.svg.board(self.board, size=350), write_to=save_name
)
self.rect.source = save_name
if self.board.is_game_over():
return self.declare_winner()
# ai_move = np.random.choice(list(self.board.legal_moves))
# ai_move = list(self.board.legal_moves)[0]
# print(ai_move)
ai_move = self.engine.make_move(self.board)
print(f"AI move: {ai_move}")
if isinstance(ai_move, chess.Move):
self.board.push(ai_move)
else:
return self.declare_winner()
if self.board.is_game_over():
return self.declare_winner()
[Path(m).unlink() for m in list(Path("moves/").glob("chess*"))]
save_name = f"moves/chess_{str(move)}_{self.board.turn}.png"
svg2png(
bytestring=chess.svg.board(self.board, size=350), write_to=save_name
)
self.rect.source = save_name
self.move_str = ""
def board_to_game(self):
board = self.board
game = chess.pgn.Game()
# Undo all moves.
switchyard = collections.deque()
while board.move_stack:
switchyard.append(board.pop())
game.setup(board)
node = game
# Replay all moves.
while switchyard:
move = switchyard.pop()
node = node.add_variation(move)
board.push(move)
game.headers["Result"] = board.result()
Path("games").open("a").write(str(game))
return game
def declare_winner(self):
popup = Popup(
title="Test popup",
content=Label(text=f"{self.board.result()}"),
size_hint=(None, None),
size=(400, 400),
)
popup.open()
self.board_to_game()
self.reset_board()
def add_board_buttons(self):
for i in reversed(range(8)):
for j in range(8):
k = i * 8 + j
self.layout.add_widget(
ChessButton(
id=str(target_to_move(k))[:2],
background_color=(0.1, 0.1, 0.1, 0.6),
on_press=self.update_button,
)
)
if __name__ == "__main__":
model_path = Path("model_name.txt").open("r").read()
ChessGUI(model_path, verbose=True).run()