forked from fireice-uk/xmr-stak-cpu
-
Notifications
You must be signed in to change notification settings - Fork 0
/
msgstruct.h
133 lines (114 loc) · 3.42 KB
/
msgstruct.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
#pragma once
#include <string>
#include <string.h>
#include <assert.h>
// Structures that we use to pass info between threads constructors are here just to make
// the stack allocation take up less space, heap is a shared resouce that needs locks too of course
struct pool_job
{
char sJobID[64];
uint8_t bWorkBlob[112];
uint64_t iTarget;
uint32_t iWorkLen;
uint32_t iResumeCnt;
pool_job() : iWorkLen(0), iResumeCnt(0) {}
pool_job(const char* sJobID, uint64_t iTarget, const uint8_t* bWorkBlob, uint32_t iWorkLen) :
iTarget(iTarget), iWorkLen(iWorkLen), iResumeCnt(0)
{
assert(iWorkLen <= sizeof(pool_job::bWorkBlob));
memcpy(this->sJobID, sJobID, sizeof(pool_job::sJobID));
memcpy(this->bWorkBlob, bWorkBlob, iWorkLen);
}
};
struct job_result
{
uint8_t bResult[32];
char sJobID[64];
uint32_t iNonce;
job_result() {}
job_result(const char* sJobID, uint32_t iNonce, const uint8_t* bResult) : iNonce(iNonce)
{
memcpy(this->sJobID, sJobID, sizeof(job_result::sJobID));
memcpy(this->bResult, bResult, sizeof(job_result::bResult));
}
};
enum ex_event_name { EV_INVALID_VAL, EV_SOCK_READY, EV_SOCK_ERROR,
EV_POOL_HAVE_JOB, EV_MINER_HAVE_RESULT, EV_PERF_TICK, EV_RECONNECT,
EV_SWITCH_POOL, EV_DEV_POOL_EXIT, EV_USR_HASHRATE, EV_USR_RESULTS, EV_USR_CONNSTAT,
EV_HASHRATE_LOOP, EV_HTML_HASHRATE, EV_HTML_RESULTS, EV_HTML_CONNSTAT };
/*
This is how I learned to stop worrying and love c++11 =).
Ghosts of endless heap allocations have finally been exorcised. Thanks
to the nifty magic of move semantics, string will only be allocated
once on the heap. Considering that it makes a jorney across stack,
heap alloced queue, to another stack before being finally processed
I think it is kind of nifty, don't you?
Also note that for non-arg events we only copy two qwords
*/
struct ex_event
{
ex_event_name iName;
size_t iPoolId;
union
{
pool_job oPoolJob;
job_result oJobResult;
std::string sSocketError;
};
ex_event() { iName = EV_INVALID_VAL; iPoolId = 0;}
ex_event(std::string&& err, size_t id) : iName(EV_SOCK_ERROR), iPoolId(id), sSocketError(std::move(err)) { }
ex_event(job_result dat, size_t id) : iName(EV_MINER_HAVE_RESULT), iPoolId(id), oJobResult(dat) {}
ex_event(pool_job dat, size_t id) : iName(EV_POOL_HAVE_JOB), iPoolId(id), oPoolJob(dat) {}
ex_event(ex_event_name ev, size_t id = 0) : iName(ev), iPoolId(id) {}
// Delete the copy operators to make sure we are moving only what is needed
ex_event(ex_event const&) = delete;
ex_event& operator=(ex_event const&) = delete;
ex_event(ex_event&& from)
{
iName = from.iName;
iPoolId = from.iPoolId;
switch(iName)
{
case EV_SOCK_ERROR:
new (&sSocketError) std::string(std::move(from.sSocketError));
break;
case EV_MINER_HAVE_RESULT:
oJobResult = from.oJobResult;
break;
case EV_POOL_HAVE_JOB:
oPoolJob = from.oPoolJob;
break;
default:
break;
}
}
ex_event& operator=(ex_event&& from)
{
assert(this != &from);
if(iName == EV_SOCK_ERROR)
sSocketError.~basic_string();
iName = from.iName;
iPoolId = from.iPoolId;
switch(iName)
{
case EV_SOCK_ERROR:
new (&sSocketError) std::string();
sSocketError = std::move(from.sSocketError);
break;
case EV_MINER_HAVE_RESULT:
oJobResult = from.oJobResult;
break;
case EV_POOL_HAVE_JOB:
oPoolJob = from.oPoolJob;
break;
default:
break;
}
return *this;
}
~ex_event()
{
if(iName == EV_SOCK_ERROR)
sSocketError.~basic_string();
}
};