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title: "Material chips" layout: detail section: components excerpt: "Chips are compact elements that represent an input, attribute, or action." iconId: chip path: /catalog/chips/ -->

Chips

Chips are compact elements that represent an input, attribute, or action.

Email with purple "Compose" header and grey chip with an email address on the "To" line

Contents

Using chips

Before you can use Material chips, you need to add a dependency to the Material Components for Android library. For more information, go to the Getting started page.

Chips allow users to enter information, make selections, filter content, or trigger actions. While buttons are expected to appear consistently and with familiar calls to action, chips should appear dynamically as a group of multiple interactive elements.

Usage

A Chip can be added in a layout like so:

<com.google.android.material.chip.Chip
    android:id="@+id/chip"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:text="@string/text"/>

Changes to a chip can be observed like so:

chip.setOnClickListener {
   // Responds to chip click
}

chip.setOnCloseIconClickListener {
    // Responds to chip's close icon click if one is present
}

chip.setOnCheckedChangeListener { chip, isChecked ->
    // Responds to chip checked/unchecked
}

Making chips accessible

Chips support content labeling for accessibility and are readable by most screen readers, such as TalkBack. Text rendered in chips is automatically provided to accessibility services. Additional content labels are usually unnecessary.

Touch target

The Widget.MaterialComponents.Chip.* styles use an InsetDrawable to extend the chip's touch target when necessary to meet Android's recommended accessibility touch target size. Developers can override a chip's minimum touch target size using app:chipMinTouchTargetSize. Developers can set whether the chip should extend its bounds to meet the minimum touch target using app:ensureMinTouchTargetSize (true by default).

RTL-friendly chip layout

Call setLayoutDirection(int) with View.LAYOUT_DIRECTION_LOCALE to ensure that the chip's ancestor TextView renders the text with proper paddings. Without this, the initial rendering may look like the text has its padding set according to LTR direction.

chip.layoutDirection = View.LAYOUT_DIRECTION_LOCALE

Grouping chips with ChipGroup

Chips are mostly commonly used in groups. We recommend using ChipGroup as it is purpose-built to handle multi-chip layout and behavior patterns (as opposed to a ViewGroup such as RecyclerView). A ChipGroup contains a set of Chips and manages their layout and multiple-exclusion scope, similarly to a RadioGroup.

Layout Mode

A ChipGroup rearranges chips across multiple rows by default.

"6 grey "Filter" chips spread across 2 lines: "Filters" 1 and 3 selected and are darker grey and include checkmarks."

<com.google.android.material.chip.ChipGroup
    android:id="@+id/chipGroup"
    android:layout_width="match_parent"
    android:layout_height="wrap_content">

  <!-- Chips can be declared here, or added dynamically. -->

</com.google.android.material.chip.ChipGroup>

A ChipGroup can also constrain its chips to a single row using the app:singleLine attribute. Using a single row may necessitate wrapping the ChipGroup with a HorizontalScrollView.

"Single line of grey chips: chips 1, 2, and 3 are fully visible, chip 4 is partly visible"

<HorizontalScrollView
    ... >
  <com.google.android.material.chip.ChipGroup
      ...
      app:singleLine="true">

    <!-- Chips can be declared here, or added dynamically. -->

  </com.google.android.material.chip.ChipGroup>
</HorizontalScrollView>

Chip spacing

A ChipGroup can insert spacing between chips in a row or between rows of chips using the app:chipSpacing attribute. Different horizontal and vertical spacing can be set using the app:chipSpacingHorizontal and app:chipSpacingVertical attributes.

Note: The app:chipMinTouchTargetSize will overrule vertical chip spacing for lower amounts.

The following image shows a group of chips with app:chipSpacingHorizontal="42dp".

"6 grey chips in 2 rows with 42dp horizontal spacing"

Multiple exclusion scope

The app:singleSelection attribute can be set to true on a ChipGroup in order to toggle single-select and multi-select behavior of child chips.

The app:selectionRequired attribute can be set to true on a ChipGroup to prevent all child chips from being deselected (i.e. at least one option should be chosen).

Handling checked chips

Changes to child chip checked/unchecked state can be observed like so:

val checkedChipId = chipGroup.checkedChipId // Returns View.NO_ID if singleSelection = false
val checkedChipIds = chipGroup.checkedChipIds // Returns a list of the selected chips' IDs, if any

chipGroup.setOnCheckedChangeListener { group, checkedId ->
    // Responds to child chip checked/unchecked
}

Standalone ChipDrawable

A standalone ChipDrawable can be used in contexts that require a Drawable. The most obvious use case is in text fields that "chipify" contacts, commonly found in communications apps.

To use a ChipDrawable, first create a chip resource in res/xml. Note that you must use the <chip tag in your resource file.

In res/xml/standalone_chip.xml:

<chip
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    app:chipIcon="@drawable/ic_chip"
    android:text="@string/text"/>

Entry Chip is the default Material style for standalone ChipDrawables, but you can apply any of the other styles using the style attribute. All the attributes on Chip can be applied to a ChipDrawable resource.

A ChipDrawable can then be inflated from this resource like so:

val chipDrawable = ChipDrawable.createFromResource(context, R.xml.chip)

For example, consider an editable e-mail address field that converts addresses to chips as they are typed and validated. We can combine ChipDrawable with spans to add a chip to an EditText:

"Standalone chip inside a text field"

chip.setBounds(0, 0, chip.intrinsicWidth, chip.intrinsicHeight)
val span = ImageSpan(chip)
val text = editText.text!!
text.setSpan(span, 0, text.length, Spanned.SPAN_EXCLUSIVE_EXCLUSIVE)

Types

There are four types of chips: 1. input (entry), 2. choice, 3. filter, 4. action

Examples of the four different chip types

API and source code:

Input chip

Input chips (refered to as entry chips in Android) represent a complex piece of information in compact form, such as an entity (person, place, or thing) or text. They enable user input and verify that input by converting text into chips.

Input chip example

The following example shows three input chips.

"Input chips with texts Input 1 to 3."

In the layout:

<com.google.android.material.chip.ChipGroup
    ...>
  <com.google.android.material.chip.Chip
      android:id="@+id/chip_1"
      style="@style/Widget.MaterialComponents.Chip.Entry"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:text="@string/text_input_1"/>

  <com.google.android.material.chip.Chip
      ...
      style="@style/Widget.MaterialComponents.Chip.Entry"
      android:text="@string/text_input_2"/>

  <com.google.android.material.chip.Chip
      ...
      style="@style/Widget.MaterialComponents.Chip.Entry"
      android:text="@string/text_input_3"/>

</com.google.android.material.chip.ChipGroup>

Choice chip

Choice chips allow selection of a single chip from a set of options.

Choice chips clearly delineate and display options in a compact area. They are a good alternative to toggle buttons, radio buttons, and single select menus.

Caveats

If you add choice chips to a dialog (which has 24dp elevation), disable the chips' elevation overlays to ensure that there is sufficient color contrast when the chips are checked.

<style name="Widget.MyApp.Chip.Choice" parent="Widget.MaterialComponents.Chip.Choice">
  ...
    <item name="materialThemeOverlay">@style/ThemeOverlay.MyApp.Chip.Choice</item>
</style>

<!-- Disabling elevation overlays because when chip's default background/surface
     composite are combined with elevation overlays in a highly elevated dialog,
     the resulting color becomes too light and causes contrast
     issues. -->
<style name="ThemeOverlay.MyApp.Chip.Choice" parent="">
    <item name="elevationOverlayEnabled">false</item>
</style>

Choice chip example

The following example shows four choice chips.

"4 choice chips, Choice 1 is selected with purple fill, Choices 2-4 unselected with grey fill"

In the layout:

<com.google.android.material.chip.ChipGroup
    ...>
  <com.google.android.material.chip.Chip
      android:id="@+id/chip_1"
      style="@style/Widget.MaterialComponents.Chip.Choice"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:checked="true"
      android:text="@string/text_choice_1"/>

  <com.google.android.material.chip.Chip
      ...
      style="@style/Widget.MaterialComponents.Chip.Choice"
      android:text="@string/text_choice_2"/>

  <com.google.android.material.chip.Chip
      ...
      style="@style/Widget.MaterialComponents.Chip.Choice"
      android:text="@string/text_choice_3"/>

  <com.google.android.material.chip.Chip
      ...
      style="@style/Widget.MaterialComponents.Chip.Choice"
      android:text="@string/text_choice_4"/>

</com.google.android.material.chip.ChipGroup>

Filter chip

Filter chips use tags or descriptive words to filter content.

Filter chips clearly delineate and display options in a compact area. They are a good alternative to toggle buttons or checkboxes.

Filter chip example

The following example shows six filter chips.

"6 grey "Filter" chips spread across 2 lines: "Filters" 1 and 3 selected and are darker grey and include checkmarks."

In the layout:

<com.google.android.material.chip.ChipGroup
    ...>
  <com.google.android.material.chip.Chip
      android:id="@+id/chip_1"
      style="@style/Widget.MaterialComponents.Chip.Choice"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:checked="true"
      android:text="@string/text_filter_1"/>

  <com.google.android.material.chip.Chip
      ...
      style="@style/Widget.MaterialComponents.Chip.Choice"
       android:text="@string/text_filter_2"/>

  <com.google.android.material.chip.Chip
      ...
      style="@style/Widget.MaterialComponents.Chip.Choice"
      android:checked="true"
      android:text="@string/text_filter_3"/>

  <com.google.android.material.chip.Chip
      ...
      style="@style/Widget.MaterialComponents.Chip.Choice"
      android:text="@string/text_filter_4"/>

  <com.google.android.material.chip.Chip
      ...
      style="@style/Widget.MaterialComponents.Chip.Choice"
      android:text="@string/text_filter_5"/>

  <com.google.android.material.chip.Chip
      ...
      style="@style/Widget.MaterialComponents.Chip.Choice"
      android:text="@string/text_filter_6"/>

</com.google.android.material.chip.ChipGroup>

Action chip

Action chips offer actions related to primary content. They should appear dynamically and contextually in a UI.

An alternative to action chips are buttons, which should appear persistently and consistently.

Action chip example

The following example shows four action chips.

"Actions chips with texts Action 1 to 4 and icons."

In the layout:

<com.google.android.material.chip.ChipGroup
    ...>
  <com.google.android.material.chip.Chip
      android:id="@+id/chip_1"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      app:chipIconTint="@color/icon_tint"
      app:chipIcon="@drawable/favorite"
      android:text="@string/text_action_1"/>

  <com.google.android.material.chip.Chip
      ...
      app:chipIconTint="@color/icon_tint"
      app:chipIcon="@drawable/delete"
      android:text="@string/text_action_2"/>

  <com.google.android.material.chip.Chip
      ...
      app:chipIconTint="@color/icon_tint"
      app:chipIcon="@drawable/alarm"
      android:text="@string/text_action_3"/>

  <com.google.android.material.chip.Chip
      ...
      app:chipIconTint="@color/icon_tint"
      app:chipIcon="@drawable/location"
      android:text="@string/text_action_4"/>

</com.google.android.material.chip.ChipGroup>

Anatomy and key properties

The following is an anatomy diagram of a chip:

Chip anatomy diagram

  1. Container
  2. Thumbnail (optional)
  3. Text
  4. Remove icon (optional)

Container attributes

Element Attribute Related method(s) Default value
Color app:chipBackgroundColor setChipBackgroundColor
setChipBackgroundColorResource
getChipBackgroundColor
?attr/colorOnSurface at 10%
Ripple color app:rippleColor setRippleColor
setRippleColorResource
getRippleColor
?attr/colorOnSurface at 12%
Stroke width app:chipStrokeWidth setStrokeWidth
setChipStrokeWidthResource
getChipStrokeWidth
0dp
Stroke color app:chipStrokeColor setStrokeColor
setChipStrokeColorResource
getChipStrokeColor
?attr/colorOnSurface
Min height app:chipMinHeight setChipMinHeight
setChipMinHeightResource
getChipMinHeight
32dp
Padding app:chipStartPadding
app:chipEndPadding
setChip*Padding
setChip*PaddingResource
getChip*Padding
4dp (start)
6dp (end)
Shape app:shapeAppearance
shapeAppearanceOverlay
setShapeAppearanceModel
getShapeAppearanceModel
?attr/shapeAppearanceSmallComponent with 50% cornerSize
Min touch target app:chipMinTouchTargetSize
app:ensureMinTouchTargetSize
ensureAccessibleTouchTarget
setEnsureAccessibleTouchTarget
shouldEnsureAccessibleTouchTarget
48dp
true
Checkable android:checkable setCheckable
setCheckableResource
isCheckable
true (entry, filter, choice)

Thumbnail attributes

Chip icon

Element Attribute Related method(s) Default value
Icon app:chipIcon setChipIconVisible
isChipIconVisible
null
Visibility app:chipIconVisible setChipIcon
setChipIconResource
getChipIcon
true (action and entry)
Color app:chipIconTint setChipIconTint
setChipIconTintResource
getChipIconTint
null
Size app:chipIconSize setChipIconSize
setChipIconSizeResource
getChipIconSize
24dp
Padding app:iconStartPadding
app:iconEndPadding
setIcon*Padding
setIcon*PaddingResource
getIcon*Padding
0dp

Checked icon

If visible, the checked icon overlays the chip icon.

Element Attribute Related method(s) Default value
Icon app:checkedIcon setCheckedIconVisible
isCheckedIconVisible
@drawable/ic_mtrl_chip_checked_circle
Visibility app:checkedIconVisible setCheckedIcon
setCheckedIconResource
getCheckedIcon
true (entry, filter, choice)
Color app:checkedIconTint setCheckedIconTint
setCheckedIconTintResource
getCheckedIconTint
null

Text attributes

Element Attribute Related method(s) Default value
Text label android:text setChipText
setChipTextResource
getChipText
null
Color android:textColor setTextColor
getTextColors
?attr/colorOnSurface at 87%
Typography android:textAppearance setTextAppearance
setTextAppearanceResource
getTextAppearance
?attr/textAppearanceBody2
Padding app:textStartPadding
app:textEndPadding
setText*Padding
setText*PaddingResource
getText*Padding
8dp (start)
6dp (end)

Remove (close) icon attributes

Element Attribute Related method(s) Default value
Icon app:closeIcon setCloseIcon
setCloseIconResource
getCloseIcon
@drawable/ic_mtrl_chip_close_circle
Visibility app:closeIconVisible setCloseIconVisible
isCloseIconVisible
true for entry
Color app:closeIconTint setCloseIconTint
setCloseIconTintResource
getCloseIconTint
?attr/colorOnSurface at 87%
Size app:closeIconSize setCloseIconSize
setCloseIconSizeResource
getCloseIconSize
18dp
Padding app:closeIconStartPadding
app:closeIconEndPadding
setCloseIcon*Padding
setCloseIcon*PaddingResource
getCloseIcon*Padding
2dp
Content description N/A setCloseIconContentDescription
getCloseIconContentDescription
@string/mtrl_chip_close_icon_content_description

ChipGroup attributes

Element Attribute Related method(s) Default value
Layout app:singleLine setSingleLine
isSingleLine
false
Selection app:singleSelection
app:selectionRequired
setSingleSelection*
isSingleSelection*
false
false
Spacing app:chipSpacing
app:chipSpacingHorizontal
chipSpacingVertical
setSpacing*
setChipSpacing*Resource
getSpacing*
8dp

Styles

Element Style
Default style (action chip) Widget.MaterialComponents.Chip.Action
Input (entry) chip Widget.MaterialComponents.Chip.Entry
Choice chip Widget.MaterialComponents.Chip.Choice
Filter chip Widget.MaterialComponents.Chip.Filter
ChipGroup style Widget.MaterialComponents.ChipGroup

Theme attributes

Element Theme attribute Default style
Chip ?attr/chipStyle Widget.MaterialComponents.Chip.Action
ChipGroup ?attr/chipGroupStyle Widget.MaterialComponents.ChipGroup
ChipDrawable ?attr/chipStandaloneStyle Widget.MaterialComponents.Chip.Entry

See the full list of styles and attributes.

Theming chips

Chips support Material Theming and can be customized in terms of color, typography and shape.

Chip theming example

API and source code:

The following example shows chips with Material Theming.

"3 chips with brown text and icons, white fill, and pink outlines"

Implementing chip theming

Using theme attributes and styles in res/values/styles.xml (themes all chips and affects other components):

<style name="Theme.App" parent="Theme.MaterialComponents.*">
    ...
    <item name="colorOnSurface">@color/shrine_pink_100</item>
    <item name="textAppearanceBody2">@style/TextAppearance.App.Body2</item>
    <item name="shapeAppearanceSmallComponent">@style/ShapeAppearance.App.SmallComponent</item>
    <item name="chipStyle">@style/Widget.App.Chip</item>
</style>

<style name="Widget.App.Chip" parent="Widget.MaterialComponents.Chip.Entry">
    <item name="chipIconTint">@color/shrine_pink_900</item>
    <item name="chipBackgroundColor">@color/white</item>
    <item name="chipStrokeWidth">2dp</item>
    <item name="chipStrokeColor">@color/stroke_tint</item>
    <item name="checkedIconVisible">false</item>
    <item name="shapeAppearanceOverlay">@null</item>
</style>

<style name="TextAppearance.App.Body2" parent="TextAppearance.MaterialComponents.Body2">
    <item name="fontFamily">@font/rubik_regular</item>
    <item name="android:fontFamily">@font/rubik_regular</item>
</style>

<style name="ShapeAppearance.App.SmallComponent" parent="ShapeAppearance.MaterialComponents.SmallComponent">
    <item name="cornerFamily">cut</item>
    <item name="cornerSize">4dp</item>
</style>

in color/stroke_tint.xml:

<selector xmlns:android="http://schemas.android.com/apk/res/android">
  <item android:color="?attr/colorOnSurface" android:state_checked="true"/>
  <item android:color="@color/shrine_pink_100"/>
</selector>

or using a default style theme attribute, styles and a theme overlay (themes all chips but does not affect other components):

<style name="Theme.App" parent="Theme.MaterialComponents.*">
    ...
    <item name="chipStyle">@style/Widget.App.Chip</item>
</style>

<style name="Widget.App.Chip" parent="Widget.MaterialComponents.Chip.Entry">
    <item name="materialThemeOverlay">@style/ThemeOverlay.App.Chip</item>
    <item name="android:textAppearance">@style/TextAppearance.App.Body2</item>
    <item name="shapeAppearance">@style/ShapeAppearance.App.SmallComponent</item>
    ...
</style>

<style name="ThemeOverlay.App.Chip" parent="">
    <item name="colorOnSurface">@color/shrine_pink_900</item>
</style>

or using the style in the layout (affects only this specific chips):

<com.google.android.material.chip.Chip
      ...
      style="@style/Widget.App.Chip."  />