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ops.go
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ops.go
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package lilliput
import (
"fmt"
"image"
"io"
"time"
)
type ImageOpsSizeMethod int
const (
ImageOpsNoResize ImageOpsSizeMethod = iota
ImageOpsFit
ImageOpsResize
)
// ImageOptions controls how ImageOps resizes and encodes the
// pixel data decoded from a Decoder
type ImageOptions struct {
// FileType should be a string starting with '.', e.g.
// ".jpeg"
FileType string
// Width controls the width of the output image
Width int
// Height controls the height of the output image
Height int
// ResizeMethod controls how the image will be transformed to
// its output size. Notably, ImageOpsFit will do a cropping
// resize, while ImageOpsResize will stretch the image.
ResizeMethod ImageOpsSizeMethod
// NormalizeOrientation will flip and rotate the image as necessary
// in order to undo EXIF-based orientation
NormalizeOrientation bool
// EncodeOptions controls the encode quality options
EncodeOptions map[int]int
// MaxEncodeFrames controls the maximum number of frames that will be resized
MaxEncodeFrames int
// MaxEncodeDuration controls the maximum duration of animated image that will be resized
MaxEncodeDuration time.Duration
// This is a best effort timeout when encoding multiple frames
EncodeTimeout time.Duration
// DisableAnimatedOutput controls the encoder behavior when given a multi-frame input
DisableAnimatedOutput bool
}
// ImageOps is a reusable object that can resize and encode images.
type ImageOps struct {
frames []*Framebuffer
frameIndex int
animatedCompositeBuffer *Framebuffer
}
// NewImageOps creates a new ImageOps object that will operate
// on images up to maxSize on each axis.
func NewImageOps(maxSize int) *ImageOps {
frames := make([]*Framebuffer, 2)
frames[0] = NewFramebuffer(maxSize, maxSize)
frames[1] = NewFramebuffer(maxSize, maxSize)
return &ImageOps{
frames: frames,
frameIndex: 0,
}
}
func (o *ImageOps) active() *Framebuffer {
return o.frames[o.frameIndex]
}
func (o *ImageOps) secondary() *Framebuffer {
return o.frames[1-o.frameIndex]
}
func (o *ImageOps) swap() {
o.frameIndex = 1 - o.frameIndex
}
// Clear resets all pixel data in ImageOps. This need not be called
// between calls to Transform. You may choose to call this to remove
// image data from memory.
func (o *ImageOps) Clear() {
o.frames[0].Clear()
o.frames[1].Clear()
if o.animatedCompositeBuffer != nil {
o.animatedCompositeBuffer.Clear()
}
}
// Close releases resources associated with ImageOps
func (o *ImageOps) Close() {
o.frames[0].Close()
o.frames[1].Close()
if o.animatedCompositeBuffer != nil {
o.animatedCompositeBuffer.Close()
o.animatedCompositeBuffer = nil
}
}
// setupAnimatedFrameBuffers sets up the animated frame buffer.
// It returns an error if the frame could not be created.
func (o *ImageOps) setupAnimatedFrameBuffers(d Decoder, inputCanvasWidth, inputCanvasHeight int, hasAlpha bool) error {
// Create a buffer to hold the composite of the current frame and the previous frame
if o.animatedCompositeBuffer == nil {
o.animatedCompositeBuffer = NewFramebuffer(inputCanvasWidth, inputCanvasHeight)
if !hasAlpha {
if err := o.animatedCompositeBuffer.Create3Channel(inputCanvasWidth, inputCanvasHeight); err != nil {
return err
}
} else {
if err := o.animatedCompositeBuffer.Create4Channel(inputCanvasWidth, inputCanvasHeight); err != nil {
return err
}
}
rect := image.Rect(0, 0, inputCanvasWidth, inputCanvasHeight)
return o.animatedCompositeBuffer.ClearToTransparent(rect)
}
return nil
}
// decode decodes the active frame from the decoder specified by d.
func (o *ImageOps) decode(d Decoder) error {
active := o.active()
return d.DecodeTo(active)
}
// fit fits the active frame to the specified output canvas size.
// It returns true if the frame was resized and false if it was not.
// It returns an error if the frame could not be resized.
func (o *ImageOps) fit(d Decoder, inputCanvasWidth, inputCanvasHeight, outputCanvasWidth, outputCanvasHeight int, isAnimated, hasAlpha bool) (bool, error) {
newWidth, newHeight := calculateExpectedSize(inputCanvasWidth, inputCanvasHeight, outputCanvasWidth, outputCanvasHeight)
if isAnimated {
if err := o.setupAnimatedFrameBuffers(d, inputCanvasWidth, inputCanvasHeight, hasAlpha); err != nil {
return false, err
}
// blend transparent pixels of the active frame with corresponding pixels of the previous canvas, creating a composite
if err := o.applyBlendMethod(d); err != nil {
return false, err
}
// resize the composite to the output canvas size
if err := o.animatedCompositeBuffer.Fit(newWidth, newHeight, o.secondary()); err != nil {
return false, err
}
// apply dispose method of the active frame to the composite
if err := o.applyDisposeMethod(d); err != nil {
return false, err
}
o.copyFramePropertiesAndSwap()
return true, nil
}
// If the image is not animated, we can fit it directly.
if err := o.active().Fit(newWidth, newHeight, o.secondary()); err != nil {
return false, err
}
o.copyFramePropertiesAndSwap()
return true, nil
}
// resize resizes the active frame to the specified output canvas size.
func (o *ImageOps) resize(d Decoder, inputCanvasWidth, inputCanvasHeight, outputCanvasWidth, outputCanvasHeight, frameCount int, isAnimated, hasAlpha bool) (bool, error) {
// If the image is animated, we need to resize the frame to the input canvas size
// and then copy the previous frame's data to the working buffer.
if isAnimated {
if err := o.setupAnimatedFrameBuffers(d, inputCanvasWidth, inputCanvasHeight, hasAlpha); err != nil {
return false, err
}
if err := o.applyBlendMethod(d); err != nil {
return false, err
}
if err := o.animatedCompositeBuffer.ResizeTo(outputCanvasWidth, outputCanvasHeight, o.secondary()); err != nil {
return false, err
}
if err := o.applyDisposeMethod(d); err != nil {
return false, err
}
o.copyFramePropertiesAndSwap()
return true, nil
}
if err := o.active().ResizeTo(outputCanvasWidth, outputCanvasHeight, o.secondary()); err != nil {
return false, err
}
o.copyFramePropertiesAndSwap()
return true, nil
}
func calculateExpectedSize(origWidth, origHeight, reqWidth, reqHeight int) (int, int) {
if reqWidth == reqHeight && reqWidth > min(origWidth, origHeight) {
// Square resize request larger than smaller original dimension
minDim := min(origWidth, origHeight)
return minDim, minDim
} else if reqWidth > origWidth && reqHeight > origHeight && reqWidth != reqHeight {
// Both dimensions larger than original and not square
return origWidth, origHeight
} else {
// All other cases
return reqWidth, reqHeight
}
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
// normalizeOrientation flips and rotates the active frame to undo EXIF orientation.
func (o *ImageOps) normalizeOrientation(orientation ImageOrientation) {
active := o.active()
active.OrientationTransform(orientation)
}
// encode encodes the active frame using the encoder specified by e.
func (o *ImageOps) encode(e Encoder, opt map[int]int) ([]byte, error) {
active := o.active()
return e.Encode(active, opt)
}
// encodeEmpty encodes an empty frame using the encoder specified by e.
func (o *ImageOps) encodeEmpty(e Encoder, opt map[int]int) ([]byte, error) {
return e.Encode(nil, opt)
}
// skipToEnd skips to the end of the animation specified by d.
func (o *ImageOps) skipToEnd(d Decoder) error {
var err error
for {
err = d.SkipFrame()
if err != nil {
return err
}
}
}
// Transform performs the requested transform operations on the Decoder specified by d.
// The result is written into the output buffer dst. A new slice pointing to dst is returned
// with its length set to the length of the resulting image. Errors may occur if the decoded
// image is too large for ImageOps or if Encoding fails.
//
// It is important that .Decode() not have been called already on d.
func (o *ImageOps) Transform(d Decoder, opt *ImageOptions, dst []byte) ([]byte, error) {
defer func() {
if o.animatedCompositeBuffer != nil {
o.animatedCompositeBuffer.Close()
o.animatedCompositeBuffer = nil
}
}()
inputHeader, enc, err := o.initializeTransform(d, opt, dst)
if err != nil {
return nil, err
}
defer enc.Close()
frameCount := 0
duration := time.Duration(0)
encodeTimeoutTime := time.Now().Add(opt.EncodeTimeout)
// transform the frames and encode them until we run out of frames or the timeout is reached
for {
// break out if we're creating a single frame and we've already done one
if opt.DisableAnimatedOutput && frameCount > 0 {
return o.encodeEmpty(enc, opt.EncodeOptions)
}
err = o.decode(d)
emptyFrame := false
if err != nil {
if err != io.EOF {
return nil, err
}
// io.EOF means we are out of frames, so we should signal to encoder to wrap up
emptyFrame = true
}
duration += o.active().Duration()
if opt.MaxEncodeDuration != 0 && duration > opt.MaxEncodeDuration {
err = o.skipToEnd(d)
if err != io.EOF {
return nil, err
}
return o.encodeEmpty(enc, opt.EncodeOptions)
}
o.normalizeOrientation(inputHeader.Orientation())
// transform the frame, resizing if necessary
var swapped bool
if !emptyFrame {
swapped, err = o.transformCurrentFrame(d, opt, inputHeader, frameCount)
if err != nil {
return nil, err
}
}
// encode the frame to the output buffer
var content []byte
if emptyFrame {
content, err = o.encodeEmpty(enc, opt.EncodeOptions)
} else {
content, err = o.encode(enc, opt.EncodeOptions)
}
// content == nil and err == nil -- this is encoder telling us to do another frame
if err != nil {
return nil, err
}
if content != nil {
return content, nil
}
frameCount++
if opt.MaxEncodeFrames != 0 && frameCount == opt.MaxEncodeFrames {
err = o.skipToEnd(d)
if err != io.EOF {
return nil, err
}
return o.encodeEmpty(enc, opt.EncodeOptions)
}
if time.Now().After(encodeTimeoutTime) {
return nil, ErrEncodeTimeout
}
// for mulitple frames/gifs we need the decoded frame to be active again
if swapped {
o.swap()
}
}
}
// transformCurrentFrame transforms the current frame using the decoder specified by d.
// It returns true if the frame was resized and false if it was not.
// It returns an error if the frame could not be resized.
func (o *ImageOps) transformCurrentFrame(d Decoder, opt *ImageOptions, inputHeader *ImageHeader, frameCount int) (bool, error) {
if opt.ResizeMethod == ImageOpsNoResize && !inputHeader.IsAnimated() {
return false, nil
}
outputWidth, outputHeight := opt.Width, opt.Height
if opt.ResizeMethod == ImageOpsNoResize {
outputWidth, outputHeight = inputHeader.Width(), inputHeader.Height()
}
switch opt.ResizeMethod {
case ImageOpsFit, ImageOpsNoResize:
return o.fit(d, inputHeader.Width(), inputHeader.Height(), outputWidth, outputHeight, inputHeader.IsAnimated(), inputHeader.HasAlpha())
case ImageOpsResize:
return o.resize(d, inputHeader.Width(), inputHeader.Height(), outputWidth, outputHeight, frameCount, inputHeader.IsAnimated(), inputHeader.HasAlpha())
default:
return false, fmt.Errorf("unknown resize method: %v", opt.ResizeMethod)
}
}
// initializeTransform initializes the transform process.
// It returns the image header, encoder, and error.
func (o *ImageOps) initializeTransform(d Decoder, opt *ImageOptions, dst []byte) (*ImageHeader, Encoder, error) {
inputHeader, err := d.Header()
if err != nil {
return nil, nil, err
}
enc, err := NewEncoder(opt.FileType, d, dst)
if err != nil {
return nil, nil, err
}
return inputHeader, enc, nil
}
func (o *ImageOps) applyDisposeMethod(d Decoder) error {
active := o.active()
switch active.dispose {
case DisposeToBackgroundColor:
rect := image.Rect(active.xOffset, active.yOffset, active.xOffset+active.Width(), active.yOffset+active.Height())
return o.animatedCompositeBuffer.ClearToTransparent(rect)
case NoDispose:
// Do nothing
}
return nil
}
func (o *ImageOps) applyBlendMethod(d Decoder) error {
active := o.active()
rect := image.Rect(
active.xOffset,
active.yOffset,
active.xOffset+active.Width(),
active.yOffset+active.Height(),
)
switch active.blend {
case UseAlphaBlending:
return o.animatedCompositeBuffer.CopyToOffsetWithAlphaBlending(active, rect)
case NoBlend:
return o.animatedCompositeBuffer.CopyToOffsetNoBlend(active, rect)
}
return nil
}
// copyFrameProperties copies the properties from the active frame to the secondary frame
// and then swaps the frames.
func (o *ImageOps) copyFramePropertiesAndSwap() {
o.secondary().duration = o.active().duration
o.secondary().dispose = o.active().dispose
o.secondary().blend = o.active().blend
o.swap()
}