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TODO.md

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TODOs not described in README.md

  • I had to downgrade copy-webpack-plugin to <10 due to an issue with globby (one of its dependencies). It might be incompatible with Yarn Berry's PnP model.

  • If I implement calculations involving MV's, I'll need to remember that Silkbind attacks can be treated differently to other attacks, such as with Critical Draw and Punishing Draw.

  • Heroics has defense-increasing effects are negated. What does this mean?

  • I assume applying, say, Use Para Coating I and Use Para Coating II on the same bow at the same time will apply the highest compatibility state. Also, applying Use Para Coating II to two slots at once will not reapply the raw penalty (or raw bonus for others). Not very meaningful to be pedantic about it, but I want the builder to be accurate, so I'll double-check later.

  • I should properly document the in-game testing I do personally rather than asking people or finding data on the internet. Things I know I tested rigorously:

    • I tested all bowgun rampage weapon rampage skills.
    • Narwa Soul rampage skill with various numbers of Ibushi armour
      • Tested with Thunderbolt Great Sword I
      • No pieces --> 0% affinity, add head --> 4%, add arms --> 6%, add waist --> 10%, add legs --> 12%, add chest --> 40%
      • any piece on its own --> 4%

Game Data WIP: HBG Ramp Skills

  • Meteor Bazooka I
    • Pierce Effect I
      • Pierce Ammo 1: 3 --> 5
      • Pierce Ammo 2: 3 --> 5
  • Carrozza Bazooka I
    • Pierce Effect I
      • Pierce Ammo 1: 2 --> 4
      • Pierce Ammo 2: 0 --> 5
    • Spread Effect I
      • Spread Ammo 1: 0 --> 5
      • Spread Ammo 2: 0 --> 6
    • Shrapnel Effect I
      • Shrapnel Ammo 1: 5 --> 7
      • Shrapnel Ammo 2: 4 --> 6
  • Rampage H. Bowgun I
    • Add: Normal Ammo I
      • Normal Ammo 1: 7
      • Normal Ammo 2: 6
      • Normal Ammo 3: 2
    • Pierce Effect I
      • Pierce Ammo 1: 8
      • Pierce Ammo 2: 6
      • Pierce Ammo 3: 3
    • Spread Effect I
      • Spread Ammo 1: 8
      • Spread Ammo 2: 6
      • Spread Ammo 3: 3
    • Shrapnel Effect I
      • Shrapnel Ammo 1: 8
      • Shrapnel Ammo 2: 6
      • Shrapnel Ammo 3: 3
    • Fire Effect I
      • Flaming Ammo: 5
      • (Similarly for Water Effect I, Thunder Effect I, and Ice Effect I)
  • Rampage H. Bowgun II
    • Includes all the same as Rampage H. Bowgun I.
    • Recoil Down Boost
      • Recoil Average --> Some
    • Reload Speed Boost
      • Reload Below Avg. --> Average
    • Steadiness Boost
      • Deviation L Severe --> L Mild
    • Sticky/Cluster Effect I
      • Sticky Ammo 1: 5
      • Sticky Ammo 2: 2
      • Cluster Bomb 1: 3
      • Cluster Bomb 2: 2
    • Dragon Effect I
      • Dragon Ammo: 3
    • Poison Effect I
      • Poison Ammo 1: 3
      • Poison Ammo 2: 2
      • Recover Ammo 1: 2
      • Recover Ammo 2: 1
      • Demon Ammo: 1
      • Armor Ammo: 1
    • Exhaust Effect I
      • Exhaust Ammo 1: 3
      • Exhaust Ammo 2: 2
      • (Recover, Demon and Armor ammo same as Poison Effect I)
    • (I won't bother with special ammo ramp skills)
  • Rampage H. Bowgun III
    • Includes all the same as Rampage H. Bowgun II.
    • Paralysis Effect I
      • Paralysis Ammo 1: 3
      • Paralysis Ammo 2: 2
      • (Interestingly enough, I don't see any other ammo types.)
    • Sleep Effect I
      • Sleep Ammo 1: 3
      • Sleep Ammo 2: 2
      • (Interestingly enough, I don't see any other ammo types.)
  • Rampage H. Bowgun IV
    • Includes all the same as Rampage H. Bowgun III.
    • Add: Normal Ammo II
      • Normal Ammo 1: 5
      • Normal Ammo 2: 5
      • Normal Ammo 3: 7
    • Pierce Effect II
      • Pierce Ammo 1: 5
      • Pierce Ammo 2: 4
      • Pierce Ammo 3: 5
    • Spread Effect II
      • (Similar to Pierce Effect II)
    • Shrapnel Effect II
      • (Similar to Pierce Effect II)

Game Data WIP: LBG Ramp Skills

  • Rampage L. Bowgun I
    • Add: Normal Ammo I
      • Normal Ammo 1: 6
      • Normal Ammo 2: 5
      • Normal Ammo 3: 1
    • Pierce Effect I
      • Pierce Ammo 1: 7
      • Pierce Ammo 2: 5
      • Pierce Ammo 3: 2
    • Spread Effect I
      • Spread Ammo 1: 7
      • Spread Ammo 2: 5
      • Spread Ammo 3: 2
    • Shrapnel Effect I
      • Shrapnel Ammo 1: 7
      • Shrapnel Ammo 2: 5
      • Shrapnel Ammo 3: 2
    • Fire Effect I
      • Flaming Ammo: 4
      • (Similarly for Water Effect I, Thunder Effect I, and Ice Effect I)
    • Rapid Fire (Normal)
      • Normal Ammo 1 is now rapid fire
      • Normal Ammo 2 is now rapid fire
  • Rampage L. Bowgun II
    • Includes all the same as Rampage L. Bowgun I.
    • Recoil Down Boost
      • Recoil Average --> Some
    • Reload Speed Boost
      • Reload Below Avg. --> Average
    • Steadiness Boost
      • Deviation R Severe --> R Mild
    • Sticky/Cluster Effect I
      • Sticky Ammo 1: 5
      • Sticky Ammo 2: 2
      • Cluster Bomb 1: 3
      • Cluster Bomb 2: 2
    • Dragon Effect I
      • Dragon Ammo: 3
    • Poison Effect I
      • Poison Ammo 1: 2
      • Poison Ammo 2: 1
      • Recover Ammo 1: 2
      • Recover Ammo 2: 1
      • Demon Ammo: 1
      • Armor Ammo: 1
    • Exhaust Effect I
      • Exhaust Ammo 1: 2
      • Exhaust Ammo 2: 1
      • (Recover, Demon and Armor ammo same as Poison Effect I)
    • (I won't bother with rapid fire ramp skills)
  • Rampage L. Bowgun III
    • Includes all the same as Rampage L. Bowgun II.
    • Paralysis Effect I
      • Paralysis Ammo 1: 2
      • Paralysis Ammo 2: 1
      • (Interestingly enough, I don't see any other ammo types.)
    • Sleep Effect I
      • Sleep Ammo 1: 2
      • Sleep Ammo 2: 1
      • (Interestingly enough, I don't see any other ammo types.)
  • Rampage L. Bowgun IV
    • Includes all the same as Rampage L. Bowgun III.
    • Add: Normal Ammo II
      • Normal Ammo 1: 4
      • Normal Ammo 2: 4
      • Normal Ammo 3: 6
    • Pierce Effect II
      • Pierce Ammo 1: 4
      • Pierce Ammo 2: 3
      • Pierce Ammo 3: 4
    • Spread Effect II
      • (Similar to Pierce Effect II)
    • Shrapnel Effect II
      • (Similar to Pierce Effect II)

Colours

Need to take note of colours used.

Sharpness colours:

  • Blue: rgb(22,134,250), rgb(13,88,167)
  • Green: rgb(28,187,98), rgb(50,132,79)
  • Yellow: rgb(228,213,3), rgb(121,122,67)
  • Orange: rgb(251,123,23), rgb(186,108,58)
  • Red: rgb(224,23,1), rgb(140,13,6)

Acknowledgements

I should try to build as complete a list of acknowledgements as possible.

Some acknowledgements so far: