-
I had to downgrade
copy-webpack-plugin
to<10
due to an issue withglobby
(one of its dependencies). It might be incompatible with Yarn Berry's PnP model. -
If I implement calculations involving MV's, I'll need to remember that Silkbind attacks can be treated differently to other attacks, such as with Critical Draw and Punishing Draw.
-
Heroics has
defense-increasing effects are negated
. What does this mean? -
I assume applying, say,
Use Para Coating I
andUse Para Coating II
on the same bow at the same time will apply the highest compatibility state. Also, applyingUse Para Coating II
to two slots at once will not reapply the raw penalty (or raw bonus for others). Not very meaningful to be pedantic about it, but I want the builder to be accurate, so I'll double-check later. -
I should properly document the in-game testing I do personally rather than asking people or finding data on the internet. Things I know I tested rigorously:
- I tested all bowgun rampage weapon rampage skills.
- Narwa Soul rampage skill with various numbers of Ibushi armour
- Tested with
Thunderbolt Great Sword I
- No pieces --> 0% affinity, add head --> 4%, add arms --> 6%, add waist --> 10%, add legs --> 12%, add chest --> 40%
- any piece on its own --> 4%
- Tested with
Meteor Bazooka I
Pierce Effect I
Pierce Ammo 1
:3 --> 5
Pierce Ammo 2
:3 --> 5
Carrozza Bazooka I
Pierce Effect I
Pierce Ammo 1
:2 --> 4
Pierce Ammo 2
:0 --> 5
Spread Effect I
Spread Ammo 1
:0 --> 5
Spread Ammo 2
:0 --> 6
Shrapnel Effect I
Shrapnel Ammo 1
:5 --> 7
Shrapnel Ammo 2
:4 --> 6
Rampage H. Bowgun I
Add: Normal Ammo I
Normal Ammo 1
:7
Normal Ammo 2
:6
Normal Ammo 3
:2
Pierce Effect I
Pierce Ammo 1
:8
Pierce Ammo 2
:6
Pierce Ammo 3
:3
Spread Effect I
Spread Ammo 1
:8
Spread Ammo 2
:6
Spread Ammo 3
:3
Shrapnel Effect I
Shrapnel Ammo 1
:8
Shrapnel Ammo 2
:6
Shrapnel Ammo 3
:3
Fire Effect I
Flaming Ammo
:5
- (Similarly for
Water Effect I
,Thunder Effect I
, andIce Effect I
)
Rampage H. Bowgun II
- Includes all the same as
Rampage H. Bowgun I
. Recoil Down Boost
- Recoil
Average
-->Some
- Recoil
Reload Speed Boost
- Reload
Below Avg.
-->Average
- Reload
Steadiness Boost
- Deviation
L Severe
-->L Mild
- Deviation
Sticky/Cluster Effect I
Sticky Ammo 1
:5
Sticky Ammo 2
:2
Cluster Bomb 1
:3
Cluster Bomb 2
:2
Dragon Effect I
Dragon Ammo
:3
Poison Effect I
Poison Ammo 1
:3
Poison Ammo 2
:2
Recover Ammo 1
:2
Recover Ammo 2
:1
Demon Ammo
:1
Armor Ammo
:1
Exhaust Effect I
Exhaust Ammo 1
:3
Exhaust Ammo 2
:2
- (Recover, Demon and Armor ammo same as
Poison Effect I
)
- (I won't bother with special ammo ramp skills)
- Includes all the same as
Rampage H. Bowgun III
- Includes all the same as
Rampage H. Bowgun II
. Paralysis Effect I
Paralysis Ammo 1
:3
Paralysis Ammo 2
:2
- (Interestingly enough, I don't see any other ammo types.)
Sleep Effect I
Sleep Ammo 1
:3
Sleep Ammo 2
:2
- (Interestingly enough, I don't see any other ammo types.)
- Includes all the same as
Rampage H. Bowgun IV
- Includes all the same as
Rampage H. Bowgun III
. Add: Normal Ammo II
Normal Ammo 1
:5
Normal Ammo 2
:5
Normal Ammo 3
:7
Pierce Effect II
Pierce Ammo 1
:5
Pierce Ammo 2
:4
Pierce Ammo 3
:5
Spread Effect II
- (Similar to
Pierce Effect II
)
- (Similar to
Shrapnel Effect II
- (Similar to
Pierce Effect II
)
- (Similar to
- Includes all the same as
Rampage L. Bowgun I
Add: Normal Ammo I
Normal Ammo 1
:6
Normal Ammo 2
:5
Normal Ammo 3
:1
Pierce Effect I
Pierce Ammo 1
:7
Pierce Ammo 2
:5
Pierce Ammo 3
:2
Spread Effect I
Spread Ammo 1
:7
Spread Ammo 2
:5
Spread Ammo 3
:2
Shrapnel Effect I
Shrapnel Ammo 1
:7
Shrapnel Ammo 2
:5
Shrapnel Ammo 3
:2
Fire Effect I
Flaming Ammo
:4
- (Similarly for
Water Effect I
,Thunder Effect I
, andIce Effect I
)
Rapid Fire (Normal)
Normal Ammo 1
is now rapid fireNormal Ammo 2
is now rapid fire
Rampage L. Bowgun II
- Includes all the same as
Rampage L. Bowgun I
. Recoil Down Boost
- Recoil
Average
-->Some
- Recoil
Reload Speed Boost
- Reload
Below Avg.
-->Average
- Reload
Steadiness Boost
- Deviation
R Severe
-->R Mild
- Deviation
Sticky/Cluster Effect I
Sticky Ammo 1
:5
Sticky Ammo 2
:2
Cluster Bomb 1
:3
Cluster Bomb 2
:2
Dragon Effect I
Dragon Ammo
:3
Poison Effect I
Poison Ammo 1
:2
Poison Ammo 2
:1
Recover Ammo 1
:2
Recover Ammo 2
:1
Demon Ammo
:1
Armor Ammo
:1
Exhaust Effect I
Exhaust Ammo 1
:2
Exhaust Ammo 2
:1
- (Recover, Demon and Armor ammo same as
Poison Effect I
)
- (I won't bother with rapid fire ramp skills)
- Includes all the same as
Rampage L. Bowgun III
- Includes all the same as
Rampage L. Bowgun II
. Paralysis Effect I
Paralysis Ammo 1
:2
Paralysis Ammo 2
:1
- (Interestingly enough, I don't see any other ammo types.)
Sleep Effect I
Sleep Ammo 1
:2
Sleep Ammo 2
:1
- (Interestingly enough, I don't see any other ammo types.)
- Includes all the same as
Rampage L. Bowgun IV
- Includes all the same as
Rampage L. Bowgun III
. Add: Normal Ammo II
Normal Ammo 1
:4
Normal Ammo 2
:4
Normal Ammo 3
:6
Pierce Effect II
Pierce Ammo 1
:4
Pierce Ammo 2
:3
Pierce Ammo 3
:4
Spread Effect II
- (Similar to
Pierce Effect II
)
- (Similar to
Shrapnel Effect II
- (Similar to
Pierce Effect II
)
- (Similar to
- Includes all the same as
Need to take note of colours used.
Sharpness colours:
- Blue:
rgb(22,134,250)
,rgb(13,88,167)
- Green:
rgb(28,187,98)
,rgb(50,132,79)
- Yellow:
rgb(228,213,3)
,rgb(121,122,67)
- Orange:
rgb(251,123,23)
,rgb(186,108,58)
- Red:
rgb(224,23,1)
,rgb(140,13,6)
I should try to build as complete a list of acknowledgements as possible.
Some acknowledgements so far:
- https://www.reddit.com/r/MonsterHunterMeta/comments/n641k9/antiaerial_species_does_work_on_elder_dragons/
- Discord user
Mopop#8020
for answering many questions and gathering resources. Also tested defense stacking (Defense Boost and Fortify along with Armorcharm/talon). - Discord user
hauffen#2153
for answering questions and providing their hammer calculator as a source of data. - Discord user
Moonmadness#9063
for answering questions. - Discord user
T3h Phish #5878
for finding a bug. - https://www.mhrbuilder.com/ for providing rampage skill sharpness data, and as a useful cross-check for many others.
- Discord user
Rayorne_Senephoene#9356
for clarifyingFiring: Rapid
,Firing: Pierce
, etc. ramp skill math and double-checking which ones require Bow Charge Plus from in-game. - Discord user
DevNode#4768
for answering a bunch of questions, particularly on bowgun stats, and providing an ammo stat tables reference. - https://drive.google.com/drive/folders/1RvAQhaWAClGWYzj9VEdwICCh9LOHcdMN