[TOC]
Make sure you have followed android build instructions already.
build/android/gradle/generate_gradle.py --output-directory out/Debug
The above commands create a project dir gradle
under your output directory.
Use --project-dir <project-dir>
to change this.
To import the project:
- Use "Import Project", and select the directory containing the generated
project, e.g.
out/Debug/gradle
.
See android_test_instructions.md for more information about building and running emulators.
If you're asked to use Studio's Android SDK: No.
If you're asked to use Studio's Gradle wrapper: Yes.
You need to re-run generate_gradle.py
whenever BUILD.gn
files change.
Pass --canary
or --beta
to avoid the "A newer version of gradle is
available" notification.
- After regenerating, Android Studio should prompt you to "Sync". If it
doesn't, try some of the following options:
- File -> "Sync Project with Gradle Files"
- Button with two arrows on the right side of the top strip.
- Help -> Find Action -> "Sync Project with Gradle Files"
- After
gn clean
you may need to restart Android Studio. - File -> "Invalidate Caches / Restart..."
By default, only an _all
module containing all java apk targets is generated.
If just one apk target is explicitly specified, then a single apk module is
generated.
To see more detailed structure of gn targets, the --split-projects
flag can
be used. This will generate one module for every gn target in the dependency
graph. This can be very slow when used with --all
by default.
Gradle supports source directories but not source files. However, files in
Chromium are used amongst multiple targets. To accommodate this, the script
detects such targets and creates exclude patterns to exclude files not in the
current target. The editor does not respect these exclude patterns, so the
_all
pseudo module is added which includes directories from all targets. This
allows imports and refactoring to be across all targets.
Most generated .java files in GN are stored as .srcjars
. Android Studio does
not support them. The generator script builds and extracts them to
extracted-srcjars/
subdirectories for each target that contains generated
files. This is the reason that the _all
pseudo module may contain multiple
copies of generated files. It can be slow to build all these generated files,
so if --fast
is passed then the generator script skips building and
extracting them.
*** note
** TLDR:** Always re-generate project files when generated files change (this
includes R.java
).
A new experimental option is now available to enable editing native C/C++ files
with Android Studio. Pass in any number of --native-target [target name]
flags
in order to try it out. The target must be the full path and name of a valid gn
target (no shorthands). This will require you to install cmake
and ndk
when
prompted. Accept Android Studio's prompts for these SDK packages.
You need to disable a new gradle option in order to edit native files: File -> Settings -> Experimental -> Gradle and uncheck "Only resolve selected variants".
This is not necessary, but to avoid "This file is not part of the project...",
you can either add an extra --native-target
flag or simply copy and paste the
absolute path to that file into the CMakeLists.txt file alongside the existing
file paths. Note that changes to CMakeLists.txt will be overwritten on your next
invocation of generate_gradle.py
.
Example:
build/android/gradle/generate_gradle.py --native-target //chrome/android:monochrome
- Use environment variables to avoid having to specify
--output-directory
.- Example: Append
export CHROMIUM_OUT_DIR=out; export BUILDTYPE=Debug
to your~/.bashrc
to always default toout/Debug
.
- Example: Append
- Using the Java debugger is documented here.
- Configuration instructions can be found
here. One suggestions:
- Launch it with more RAM:
STUDIO_VM_OPTIONS=-Xmx2048m /opt/android-studio-stable/bin/studio-launcher.sh
- Launch it with more RAM:
- If you ever need to reset it:
rm -r ~/.AndroidStudio*/
- Import Chromium-specific style and inspections settings:
- Help -> Find Action -> "Code Style" (settings) -> Java ->
Scheme -> Import Scheme
- Select
tools/android/android_studio/ChromiumStyle.xml
-> OK
- Select
- Help -> Find Action -> "Inspections" (settings) ->
Profile -> Import profile
- Select
tools/android/android_studio/ChromiumInspections.xml
-> OK
- Select
- Help -> Find Action -> "Code Style" (settings) -> Java ->
Scheme -> Import Scheme
- Turn on automatic import:
- Help -> Find Action -> "Auto Import"
- Tick all the boxes under "Java" and change the dropdown to "All".
- Help -> Find Action -> "Auto Import"
- Turn on documentation on mouse hover:
- Help -> Find Action -> "Show quick documentation on mouse move"
- Turn on line numbers:
- Help -> Find Action -> "Show line numbers"
- Turn off indent notification:
- Help -> Find Action -> "Show notifications about detected indents"
- Format changed files (Useful for changes made by running code inspection):
- Set up version control
- File -> Settings -> Version Control
- Add src directories
- Commit changes and reformat
- Help -> Find Action -> "Commit Changes"
- Check "Reformat code" & "Optimize imports" and commit
- Set up version control
- Change theme from GTK+ to another one to avoid invisible menus.
- Help -> Find Action -> "Theme: Settings > Appearance"
Shift - Shift
: Search to open file or perform IDE actionCtrl + N
: Jump to classCtrl + Shift + T
: Jump to testCtrl + Shift + N
: Jump to fileCtrl + F12
: Jump to methodCtrl + G
: Jump to lineShift + F6
: Rename variableCtrl + Alt + O
: Organize importsAlt + Enter
: Quick Fix (use on underlined errors)F2
: Find next error
Gradle builds can be done from the command-line after importing the project into Android Studio (importing into the IDE causes the Gradle wrapper to be added). This wrapper can also be used to invoke gradle commands.
cd $GRADLE_PROJECT_DIR && bash gradlew
The resulting artifacts are not terribly useful. They are missing assets, resources, native libraries, etc.
- Use a
gradle daemon
to speed up builds using the gradlew script:
- Add the line
org.gradle.daemon=true
to~/.gradle/gradle.properties
, creating it if necessary.
- Add the line
- Android Studio v3.0-v3.2.
- Java editing.
- Application code in
main
sourceset. - Instrumentation test code in
androidTest
sourceset.
- Application code in
- Native code editing (experimental).
- Symlinks to existing .so files in jniLibs (doesn't generate them).
- Editing resource xml files
- Layout editor (limited functionality).
- Java debugging (see here).
- Import resolution and refactoring across java files.
- Correct lint and AndroidManifest when only one target is specified.
- Emulators (more docs coming soon).
- Separate Android SDK for Android Studio.
What doesn't work (yet) (crbug)
- Gradle being aware of assets.
- Having the "Make Project" button work correctly.