-
Notifications
You must be signed in to change notification settings - Fork 1
/
zglDevices.h
380 lines (312 loc) · 14.9 KB
/
zglDevices.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
/*
* ::::::::::: ::: ::::::::: :::::::: :::
* :+: :+: :+: :+: :+: :+: :+: :+: :+:
* +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+
* +#+ +#++:++#++: +#++:++#: :#: +#++:++#++:
* +#+ +#+ +#+ +#+ +#+ +#+ +#+# +#+ +#+
* #+# #+# #+# #+# #+# #+# #+# #+# #+#
* ### ### ### ### ### ######## ### ###
*
* Q W A D R O E X E C U T I O N E C O S Y S T E M
*
* Public Test Build
* (c) 2017 SIGMA FEDERATION
* <https://sigmaco.org/qwadro/>
*/
#ifndef ZGL_DEVICES_H
#define ZGL_DEVICES_H
#include "zglDefs.h"
AFX_DEFINE_STRUCT(sglVertexInputState)
{
struct
{
afxBuffer buf;
afxNat32 offset;
afxNat32 range;
afxNat32 stride;
} sources[ZGL_MAX_VERTEX_ATTRIB_BINDINGS];
/*
struct
{
afxNat srcIdx;
afxNat32 stride;
afxBool instance;
} streams[ZGL_MAX_VERTEX_ATTRIB_BINDINGS];
afxNat streamCnt;
struct
{
afxNat location;
afxVertexFormat fmt;
afxNat srcIdx;
afxNat32 offset;
} attrs[ZGL_MAX_VERTEX_ATTRIBS];
afxNat attrCnt;
*/
afxBuffer idxSrcBuf;
afxNat32 idxSrcOff;
afxNat32 idxSrcRange;
afxNat32 idxSrcSiz;
// used by queue
afxMask streamUpdMask;
afxNat streamUpdCnt;
afxMask attribUpdMask;
afxNat attribUpdCnt;
afxBool iboUpdReq;
};
typedef struct sglXfrmState
{
afxNat vpCnt; /// 0
afxViewport vps[ZGL_MAX_VIEWPORTS];
avxTopology primTop; /// is a option defining the primitive topology. /// avxTopology_TRI_LIST
afxBool primRestartEnabled; /// controls whether a special vertex index value (0xFF, 0xFFFF, 0xFFFFFFFF) is treated as restarting the assembly of primitives. /// FALSE
afxNat patchControlPoints; /// is the number of control points per patch.
afxBool depthClampEnabled; /// controls whether to clamp the fragment's depth values as described in Depth Test. /// FALSE
avxCullMode cullMode; /// is the triangle facing direction used for primitive culling. /// avxCullMode_BACK
afxBool cwFrontFacing; /// If this member is TRUE, a triangle will be considered front-facing if its vertices are clockwise. /// FALSE (CCW)
} sglXfrmState;
typedef struct sglRasterizerState
{
afxBool rasterizationDisabled; /// controls whether primitives are discarded immediately before the rasterization stage. /// FALSE
struct
{
avxCanvas canv;
afxRect area;
afxNat32 layerCnt;
afxNat32 rasterCnt;
avxDrawTarget rasters[ZGL_MAX_COLOR_ATTACHMENTS];
avxDrawTarget ds[2];
afxBool defFbo;
} pass; // always active pass
avxFillMode fillMode; /// is the triangle rendering mode. /// avxFillMode_SOLID
afxReal lineWidth; /// is the width of rasterized line segments. /// 1.f
afxBool depthBiasEnabled; /// controls whether to bias fragment depth values. /// FALSE
afxReal depthBiasSlopeScale; /// is a scalar factor applied to a fragment's slope in depth bias calculations. /// 0.f
afxReal depthBiasConstFactor; /// is a scalar factor controlling the constant depth value added to each fragment. /// 0.f
afxReal depthBiasClamp; /// is the maximum (or minimum) depth bias of a fragment. /// 0.f
afxBool msEnabled; /// If enabld, multisample rasterization will be used. FALSE
afxNat sampleCnt; /// is a value specifying the number of samples used in rasterization. /// 0
afxMask sampleMasks[32]; /// an array of sample mask values used in the sample mask test. /// [ 1, ]
afxBool sampleShadingEnabled; /// used to enable Sample Shading. /// FALSE
afxReal minSampleShadingValue; /// specifies a minimum fraction of sample shading if sampleShadingEnable is set to TRUE. /// 0.f
afxBool alphaToCoverageEnabled; /// controls whether a temporary coverage value is generated based on the alpha component of the fragment's first color output. /// FALSE
afxBool alphaToOneEnabled; /// controls whether the alpha component of the fragment's first color output is replaced with one. /// FALSE
afxPixelFormat dsFmt; /// is the format of depth/stencil surface this pipeline will be compatible with.
afxBool depthTestEnabled; /// controls whether depth testing is enabled. /// FALSE
avxCompareOp depthCompareOp; /// is a value specifying the comparison operator to use in the Depth Comparison step of the depth test. /// avxCompareOp_LESS
afxBool depthWriteDisabled; /// controls whether depth writes are enabled when depthTestEnable is TRUE. Depth writes are always disabled when depthTestEnable is FALSE. /// FALSE
afxBool depthBoundsTestEnabled; /// controls whether depth bounds testing is enabled. /// FALSE
afxV2d depthBounds; /// is the minimum depth bound used in the depth bounds test. /// [ min, max ]
afxBool stencilTestEnabled; /// FALSE
avxStencilConfig stencilFront; /// is the configuration values controlling the corresponding parameters of the stencil test.
avxStencilConfig stencilBack; /// is the configuration controlling the corresponding parameters of the stencil test.
afxNat areaCnt; /// 0
afxRect areaRects[ZGL_MAX_VIEWPORTS];
afxNat scisCnt; /// 0
afxRect scisRects[ZGL_MAX_VIEWPORTS];
afxNat outCnt;
avxColorOutputChannel outs[8];
afxBool anyBlendEnabled;
afxReal blendConstants[4]; /// [ 0, 0, 0, 1 ]
afxBool logicOpEnabled; /// FALSE
avxLogicOp logicOp; /// avxLogicOp_NOP
} sglRasterizerState;
typedef struct
{
glVmt gl;
afxNat exuIdx;
afxNat portIdx; // exuIdx
afxDrawContext activeDctx;
afxSize numOfFedVertices, numOfFedIndices, numOfFedInstances;
sglXfrmState activeXformState, nextXformState;
sglRasterizerState activeRasterState, nextRasterState;
avxRasterizer activeRazr, nextRazr;
avxPipeline activePip, nextPip;
avxVertexInput activeVin, nextVin;
sglVertexInputState nextVinBindings;
union
{
struct
{
afxBuffer buf; // The GPUBuffer to bind.
afxNat32 offset; // The offset, in bytes, from the beginning of buffer to the beginning of the range exposed to the shader by the buffer binding.
afxNat32 range; // The size, in bytes, of the buffer binding. If undefined, specifies the range starting at offset and ending at the end of buffer.
};
struct
{
avxSampler smp;
afxRaster ras;
afxNat subrasIdx;
};
} activeResBind[_ZGL_MAX_LEGO_PER_BIND][_ZGL_MAX_ENTRY_PER_LEGO], nextResBind[_ZGL_MAX_LEGO_PER_BIND][_ZGL_MAX_ENTRY_PER_LEGO];
afxMask nextResBindUpdMask[_ZGL_MAX_LEGO_PER_BIND];
afxBuffer activeUnpakPbo;
afxBuffer activePakPbo;
afxMask nextVinBindingsMask;
afxNat nextVinBindingsCnt;
afxMask nextVinAttribUpdMask;
afxNat nextVinAttribUpdCnt;
afxMask nextBlendConstUpd;
afxMask nextViewportUpdMask;
afxNat nextViewportUpdCnt;
afxMask nextScissorUpdMask;
afxNat nextScissorUpdCnt;
afxMask nextAreaUpdMask;
afxNat nextAreaUpdCnt;
afxBool scissorTestEnabled;
afxBool flushPip, flushPass, flushSr;
afxBool flushDepthTest, flushDepthBoundsTest, flushStencilTest, flushDepthBias;
afxBool flushRasterizer, flushPrimCulling;
afxBool flushMultisample, flushSampleShading, flushAlphaToCover, flushAlphaToOne;
afxBool flushColorBlend, flushLogicOp, flushColorWriteMask;
//afxNat flushVbBase, flushVbCnt;
afxNat flushVpBase, flushVpCnt;
afxNat flushSrBase, flushSrCnt;
//afxNat flushRbBase[_ZGL_MAX_LEGO_PER_BIND], flushRbCnt[_ZGL_MAX_LEGO_PER_BIND];
afxBool running;
afxBool instanced;
// submission stuff
afxBool submissionSuspended;
GLuint tmpFbo[_ZGL_MAX_SWAPCHAIN_CAP];
afxNat activeTmpFboIdx;
GLuint vao[_ZGL_MAX_VAO_PER_TIME];
afxNat activeVaoIdx;
GLuint emptyVao;
GLuint fboOpSrc;
afxRaster fboOpSrcAnnex;
GLuint fboOpDst;
afxRaster fboOpDstAnnex;
} sglDpu;
struct _afxDdevIdd
{
WNDCLASSEX wndClss;
afxModule oglDll;
afxNat oglVerMajor, oglVerMinor, oglVerPatch;
afxModule d3d9Dll;
HRESULT (WINAPI*Direct3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
afxBool useDxgiSwapchain;
afxBool hasDxInterop1;
afxBool hasDxInterop2;
};
AFX_OBJECT(afxDrawBridge)
{
AFX_OBJ(_avxDrawBridge) m;
sglDpu dpu;
HWND hWnd;
HDC hDC;
int dcPxlFmt;
PIXELFORMATDESCRIPTOR dcPfd;
HGLRC hRC;
afxNat verMajor, verMinor, verPatch;
afxString subsysName;
afxString subsysVer;
afxThread worker;
afxCondition schedCnd; // signaled when some task is scheduled to this bridge.
afxMutex schedCndMtx;
afxBool schedCnt;
afxInterlockedQueue deletionQueue;
};
AFX_OBJECT(afxDrawQueue)
{
AFX_OBJECT(_avxDrawQueue) m;
};
AFX_OBJECT(afxDrawContext)
{
AFX_OBJECT(_avxDrawContext) m;
// presentation stuff, only on unit 0.
afxBool presentationSuspended;
//GLuint presentFboGpuHandle;
avxRasterizer presentRazr;
avxSampler presentSmp;
avxRasterizer fntRazr;
avxSampler fntSamp;
afxRaster fntRas;
afxBuffer fntDataBuf;
afxBuffer fntUnifBuf;
//afxBuffer tristrippedQuad2dPosBuf;
HWND hPrimeWnd;
HDC hPrimeDC;
int primeDcPixFmt;
PIXELFORMATDESCRIPTOR primeDcPfd;
HGLRC hPrimeRC;
glVmt gl;
};
AFX_OBJECT(afxDrawOutput)
{
AFX_OBJECT(_avxDrawOutput) m;
HINSTANCE hInst;
HWND hWnd;
afxBool isWpp;
HDC hDC;
int dcPixFmt;
PIXELFORMATDESCRIPTOR dcPfd;
HGLRC hSwapRC; // only swaps it. This is needed because hGLRC are strictly bound to a pixel format.
GLuint swapFbo;
struct
{
ID3D11Device* d3d11Dev;
HANDLE d3d11DevForGl;
DXGI_FORMAT mSwapChainFormat;
UINT mSwapChainFlags;
afxBool mFirstSwap;
IDXGISwapChain *mSwapChain;
IDXGISwapChain1 *mSwapChain1;
GLuint mFramebufferID;
GLuint mColorRenderbufferID;
HANDLE mRenderbufferBufferHandle;
GLuint mTextureID;
HANDLE mTextureHandle;
afxInt mSwapInterval;
afxInt mOrientation;
} dxgi;
struct
{
IDirect3D9Ex* d3d9Ex;
IDirect3DDevice9Ex* d3d9DevEx;
HANDLE d3d9DevExForGl;
IDirect3DSwapChain9*d3d9Sw;
IDirect3DTexture9* sharedTexture;
IDirect3DSurface9* pSurface;
} d3dsw9;
};
AFX_OBJECT(afxDrawInput)
{
AFX_OBJECT(_avxDrawInput) m;
};
AFX_DEFINE_STRUCT(_sglDeleteGlRes)
{
union
{
GLuint gpuHandle;
void* gpuHandlePtr;
};
GLuint type; // 0 buf, 1 tex, 2 surf, 3 canv, 4 smp, 5 pip, 6 shd, 7 shd (separate) program
};
ZGL void _SglDctxEnqueueDeletion(afxDrawContext dctx, afxNat exuIdx, afxNat type, afxSize gpuHandle);
ZGL afxError _DpuPresentDout(sglDpu* dpu, afxDrawOutput dout, afxNat outBufIdx);
ZGL afxError _SglDdevOpenCb(afxDrawDevice ddev, afxDrawContext dctx, void** args, afxNat invokeNo);
ZGL afxError _SglDdevCloseCb(afxDrawDevice ddev, afxDrawContext dctx);
ZGL afxError _SglOpenDexuCb(afxDrawDevice ddev, afxDrawBridge dexu, afxDrawBridgeConfig const* cfg);
//ZGL afxBool _SglDqueVmtSubmitCb(afxDrawContext dctx, afxDrawBridge dexu, afxDrawSubmissionSpecification const *spec, afxNat *submNo);
ZGL afxBool _DexuProcCb(afxDrawBridge dexu, afxThread thr);
ZGL afxClassConfig const _SglDctxMgrCfg;
ZGL afxError _SglDdevOpenDinCb(afxDrawDevice ddev, afxDrawInput din, afxDrawInputConfig const* cfg);
ZGL afxError _SglDdevCloseDoutCb(afxDrawDevice ddev, afxDrawOutput dout);
ZGL afxError _SglDdevOpenDoutCb(afxDrawDevice ddev, afxDrawOutput dout, afxDrawOutputConfig const* config);
ZGL afxError _SglDinFreeAllBuffers(afxDrawInput din);
ZGL afxResult _SglDdevIoctl(afxDrawDevice ddev, afxNat reqCode, va_list va);
ZGL afxError _SglActivateDout(sglDpu* dpu, afxDrawOutput dout);
ZGL afxError _SglRelinkDoutCb(afxDrawDevice ddev, afxDrawContext dctx, afxNat cnt, afxDrawOutput dout[]);
ZGL afxError _SglDinCtorCb(afxDrawInput din, void** args, afxNat invokeNo);
ZGL afxError _SglDoutCtorCb(afxDrawOutput dout, void** args, afxNat invokeNo);
ZGL afxError _SglDoutDtorCb(afxDrawOutput dout);
ZGL afxError _SglDctxDtorCb(afxDrawContext dctx);
ZGL afxError _SglDctxCtorCb(afxDrawContext dctx, void** args, afxNat invokeNo);
ZGL afxError _SglDexuDtorCb(afxDrawBridge dexu);
ZGL afxError _SglDexuCtorCb(afxDrawBridge dexu, void** args, afxNat invokeNo);
ZGL afxError _SglDexuStartCb(afxDrawBridge dexu);
ZGL afxError _SglDexuStopCb(afxDrawBridge dexu);
ZGL afxError _SglCreateHwSurface(LPWNDCLASSEXA cls, HWND* phWnd, HDC* phDC, int* pPixFmt, PIXELFORMATDESCRIPTOR* pPfd);
ZGL afxError _SglCreateHwContext(afxModule oglDll, HDC hDC, HGLRC hShareCtx, HGLRC* phGLRC, glVmt* gl);
ZGL afxError _SglProcessDeletionQueue(glVmt const* gl, afxInterlockedQueue* ique);
ZGL void _SglDctxEnqueueDeletion(afxDrawContext dctx, afxNat exuIdx, afxNat type, afxSize gpuHandle);
#endif//ZGL_DEVICES_H