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includes.h
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includes.h
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#pragma once
#include <windows.h>
#include <tlhelp32.h>
#include <psapi.h>
#include <iostream>
#include <math.h>
#include <stdint.h>
#include <fstream>
#include <cstring>
#pragma comment (lib, "DirectXTK.lib")
#pragma comment (lib, "DXGI.lib")
#pragma comment (lib, "d3dx9.lib")
#pragma comment (lib, "d3d11.lib")
#pragma comment (lib, "d3dx11.lib")
#pragma comment (lib, "dwmapi.lib")
#include <ctime>
#include <Effects.h>
#include <DXGI.h>
#include <D3D11.h>
#include <D3DCompiler.h>
#include <DWrite.h>
#include <d3d9.h>
#include <d3d11.h>
#include <d3dx9.h>
#include <memory>
#include <directxcolors.h>
#include <d3d11.h>
#include <d3dcompiler.h>
#define DIRECTINPUT_VERSION 0x0800
#include <vector>
#include <dinput.h>
#include <iostream>
#include <D3dx9math.h>
#include <D3D11Shader.h>
#include <CommonStates.h>
#include <DDSTextureLoader.h>
#include <Effects.h>
#include <GeometricPrimitive.h>
#include <Model.h>
#include <PrimitiveBatch.h>
#include <ScreenGrab.h>
#include <SpriteBatch.h>
#include <SimpleMath.h>
#include <SpriteFont.h>
#include <VertexTypes.h>
#include <DDSTextureLoader.h>
#include <D3Dcompiler.h>//generateshader
#pragma comment(lib, "D3dcompiler.lib")
#pragma comment(lib, "d3d11.lib")
#include <map>
#include <glm/glm.hpp>
#include "MinHook/include/MinHook.h" //detour x86&x64
#include "ImGui1/imgui.h"
#include "ImGui1/imgui_impl_dx11.h"
using namespace DirectX;
using namespace DirectX::SimpleMath;
//FILE *f;