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common-travel.lic
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# quiet
=begin
Documentation: https://elanthipedia.play.net/Lich_script_development#common-travel
=end
custom_require.call(%w[common common-items common-arcana events drinfomon])
module DRCT
module_function
# Visit a merchant and sell an item.
# Usually to sell junk at pawn shops.
def sell_item(room, item)
return false unless DRCI.in_hands?(item)
walk_to(room)
success_patterns = [
/hands? you \d+ (kronars|lirums|dokoras)/i
]
failure_patterns = [
/I need to examine the merchandise first/,
/That's not worth anything/,
/I only deal in pelts/,
/There's folk around here that'd slit a throat for this/
]
case DRC.bput("sell my #{item}", *success_patterns, *failure_patterns)
when *success_patterns
true
when *failure_patterns
false
end
end
# Visit a merchant and buy an item by offering their asking price.
# Usually for restocking ammunition or other misc items.
def buy_item(room, item)
walk_to(room)
# Amount to pay should be first capturing group.
patterns = [/prepared to offer it to you for (.*) (?:kronar|lirum|dokora)s?/,
/Let me but ask the humble sum of (.*) coins/,
/it would be just (\d*) (?:kronar|lirum|dokora)s?/,
/for a (?:mere )?(\d*) (?:kronar|lirum|dokora)s?/,
/I can let that go for...(.*) (?:kronar|lirum|dokora)s?/,
/cost you (?:just )?(.*) (?:kronar|lirum|dokora)s?/,
/it may be yours for just (.*) (?:kronar|lirum|dokora)s?/,
/I'll give that to you for (.*) (?:kronar|lirum|dokora)s?/,
/I ask that you give (.*) copper (?:kronar|lirum|dokora)s?/,
/it'll be (.*) (?:kronar|lirum|dokora)s?/,
/the price of (.*) coins? is all I ask/,
/tis only (.*) (?:kronar|lirum|dokora)s?/,
/That will be (.*) copper (?:kronar|lirum|dokora)s? please/,
/That'll be (.*) copper (?:kronar|lirum|dokora)s?/,
/to you for (.*) (?:kronar|lirum|dokora)s?/,
/I ask (.*) copper (?:kronar|lirum|dokora)s or if you would prefer/,
/Cost you just (.*) (?:kronar|lirum|dokora)s?, okie dokie\?/i,
/It will cost just (.*) (?:kronar|lirum|dokora)s?/i,
/I would suggest (.*) (?:kronar|lirum|dokora)s?/i,
/to you for (.*) (?:kronar|lirum|dokora)s?/i,
/asking (.*) (?:kronar|lirum|dokora)s?/i,
'You decide to purchase',
'Buy what']
match = DRC.bput("buy #{item}", *patterns)
if match
patterns.each { |p| break if p.match(match) }
end
amount = Regexp.last_match(1)
fput("offer #{amount}") if amount
end
# Visit a merchant and ask for an item.
# Usually this is for bundling ropes or gem pouches.
def ask_for_item?(room, name, item)
walk_to(room)
success_patterns = [
/hands you/
]
failure_patterns = [
/does not seem to know anything about that/,
/All I know about/,
/To whom are you speaking/,
/Usage: ASK/
]
case DRC.bput("ask #{name} for #{item}", *success_patterns, *failure_patterns)
when /hands you/
true
else
false
end
end
# Visit a merchant and order from a menu.
def order_item(room, item_number)
walk_to(room)
return if DRC.bput("order #{item_number}", 'Just order it again', 'you don\'t have enough coins') == 'you don\'t have enough coins'
DRC.bput("order #{item_number}", 'takes some coins from you')
end
def dispose(item, trash_room = nil)
walk_to(trash_room) unless trash_room.nil?
case DRC.bput("get my #{item}", 'You get', 'What were you', 'You pick up', 'You are already holding that')
when 'You get', 'You pick up', 'You are already holding that'
DRCI.dispose_trash(item)
end
end
def refill_lockpick_container(lockpick_type, hometown, container, count)
return if count < 1
room = get_data('town')[hometown]['locksmithing']['id']
if room.nil?
echo '***No locksmith location found for current Hometown! Skipping refilling!***'
return
end
walk_to(room)
if Room.current.id != room
echo '***Could not reach locksmith location! Skipping refilling!***'
return
end
count.times do
buy_item(room, "#{lockpick_type} lockpick")
case DRC.bput("put my lockpick on my #{container}", 'You put', 'different kinds of lockpicks on the same lockpick')
when 'different kinds of lockpicks on the same lockpick'
DRC.message('There is something wrong with your lockpick settings. Mixing types in a container is not allowed.')
break
end
end
# Be polite to Thieves, who need the room to be empty
DRC.fix_standing
move('out') if XMLData.room_exits.include?('out')
end
def walk_to(target_room, restart_on_fail = true)
target_room = tag_to_id(target_room) if target_room.is_a?(String) && target_room.count("a-zA-Z") > 0
return false if target_room.nil?
room_num = target_room.to_i
return true if room_num == Room.current.id
DRC.fix_standing
if Room.current.id.nil?
echo "In an unknown room, manually attempting to navigate to #{room_num}"
rooms = Map.list.select { |room| room.description.include?(XMLData.room_description.strip) && room.title.include?(XMLData.room_title) }
if rooms.empty? || rooms.length > 1
echo 'failed to find a matching room'
return false
end
room = rooms.first
return true if room_num == room.id
if room.wayto[room_num.to_s]
move room.wayto[room_num.to_s]
return room_num == room.id
end
path = Map.findpath(room, Map[room_num])
way = room.wayto[path.first.to_s]
if way.class == Proc
way.call
else
move way
end
return walk_to(room_num)
end
script_handle = start_script('go2', [room_num.to_s], force: true)
timer = Time.now
prev_room = XMLData.room_description + XMLData.room_title
# Moved flag declaration from the start of the method to here
# so that they only exist when needed and because the above code
# has lots of 'return' statements that'd have to be refactored to
# properly delete the flags at each method exit point.
# I didn't want to tackle that endeavor in this change.
Flags.add('travel-closed-shop', 'The door is locked up tightly for the night', 'You smash your nose', '^A servant (blocks|stops)')
Flags.add('travel-engaged', 'You are engaged')
while Script.running.include?(script_handle)
# Shop closed, stop script and open door then restart
if Flags['travel-closed-shop']
Flags.reset('travel-closed-shop')
kill_script(script_handle)
if /You open/ !~ DRC.bput('open door', 'It is locked', 'You .+', 'What were')
# You cannot get to where you want to go,
# and no amount of retries will get you through the locked door.
restart_on_fail = false
break
end
timer = Time.now
script_handle = start_script('go2', [room_num.to_s])
end
# You're engaged, stop script and retreat then restart
if Flags['travel-engaged']
Flags.reset('travel-engaged')
kill_script(script_handle)
DRC.retreat
timer = Time.now
script_handle = start_script('go2', [room_num.to_s])
end
# Something interferred with movement, stop script then restart
if (Time.now - timer) > 90
kill_script(script_handle)
pause 0.5 while Script.running.include?(script_handle)
break unless restart_on_fail
timer = Time.now
script_handle = start_script('go2', [room_num.to_s])
end
# If an escort script is running or we're making progress then update our timer so we don't timeout (see above)
if Script.running?('escort') || Script.running?('bescort') || (XMLData.room_description + XMLData.room_title) != prev_room || XMLData.room_description =~ /The terrain constantly changes as you travel along on your journey/
timer = Time.now
end
# Where did you come from, where did you go? Where did you come from, Cotten-Eye Joe?
prev_room = XMLData.room_description + XMLData.room_title
pause 0.5
end
# Delete flags, no longer needed at this point
Flags.delete('travel-closed-shop')
Flags.delete('travel-engaged')
# Consider just returning this boolean and letting callers decide what to do on a failed move.
if room_num != Room.current.id && restart_on_fail
echo "Failed to navigate to room #{room_num}, attempting again"
walk_to(room_num)
end
room_num == Room.current.id
end
def tag_to_id(target)
start_room = Room.current.id
target_list = Map.list.find_all { |room| room.tags.include?(target) }.collect { |room| room.id }
if target_list.empty?
DRC.message("No go2 targets matching #{target} found!")
exit
end
if target_list.include?(start_room)
echo "You're already here..."
return start_room
end
previous, shortest_distances = Room.current.dijkstra(target_list)
target_list.delete_if { |room_id| shortest_distances[room_id].nil? }
if target_list.empty?
DRC.message("Couldn't find a path from here to any room with a #{target} tag")
exit
end
target_id = target_list.sort { |a,b| shortest_distances[a] <=> shortest_distances[b] }.first
unless target_id and (destination = Map[target_id])
DRC.message("Something went wrong! Debug failed with #{target_id}, #{destination}, and #{target}")
exit
end
target_id
end
def retreat(ignored_npcs = [])
return if (DRRoom.npcs - ignored_npcs).empty?
DRC.retreat(ignored_npcs)
end
def find_empty_room(search_rooms, idle_room, predicate = nil, min_mana = 0, strict_mana = false, max_search_attempts = Float::INFINITY)
search_attempt = 0
check_mana = min_mana > 0
loop do
search_attempt = search_attempt + 1
echo "*** Search attempt #{search_attempt} of #{max_search_attempts} to find a suitable room ***"
found_empty = false
search_rooms.each do |room_id|
walk_to(room_id)
pause 0.1 until room_id == Room.current.id
suitable_room = predicate ? predicate.call(search_attempt) : (DRRoom.pcs - DRRoom.group_members).empty?
if suitable_room && check_mana && !DRStats.moon_mage?
found_empty = true
suitable_room = (DRCA.perc_mana >= min_mana)
end
return true if suitable_room
end
if found_empty && check_mana && !strict_mana
check_mana = false
echo '*** Empty rooms found, but not with the right mana. Going to use those anyway! ***'
next
end
(check_mana = min_mana > 0) && !check_mana
if idle_room && search_attempt < max_search_attempts
idle_room = idle_room.sample if idle_room.is_a?(Array)
walk_to(idle_room)
wait_time = rand(20..40)
echo "*** Failed to find an empty room, pausing #{wait_time} seconds ***"
pause wait_time
else
echo '*** Failed to find an empty room, stopping the search ***'
return false
end
end
end
def sort_destinations(target_list)
target_list = target_list.collect(&:to_i)
_previous, shortest_distances = Map.dijkstra(Room.current.id)
target_list.delete_if { |room_num| shortest_distances[room_num].nil? && room_num != Room.current.id }
target_list.sort { |a, b| shortest_distances[a] <=> shortest_distances[b] }
end
def find_sorted_empty_room(search_rooms, idle_room, predicate = nil)
sorted_rooms = sort_destinations(search_rooms)
find_empty_room(sorted_rooms, idle_room, predicate)
end
def time_to_room(origin, destination)
_previous, shortest_paths = Map.dijkstra(origin, destination)
shortest_paths[destination]
end
def reverse_path(path)
dir_to_prev_dir = {
'northeast' => 'southwest',
'southwest' => 'northeast',
'northwest' => 'southeast',
'southeast' => 'northwest',
'north' => 'south',
'south' => 'north',
'east' => 'west',
'west' => 'east',
'up' => 'down',
'down' => 'up'
}
reverse_path = []
path = path.reverse
for i in 0..path.length-1
if dir_to_prev_dir[path[i]].nil?
DRC.message("Error: No reverse direction found for #{path[i]}. Please use the full direction, northeast instead of ne, check your spelling, and make sure the path parameter is an array.")
exit
end
reverse_path.push(dir_to_prev_dir[path[i]])
end
return reverse_path
end
def get_hometown_target_id(hometown, target)
hometown_data = get_data('town')[hometown]
target_id = hometown_data[target] && hometown_data[target]['id']
#try twice with pause if failed the first time, because sometimes data doesn't get loaded correctly
if !target_id
echo("*** get_hometown_target_id failed first attempt for #{target} in #{hometown}. Trying again:") if $common_travel_debug
pause 2
hometown_data = get_data('town')[hometown]
target_id = hometown_data[target] && hometown_data[target]['id']
if !target_id
echo("*** get_hometown_target_id failed second attempt for #{target} in #{hometown}. Likely target doesn't exist") if $common_travel_debug
target_id = nil
else
echo("*** get_hometown_target_id succeeded second attempt for #{target} in #{hometown}.") if $common_travel_debug
end
end
echo("*** target_id = #{target_id}") if $common_travel_debug
target_id
end
end